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pub fn extract_text_uinodes(
    extracted_uinodes: ResMut<'_, ExtractedUiNodes>,
    texture_atlases: Extract<'_, '_, Res<'_, Assets<TextureAtlas>>>,
    text_pipeline: Extract<'_, '_, Res<'_, TextPipeline<Entity>>>,
    windows: Extract<'_, '_, Res<'_, Windows>>,
    uinode_query: Extract<'_, '_, Query<'_, '_, (Entity, &Node, &GlobalTransform, &Text, &ComputedVisibility, Option<&CalculatedClip>), ()>>
)