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pub fn queue_sprites(
    commands: Commands<'_, '_>,
    view_entities: Local<'_, FixedBitSet>,
    draw_functions: Res<'_, DrawFunctions<Transparent2d>>,
    render_device: Res<'_, RenderDevice>,
    render_queue: Res<'_, Arc<Queue>>,
    sprite_meta: ResMut<'_, SpriteMeta>,
    view_uniforms: Res<'_, ViewUniforms>,
    sprite_pipeline: Res<'_, SpritePipeline>,
    pipelines: ResMut<'_, SpecializedRenderPipelines<SpritePipeline>>,
    pipeline_cache: ResMut<'_, PipelineCache>,
    image_bind_groups: ResMut<'_, ImageBindGroups>,
    gpu_images: Res<'_, HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>>,
    msaa: Res<'_, Msaa>,
    extracted_sprites: ResMut<'_, ExtractedSprites>,
    views: Query<'_, '_, (&VisibleEntities, &mut RenderPhase<Transparent2d>), ()>,
    events: Res<'_, SpriteAssetEvents>
)