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pub fn queue_uinodes(
    draw_functions: Res<'_, DrawFunctions<TransparentUi>>,
    render_device: Res<'_, RenderDevice>,
    ui_meta: ResMut<'_, UiMeta>,
    view_uniforms: Res<'_, ViewUniforms>,
    ui_pipeline: Res<'_, UiPipeline>,
    pipelines: ResMut<'_, SpecializedRenderPipelines<UiPipeline>>,
    pipeline_cache: ResMut<'_, PipelineCache>,
    image_bind_groups: ResMut<'_, UiImageBindGroups>,
    gpu_images: Res<'_, HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>>,
    ui_batches: Query<'_, '_, (Entity, &UiBatch), ()>,
    views: Query<'_, '_, &mut RenderPhase<TransparentUi>, ()>,
    events: Res<'_, SpriteAssetEvents>
)