Struct bevy::prelude::PushChildren
[−]pub struct PushChildren { /* private fields */ }
Expand description
Command that pushes children to the end of the entity’s children
Trait Implementations
impl Command for PushChildren
impl Command for PushChildren
Auto Trait Implementations
impl RefUnwindSafe for PushChildren
impl Send for PushChildren
impl Sync for PushChildren
impl Unpin for PushChildren
impl UnwindSafe for PushChildren
Blanket Implementations
impl<T, U> AsBindGroupShaderType<U> for T where
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for T where
U: ShaderType,
&'a T: for<'a> Into<U>,
fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
Return the T
ShaderType
for self
. When used in AsBindGroup
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sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
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T: Any,
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T: Any,
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
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) to Rc<Any>
. Rc<Any>
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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. This is needed since Rust cannot
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impl<T> Instrument for T
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