pub fn queue_mesh_bind_group(
    commands: Commands<'_, '_>,
    mesh_pipeline: Res<'_, MeshPipeline>,
    render_device: Res<'_, RenderDevice>,
    mesh_uniforms: Res<'_, ComponentUniforms<MeshUniform>>,
    skinned_mesh_uniform: Res<'_, SkinnedMeshUniform>
)