pub struct GltfNode {
pub children: Vec<GltfNode, Global>,
pub mesh: Option<Handle<GltfMesh>>,
pub transform: Transform,
}
Fields
children: Vec<GltfNode, Global>
mesh: Option<Handle<GltfMesh>>
transform: Transform
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for GltfNode
impl Send for GltfNode
impl Sync for GltfNode
impl Unpin for GltfNode
impl UnwindSafe for GltfNode
Blanket Implementations
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
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impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
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Convert
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