pub struct Windows { /* private fields */ }
Implementations
impl Windows
impl Windows
pub fn get_mut(&mut self, id: WindowId) -> Option<&mut Window>
pub fn get_mut(&mut self, id: WindowId) -> Option<&mut Window>
Get a mutable reference to the provided WindowId
.
pub fn get_primary(&self) -> Option<&Window>
pub fn get_primary(&self) -> Option<&Window>
Get a reference to the primary Window
.
pub fn get_primary_mut(&mut self) -> Option<&mut Window>
pub fn get_primary_mut(&mut self) -> Option<&mut Window>
Get a mutable reference to the primary Window
.
pub fn primary_mut(&mut self) -> &mut Window
pub fn primary_mut(&mut self) -> &mut Window
pub fn scale_factor(&self, id: WindowId) -> f64
pub fn scale_factor(&self, id: WindowId) -> f64
Returns the scale factor for the Window
of id
, or 1.0
if the window does not exist.
pub fn iter_mut(&mut self) -> impl Iterator<Item = &mut Window>
pub fn iter_mut(&mut self) -> impl Iterator<Item = &mut Window>
A mutable iterator over all registered Window
s.
pub fn remove(&mut self, id: WindowId) -> Option<Window>
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for Windows
impl Send for Windows
impl Sync for Windows
impl Unpin for Windows
impl UnwindSafe for Windows
Blanket Implementations
impl<T, U> AsBindGroupShaderType<U> for T where
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for T where
U: ShaderType,
&'a T: for<'a> Into<U>,
fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
Return the T
ShaderType
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. When used in AsBindGroup
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sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert Box<dyn Trait>
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
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) to Rc<Any>
. Rc<Any>
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fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert &Trait
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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impl<T> FromWorld for T where
T: Default,
impl<T> FromWorld for T where
T: Default,
fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates Self
using data from the given World
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>ⓘNotable traits for Instrumented<T>impl<T> Future for Instrumented<T> where
T: Future, type Output = <T as Future>::Output;
fn instrument(self, span: Span) -> Instrumented<Self>ⓘNotable traits for Instrumented<T>impl<T> Future for Instrumented<T> where
T: Future, type Output = <T as Future>::Output;
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