Struct bevy::scene::SceneBundle

pub struct SceneBundle {
    pub scene: Handle<Scene>,
    pub transform: Transform,
    pub global_transform: GlobalTransform,
    pub visibility: Visibility,
    pub computed_visibility: ComputedVisibility,
}
Expand description

A component bundle for a Scene root.

The scene from scene will be spawn as a child of the entity with this component. Once it’s spawned, the entity will have a SceneInstance component.

Fields

scene: Handle<Scene>

Handle to the scene to spawn

transform: Transformglobal_transform: GlobalTransformvisibility: Visibilitycomputed_visibility: ComputedVisibility

Trait Implementations

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SAFETY: ComponentId is returned in field-definition-order. [from_components] and [get_components] use field-definition-order

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