Function bevy::ui::extract_text_uinodes
[−]pub fn extract_text_uinodes(
extracted_uinodes: ResMut<'_, ExtractedUiNodes>,
texture_atlases: Extract<'_, '_, Res<'_, Assets<TextureAtlas>>>,
text_pipeline: Extract<'_, '_, Res<'_, TextPipeline<Entity>>>,
windows: Extract<'_, '_, Res<'_, Windows>>,
uinode_query: Extract<'_, '_, Query<'_, '_, (Entity, &Node, &GlobalTransform, &Text, &ComputedVisibility, Option<&CalculatedClip>), ()>>
)