Expand description
Contains time utilities.
Modules
The Bevy Time Prelude.
Structs
A system run criteria that enables systems or stages to run at a fixed timestep between executions.
The internal state of each FixedTimestep
.
A global resource that tracks the individual FixedTimestepState
s
for every labeled FixedTimestep
.
A Stopwatch is a struct that track elapsed time when started.
Tracks elapsed time since the last update and since the App has started
Adds time functionality to Apps.
Channel resource used to receive time from render world
Channel resource used to send time from render world
Updates the elapsed time. Any system that interacts with Time component should run after this.
Tracks elapsed time. Enters the finished state once duration
is reached.
Functions
Creates channels used for sending time between render world and app world