Module bevy::render::settings

Structs

Represents the backends that wgpu will use.
Features that are not guaranteed to be supported.
Represents the sets of limits an adapter/device supports.
Provides configuration for renderer initialization. Use RenderDevice::features, RenderDevice::limits, and the WgpuAdapterInfo resource to get runtime information about the actual adapter, backend, features, and limits. NOTE: Backends::DX12, Backends::METAL, and Backends::VULKAN are enabled by default for non-web and the best choice is automatically selected. Web using the webgl feature uses Backends::GL. NOTE: If you want to use Backends::GL in a native app on Windows, you must use ANGLE. This is because wgpu requires EGL to create a GL context without a window and only ANGLE supports that.

Enums

Power Preference when choosing a physical adapter.
Configures the priority used when automatically configuring the features/limits of wgpu.

Functions

Get a features/limits priority from the environment variable WGPU_SETTINGS_PRIO