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Cameras, meshes, textures, shaders, and pipelines. Use RenderDevice::features, RenderDevice::limits, and the WgpuAdapterInfo resource to get runtime information about the actual adapter, backend, features, and limits.

Modules

Structs

A helper for accessing MainWorld content using a system parameter.

The simulation World of the application, stored as a resource. This resource is only available during RenderStage::Extract and not during command application of that stage. See Extract for more details.

A Label for the rendering sub-app.

Contains the default Bevy rendering backend based on wgpu.

Enums

The labels of the default App rendering stages.