pub struct TextBundle {
    pub node: Node,
    pub style: Style,
    pub text: Text,
    pub calculated_size: CalculatedSize,
    pub focus_policy: FocusPolicy,
    pub transform: Transform,
    pub global_transform: GlobalTransform,
    pub visibility: Visibility,
    pub computed_visibility: ComputedVisibility,
    pub z_index: ZIndex,
}
Expand description

A UI node that is text

Fields

node: Node

Describes the size of the node

style: Style

Describes the style including flexbox settings

text: Text

Contains the text of the node

calculated_size: CalculatedSize

The calculated size based on the given image

focus_policy: FocusPolicy

Whether this node should block interaction with lower nodes

transform: Transform

The transform of the node

This field is automatically managed by the UI layout system. To alter the position of the NodeBundle, use the properties of the Style component.

global_transform: GlobalTransform

The global transform of the node

This field is automatically managed by the UI layout system. To alter the position of the NodeBundle, use the properties of the Style component.

visibility: Visibility

Describes the visibility properties of the node

computed_visibility: ComputedVisibility

Algorithmically-computed indication of whether an entity is visible and should be extracted for rendering

z_index: ZIndex

Indicates the depth at which the node should appear in the UI

Implementations

Create a TextBundle from a single section.

See Text::from_section for usage.

Create a TextBundle from a list of sections.

See Text::from_sections for usage.

Returns this TextBundle with a new TextAlignment on Text.

Returns this TextBundle with a new Style.

Trait Implementations

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
Returns the “default value” for a type. Read more

SAFETY: ComponentId is returned in field-definition-order. [from_components] and [get_components] use field-definition-order

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more
Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait. Read more
Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait. Read more
Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s. Read more
Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s. Read more
Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait. Read more

Returns the argument unchanged.

Creates Self using data from the given World
Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
Instruments this type with the current Span, returning an Instrumented wrapper. Read more

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.
Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more