pub struct AnyOf<T>(_);
Expand description
The AnyOf
query parameter fetches entities with any of the component types included in T.
Query<AnyOf<(&A, &B, &mut C)>>
is equivalent to Query<(Option<&A>, Option<&B>, Option<&mut C>), (Or(With<A>, With<B>, With<C>)>
.
Each of the components in T
is returned as an Option
, as with Option<A>
queries.
Entities are guaranteed to have at least one of the components in T
.
Trait Implementations
impl<'w, F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14> Fetch<'w> for AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool), (F10, bool), (F11, bool), (F12, bool), (F13, bool), (F14, bool))> where
F0: Fetch<'w>,
F1: Fetch<'w>,
F2: Fetch<'w>,
F3: Fetch<'w>,
F4: Fetch<'w>,
F5: Fetch<'w>,
F6: Fetch<'w>,
F7: Fetch<'w>,
F8: Fetch<'w>,
F9: Fetch<'w>,
F10: Fetch<'w>,
F11: Fetch<'w>,
F12: Fetch<'w>,
F13: Fetch<'w>,
F14: Fetch<'w>,
impl<'w, F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14> Fetch<'w> for AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool), (F10, bool), (F11, bool), (F12, bool), (F13, bool), (F14, bool))> where
F0: Fetch<'w>,
F1: Fetch<'w>,
F2: Fetch<'w>,
F3: Fetch<'w>,
F4: Fetch<'w>,
F5: Fetch<'w>,
F6: Fetch<'w>,
F7: Fetch<'w>,
F8: Fetch<'w>,
F9: Fetch<'w>,
F10: Fetch<'w>,
F11: Fetch<'w>,
F12: Fetch<'w>,
F13: Fetch<'w>,
F14: Fetch<'w>,
type Item = (Option<<F0 as Fetch<'w>>::Item>, Option<<F1 as Fetch<'w>>::Item>, Option<<F2 as Fetch<'w>>::Item>, Option<<F3 as Fetch<'w>>::Item>, Option<<F4 as Fetch<'w>>::Item>, Option<<F5 as Fetch<'w>>::Item>, Option<<F6 as Fetch<'w>>::Item>, Option<<F7 as Fetch<'w>>::Item>, Option<<F8 as Fetch<'w>>::Item>, Option<<F9 as Fetch<'w>>::Item>, Option<<F10 as Fetch<'w>>::Item>, Option<<F11 as Fetch<'w>>::Item>, Option<<F12 as Fetch<'w>>::Item>, Option<<F13 as Fetch<'w>>::Item>, Option<<F14 as Fetch<'w>>::Item>)
type State = AnyOf<(<F0 as Fetch<'w>>::State, <F1 as Fetch<'w>>::State, <F2 as Fetch<'w>>::State, <F3 as Fetch<'w>>::State, <F4 as Fetch<'w>>::State, <F5 as Fetch<'w>>::State, <F6 as Fetch<'w>>::State, <F7 as Fetch<'w>>::State, <F8 as Fetch<'w>>::State, <F9 as Fetch<'w>>::State, <F10 as Fetch<'w>>::State, <F11 as Fetch<'w>>::State, <F12 as Fetch<'w>>::State, <F13 as Fetch<'w>>::State, <F14 as Fetch<'w>>::State)>
unsafe fn init(
_world: &'w World,
state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool), (F10, bool), (F11, bool), (F12, bool), (F13, bool), (F14, bool))> as Fetch<'w>>::State,
_last_change_tick: u32,
_change_tick: u32
) -> AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool), (F10, bool), (F11, bool), (F12, bool), (F13, bool), (F14, bool))>
unsafe fn init(
_world: &'w World,
state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool), (F10, bool), (F11, bool), (F12, bool), (F13, bool), (F14, bool))> as Fetch<'w>>::State,
_last_change_tick: u32,
_change_tick: u32
) -> AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool), (F10, bool), (F11, bool), (F12, bool), (F13, bool), (F14, bool))>
Creates a new instance of this fetch. Read more
const IS_DENSE: bool = true && F0::IS_DENSE && F1::IS_DENSE && F2::IS_DENSE && F3::IS_DENSE &&
F4::IS_DENSE && F5::IS_DENSE && F6::IS_DENSE && F7::IS_DENSE
&& F8::IS_DENSE && F9::IS_DENSE && F10::IS_DENSE &&
F11::IS_DENSE && F12::IS_DENSE && F13::IS_DENSE &&
F14::IS_DENSE
const IS_DENSE: bool = true && F0::IS_DENSE && F1::IS_DENSE && F2::IS_DENSE && F3::IS_DENSE && F4::IS_DENSE && F5::IS_DENSE && F6::IS_DENSE && F7::IS_DENSE && F8::IS_DENSE && F9::IS_DENSE && F10::IS_DENSE && F11::IS_DENSE && F12::IS_DENSE && F13::IS_DENSE && F14::IS_DENSE
Returns true if (and only if) every table of every archetype matched by this fetch contains
all of the matched components. This is used to select a more efficient “table iterator”
for “dense” queries. If this returns true, Fetch::set_table
and Fetch::table_fetch
will be called for iterators. If this returns false, Fetch::set_archetype
and
Fetch::archetype_fetch
will be called for iterators. Read more
const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL && F1::IS_ARCHETYPAL && F2::IS_ARCHETYPAL &&
F3::IS_ARCHETYPAL && F4::IS_ARCHETYPAL && F5::IS_ARCHETYPAL
&& F6::IS_ARCHETYPAL && F7::IS_ARCHETYPAL &&
F8::IS_ARCHETYPAL && F9::IS_ARCHETYPAL && F10::IS_ARCHETYPAL
&& F11::IS_ARCHETYPAL && F12::IS_ARCHETYPAL &&
F13::IS_ARCHETYPAL && F14::IS_ARCHETYPAL
const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL && F1::IS_ARCHETYPAL && F2::IS_ARCHETYPAL && F3::IS_ARCHETYPAL && F4::IS_ARCHETYPAL && F5::IS_ARCHETYPAL && F6::IS_ARCHETYPAL && F7::IS_ARCHETYPAL && F8::IS_ARCHETYPAL && F9::IS_ARCHETYPAL && F10::IS_ARCHETYPAL && F11::IS_ARCHETYPAL && F12::IS_ARCHETYPAL && F13::IS_ARCHETYPAL && F14::IS_ARCHETYPAL
Returns true if (and only if) this Fetch relies strictly on archetypes to limit which components are accessed by the Query. Read more
unsafe fn set_archetype(
&mut self,
_state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool), (F10, bool), (F11, bool), (F12, bool), (F13, bool), (F14, bool))> as Fetch<'w>>::State,
_archetype: &'w Archetype,
_tables: &'w Tables
)
unsafe fn set_archetype(
&mut self,
_state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool), (F10, bool), (F11, bool), (F12, bool), (F13, bool), (F14, bool))> as Fetch<'w>>::State,
_archetype: &'w Archetype,
_tables: &'w Tables
)
unsafe fn set_table(
&mut self,
_state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool), (F10, bool), (F11, bool), (F12, bool), (F13, bool), (F14, bool))> as Fetch<'w>>::State,
_table: &'w Table
)
unsafe fn set_table(
&mut self,
_state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool), (F10, bool), (F11, bool), (F12, bool), (F13, bool), (F14, bool))> as Fetch<'w>>::State,
_table: &'w Table
)
unsafe fn table_fetch(
&mut self,
_table_row: usize
) -> <AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool), (F10, bool), (F11, bool), (F12, bool), (F13, bool), (F14, bool))> as Fetch<'w>>::Item
unsafe fn table_fetch(
&mut self,
_table_row: usize
) -> <AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool), (F10, bool), (F11, bool), (F12, bool), (F13, bool), (F14, bool))> as Fetch<'w>>::Item
Fetch Self::Item
for the given table_row
in the current Table
. This must always be
called after Fetch::set_table
with a table_row
in the range of the current Table
Read more
unsafe fn archetype_fetch(
&mut self,
_archetype_index: usize
) -> <AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool), (F10, bool), (F11, bool), (F12, bool), (F13, bool), (F14, bool))> as Fetch<'w>>::Item
unsafe fn archetype_fetch(
&mut self,
_archetype_index: usize
) -> <AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool), (F10, bool), (F11, bool), (F12, bool), (F13, bool), (F14, bool))> as Fetch<'w>>::Item
Fetch Self::Item
for the given archetype_index
in the current Archetype
. This must
always be called after Fetch::set_archetype
with an archetype_index
in the range of
the current Archetype
Read more
fn update_component_access(
state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool), (F10, bool), (F11, bool), (F12, bool), (F13, bool), (F14, bool))> as Fetch<'w>>::State,
_access: &mut FilteredAccess<ComponentId>
)
fn update_archetype_component_access(
state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool), (F10, bool), (F11, bool), (F12, bool), (F13, bool), (F14, bool))> as Fetch<'w>>::State,
_archetype: &Archetype,
_access: &mut Access<ArchetypeComponentId>
)
unsafe fn archetype_filter_fetch(&mut self, archetype_index: usize) -> bool
unsafe fn archetype_filter_fetch(&mut self, archetype_index: usize) -> bool
Safety Read more
unsafe fn table_filter_fetch(&mut self, table_row: usize) -> bool
unsafe fn table_filter_fetch(&mut self, table_row: usize) -> bool
Safety Read more
impl<'w, F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13> Fetch<'w> for AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool), (F10, bool), (F11, bool), (F12, bool), (F13, bool))> where
F0: Fetch<'w>,
F1: Fetch<'w>,
F2: Fetch<'w>,
F3: Fetch<'w>,
F4: Fetch<'w>,
F5: Fetch<'w>,
F6: Fetch<'w>,
F7: Fetch<'w>,
F8: Fetch<'w>,
F9: Fetch<'w>,
F10: Fetch<'w>,
F11: Fetch<'w>,
F12: Fetch<'w>,
F13: Fetch<'w>,
impl<'w, F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13> Fetch<'w> for AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool), (F10, bool), (F11, bool), (F12, bool), (F13, bool))> where
F0: Fetch<'w>,
F1: Fetch<'w>,
F2: Fetch<'w>,
F3: Fetch<'w>,
F4: Fetch<'w>,
F5: Fetch<'w>,
F6: Fetch<'w>,
F7: Fetch<'w>,
F8: Fetch<'w>,
F9: Fetch<'w>,
F10: Fetch<'w>,
F11: Fetch<'w>,
F12: Fetch<'w>,
F13: Fetch<'w>,
type Item = (Option<<F0 as Fetch<'w>>::Item>, Option<<F1 as Fetch<'w>>::Item>, Option<<F2 as Fetch<'w>>::Item>, Option<<F3 as Fetch<'w>>::Item>, Option<<F4 as Fetch<'w>>::Item>, Option<<F5 as Fetch<'w>>::Item>, Option<<F6 as Fetch<'w>>::Item>, Option<<F7 as Fetch<'w>>::Item>, Option<<F8 as Fetch<'w>>::Item>, Option<<F9 as Fetch<'w>>::Item>, Option<<F10 as Fetch<'w>>::Item>, Option<<F11 as Fetch<'w>>::Item>, Option<<F12 as Fetch<'w>>::Item>, Option<<F13 as Fetch<'w>>::Item>)
type State = AnyOf<(<F0 as Fetch<'w>>::State, <F1 as Fetch<'w>>::State, <F2 as Fetch<'w>>::State, <F3 as Fetch<'w>>::State, <F4 as Fetch<'w>>::State, <F5 as Fetch<'w>>::State, <F6 as Fetch<'w>>::State, <F7 as Fetch<'w>>::State, <F8 as Fetch<'w>>::State, <F9 as Fetch<'w>>::State, <F10 as Fetch<'w>>::State, <F11 as Fetch<'w>>::State, <F12 as Fetch<'w>>::State, <F13 as Fetch<'w>>::State)>
unsafe fn init(
_world: &'w World,
state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool), (F10, bool), (F11, bool), (F12, bool), (F13, bool))> as Fetch<'w>>::State,
_last_change_tick: u32,
_change_tick: u32
) -> AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool), (F10, bool), (F11, bool), (F12, bool), (F13, bool))>
unsafe fn init(
_world: &'w World,
state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool), (F10, bool), (F11, bool), (F12, bool), (F13, bool))> as Fetch<'w>>::State,
_last_change_tick: u32,
_change_tick: u32
) -> AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool), (F10, bool), (F11, bool), (F12, bool), (F13, bool))>
Creates a new instance of this fetch. Read more
const IS_DENSE: bool = true && F0::IS_DENSE && F1::IS_DENSE && F2::IS_DENSE && F3::IS_DENSE &&
F4::IS_DENSE && F5::IS_DENSE && F6::IS_DENSE && F7::IS_DENSE
&& F8::IS_DENSE && F9::IS_DENSE && F10::IS_DENSE &&
F11::IS_DENSE && F12::IS_DENSE && F13::IS_DENSE
const IS_DENSE: bool = true && F0::IS_DENSE && F1::IS_DENSE && F2::IS_DENSE && F3::IS_DENSE && F4::IS_DENSE && F5::IS_DENSE && F6::IS_DENSE && F7::IS_DENSE && F8::IS_DENSE && F9::IS_DENSE && F10::IS_DENSE && F11::IS_DENSE && F12::IS_DENSE && F13::IS_DENSE
Returns true if (and only if) every table of every archetype matched by this fetch contains
all of the matched components. This is used to select a more efficient “table iterator”
for “dense” queries. If this returns true, Fetch::set_table
and Fetch::table_fetch
will be called for iterators. If this returns false, Fetch::set_archetype
and
Fetch::archetype_fetch
will be called for iterators. Read more
const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL && F1::IS_ARCHETYPAL && F2::IS_ARCHETYPAL &&
F3::IS_ARCHETYPAL && F4::IS_ARCHETYPAL && F5::IS_ARCHETYPAL
&& F6::IS_ARCHETYPAL && F7::IS_ARCHETYPAL &&
F8::IS_ARCHETYPAL && F9::IS_ARCHETYPAL && F10::IS_ARCHETYPAL
&& F11::IS_ARCHETYPAL && F12::IS_ARCHETYPAL && F13::IS_ARCHETYPAL
const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL && F1::IS_ARCHETYPAL && F2::IS_ARCHETYPAL && F3::IS_ARCHETYPAL && F4::IS_ARCHETYPAL && F5::IS_ARCHETYPAL && F6::IS_ARCHETYPAL && F7::IS_ARCHETYPAL && F8::IS_ARCHETYPAL && F9::IS_ARCHETYPAL && F10::IS_ARCHETYPAL && F11::IS_ARCHETYPAL && F12::IS_ARCHETYPAL && F13::IS_ARCHETYPAL
Returns true if (and only if) this Fetch relies strictly on archetypes to limit which components are accessed by the Query. Read more
unsafe fn set_archetype(
&mut self,
_state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool), (F10, bool), (F11, bool), (F12, bool), (F13, bool))> as Fetch<'w>>::State,
_archetype: &'w Archetype,
_tables: &'w Tables
)
unsafe fn set_archetype(
&mut self,
_state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool), (F10, bool), (F11, bool), (F12, bool), (F13, bool))> as Fetch<'w>>::State,
_archetype: &'w Archetype,
_tables: &'w Tables
)
unsafe fn set_table(
&mut self,
_state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool), (F10, bool), (F11, bool), (F12, bool), (F13, bool))> as Fetch<'w>>::State,
_table: &'w Table
)
unsafe fn set_table(
&mut self,
_state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool), (F10, bool), (F11, bool), (F12, bool), (F13, bool))> as Fetch<'w>>::State,
_table: &'w Table
)
unsafe fn table_fetch(
&mut self,
_table_row: usize
) -> <AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool), (F10, bool), (F11, bool), (F12, bool), (F13, bool))> as Fetch<'w>>::Item
unsafe fn table_fetch(
&mut self,
_table_row: usize
) -> <AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool), (F10, bool), (F11, bool), (F12, bool), (F13, bool))> as Fetch<'w>>::Item
Fetch Self::Item
for the given table_row
in the current Table
. This must always be
called after Fetch::set_table
with a table_row
in the range of the current Table
Read more
unsafe fn archetype_fetch(
&mut self,
_archetype_index: usize
) -> <AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool), (F10, bool), (F11, bool), (F12, bool), (F13, bool))> as Fetch<'w>>::Item
unsafe fn archetype_fetch(
&mut self,
_archetype_index: usize
) -> <AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool), (F10, bool), (F11, bool), (F12, bool), (F13, bool))> as Fetch<'w>>::Item
Fetch Self::Item
for the given archetype_index
in the current Archetype
. This must
always be called after Fetch::set_archetype
with an archetype_index
in the range of
the current Archetype
Read more
fn update_component_access(
state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool), (F10, bool), (F11, bool), (F12, bool), (F13, bool))> as Fetch<'w>>::State,
_access: &mut FilteredAccess<ComponentId>
)
fn update_archetype_component_access(
state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool), (F10, bool), (F11, bool), (F12, bool), (F13, bool))> as Fetch<'w>>::State,
_archetype: &Archetype,
_access: &mut Access<ArchetypeComponentId>
)
unsafe fn archetype_filter_fetch(&mut self, archetype_index: usize) -> bool
unsafe fn archetype_filter_fetch(&mut self, archetype_index: usize) -> bool
Safety Read more
unsafe fn table_filter_fetch(&mut self, table_row: usize) -> bool
unsafe fn table_filter_fetch(&mut self, table_row: usize) -> bool
Safety Read more
impl<'w, F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12> Fetch<'w> for AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool), (F10, bool), (F11, bool), (F12, bool))> where
F0: Fetch<'w>,
F1: Fetch<'w>,
F2: Fetch<'w>,
F3: Fetch<'w>,
F4: Fetch<'w>,
F5: Fetch<'w>,
F6: Fetch<'w>,
F7: Fetch<'w>,
F8: Fetch<'w>,
F9: Fetch<'w>,
F10: Fetch<'w>,
F11: Fetch<'w>,
F12: Fetch<'w>,
impl<'w, F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12> Fetch<'w> for AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool), (F10, bool), (F11, bool), (F12, bool))> where
F0: Fetch<'w>,
F1: Fetch<'w>,
F2: Fetch<'w>,
F3: Fetch<'w>,
F4: Fetch<'w>,
F5: Fetch<'w>,
F6: Fetch<'w>,
F7: Fetch<'w>,
F8: Fetch<'w>,
F9: Fetch<'w>,
F10: Fetch<'w>,
F11: Fetch<'w>,
F12: Fetch<'w>,
type Item = (Option<<F0 as Fetch<'w>>::Item>, Option<<F1 as Fetch<'w>>::Item>, Option<<F2 as Fetch<'w>>::Item>, Option<<F3 as Fetch<'w>>::Item>, Option<<F4 as Fetch<'w>>::Item>, Option<<F5 as Fetch<'w>>::Item>, Option<<F6 as Fetch<'w>>::Item>, Option<<F7 as Fetch<'w>>::Item>, Option<<F8 as Fetch<'w>>::Item>, Option<<F9 as Fetch<'w>>::Item>, Option<<F10 as Fetch<'w>>::Item>, Option<<F11 as Fetch<'w>>::Item>, Option<<F12 as Fetch<'w>>::Item>)
type State = AnyOf<(<F0 as Fetch<'w>>::State, <F1 as Fetch<'w>>::State, <F2 as Fetch<'w>>::State, <F3 as Fetch<'w>>::State, <F4 as Fetch<'w>>::State, <F5 as Fetch<'w>>::State, <F6 as Fetch<'w>>::State, <F7 as Fetch<'w>>::State, <F8 as Fetch<'w>>::State, <F9 as Fetch<'w>>::State, <F10 as Fetch<'w>>::State, <F11 as Fetch<'w>>::State, <F12 as Fetch<'w>>::State)>
unsafe fn init(
_world: &'w World,
state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool), (F10, bool), (F11, bool), (F12, bool))> as Fetch<'w>>::State,
_last_change_tick: u32,
_change_tick: u32
) -> AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool), (F10, bool), (F11, bool), (F12, bool))>
unsafe fn init(
_world: &'w World,
state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool), (F10, bool), (F11, bool), (F12, bool))> as Fetch<'w>>::State,
_last_change_tick: u32,
_change_tick: u32
) -> AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool), (F10, bool), (F11, bool), (F12, bool))>
Creates a new instance of this fetch. Read more
const IS_DENSE: bool = true && F0::IS_DENSE && F1::IS_DENSE && F2::IS_DENSE && F3::IS_DENSE &&
F4::IS_DENSE && F5::IS_DENSE && F6::IS_DENSE && F7::IS_DENSE
&& F8::IS_DENSE && F9::IS_DENSE && F10::IS_DENSE &&
F11::IS_DENSE && F12::IS_DENSE
const IS_DENSE: bool = true && F0::IS_DENSE && F1::IS_DENSE && F2::IS_DENSE && F3::IS_DENSE && F4::IS_DENSE && F5::IS_DENSE && F6::IS_DENSE && F7::IS_DENSE && F8::IS_DENSE && F9::IS_DENSE && F10::IS_DENSE && F11::IS_DENSE && F12::IS_DENSE
Returns true if (and only if) every table of every archetype matched by this fetch contains
all of the matched components. This is used to select a more efficient “table iterator”
for “dense” queries. If this returns true, Fetch::set_table
and Fetch::table_fetch
will be called for iterators. If this returns false, Fetch::set_archetype
and
Fetch::archetype_fetch
will be called for iterators. Read more
const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL && F1::IS_ARCHETYPAL && F2::IS_ARCHETYPAL &&
F3::IS_ARCHETYPAL && F4::IS_ARCHETYPAL && F5::IS_ARCHETYPAL
&& F6::IS_ARCHETYPAL && F7::IS_ARCHETYPAL &&
F8::IS_ARCHETYPAL && F9::IS_ARCHETYPAL && F10::IS_ARCHETYPAL
&& F11::IS_ARCHETYPAL && F12::IS_ARCHETYPAL
const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL && F1::IS_ARCHETYPAL && F2::IS_ARCHETYPAL && F3::IS_ARCHETYPAL && F4::IS_ARCHETYPAL && F5::IS_ARCHETYPAL && F6::IS_ARCHETYPAL && F7::IS_ARCHETYPAL && F8::IS_ARCHETYPAL && F9::IS_ARCHETYPAL && F10::IS_ARCHETYPAL && F11::IS_ARCHETYPAL && F12::IS_ARCHETYPAL
Returns true if (and only if) this Fetch relies strictly on archetypes to limit which components are accessed by the Query. Read more
unsafe fn set_archetype(
&mut self,
_state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool), (F10, bool), (F11, bool), (F12, bool))> as Fetch<'w>>::State,
_archetype: &'w Archetype,
_tables: &'w Tables
)
unsafe fn set_archetype(
&mut self,
_state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool), (F10, bool), (F11, bool), (F12, bool))> as Fetch<'w>>::State,
_archetype: &'w Archetype,
_tables: &'w Tables
)
unsafe fn set_table(
&mut self,
_state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool), (F10, bool), (F11, bool), (F12, bool))> as Fetch<'w>>::State,
_table: &'w Table
)
unsafe fn set_table(
&mut self,
_state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool), (F10, bool), (F11, bool), (F12, bool))> as Fetch<'w>>::State,
_table: &'w Table
)
unsafe fn table_fetch(
&mut self,
_table_row: usize
) -> <AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool), (F10, bool), (F11, bool), (F12, bool))> as Fetch<'w>>::Item
unsafe fn table_fetch(
&mut self,
_table_row: usize
) -> <AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool), (F10, bool), (F11, bool), (F12, bool))> as Fetch<'w>>::Item
Fetch Self::Item
for the given table_row
in the current Table
. This must always be
called after Fetch::set_table
with a table_row
in the range of the current Table
Read more
unsafe fn archetype_fetch(
&mut self,
_archetype_index: usize
) -> <AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool), (F10, bool), (F11, bool), (F12, bool))> as Fetch<'w>>::Item
unsafe fn archetype_fetch(
&mut self,
_archetype_index: usize
) -> <AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool), (F10, bool), (F11, bool), (F12, bool))> as Fetch<'w>>::Item
Fetch Self::Item
for the given archetype_index
in the current Archetype
. This must
always be called after Fetch::set_archetype
with an archetype_index
in the range of
the current Archetype
Read more
fn update_component_access(
state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool), (F10, bool), (F11, bool), (F12, bool))> as Fetch<'w>>::State,
_access: &mut FilteredAccess<ComponentId>
)
fn update_archetype_component_access(
state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool), (F10, bool), (F11, bool), (F12, bool))> as Fetch<'w>>::State,
_archetype: &Archetype,
_access: &mut Access<ArchetypeComponentId>
)
unsafe fn archetype_filter_fetch(&mut self, archetype_index: usize) -> bool
unsafe fn archetype_filter_fetch(&mut self, archetype_index: usize) -> bool
Safety Read more
unsafe fn table_filter_fetch(&mut self, table_row: usize) -> bool
unsafe fn table_filter_fetch(&mut self, table_row: usize) -> bool
Safety Read more
impl<'w, F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11> Fetch<'w> for AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool), (F10, bool), (F11, bool))> where
F0: Fetch<'w>,
F1: Fetch<'w>,
F2: Fetch<'w>,
F3: Fetch<'w>,
F4: Fetch<'w>,
F5: Fetch<'w>,
F6: Fetch<'w>,
F7: Fetch<'w>,
F8: Fetch<'w>,
F9: Fetch<'w>,
F10: Fetch<'w>,
F11: Fetch<'w>,
impl<'w, F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11> Fetch<'w> for AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool), (F10, bool), (F11, bool))> where
F0: Fetch<'w>,
F1: Fetch<'w>,
F2: Fetch<'w>,
F3: Fetch<'w>,
F4: Fetch<'w>,
F5: Fetch<'w>,
F6: Fetch<'w>,
F7: Fetch<'w>,
F8: Fetch<'w>,
F9: Fetch<'w>,
F10: Fetch<'w>,
F11: Fetch<'w>,
type Item = (Option<<F0 as Fetch<'w>>::Item>, Option<<F1 as Fetch<'w>>::Item>, Option<<F2 as Fetch<'w>>::Item>, Option<<F3 as Fetch<'w>>::Item>, Option<<F4 as Fetch<'w>>::Item>, Option<<F5 as Fetch<'w>>::Item>, Option<<F6 as Fetch<'w>>::Item>, Option<<F7 as Fetch<'w>>::Item>, Option<<F8 as Fetch<'w>>::Item>, Option<<F9 as Fetch<'w>>::Item>, Option<<F10 as Fetch<'w>>::Item>, Option<<F11 as Fetch<'w>>::Item>)
type State = AnyOf<(<F0 as Fetch<'w>>::State, <F1 as Fetch<'w>>::State, <F2 as Fetch<'w>>::State, <F3 as Fetch<'w>>::State, <F4 as Fetch<'w>>::State, <F5 as Fetch<'w>>::State, <F6 as Fetch<'w>>::State, <F7 as Fetch<'w>>::State, <F8 as Fetch<'w>>::State, <F9 as Fetch<'w>>::State, <F10 as Fetch<'w>>::State, <F11 as Fetch<'w>>::State)>
unsafe fn init(
_world: &'w World,
state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool), (F10, bool), (F11, bool))> as Fetch<'w>>::State,
_last_change_tick: u32,
_change_tick: u32
) -> AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool), (F10, bool), (F11, bool))>
unsafe fn init(
_world: &'w World,
state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool), (F10, bool), (F11, bool))> as Fetch<'w>>::State,
_last_change_tick: u32,
_change_tick: u32
) -> AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool), (F10, bool), (F11, bool))>
Creates a new instance of this fetch. Read more
const IS_DENSE: bool = true && F0::IS_DENSE && F1::IS_DENSE && F2::IS_DENSE && F3::IS_DENSE &&
F4::IS_DENSE && F5::IS_DENSE && F6::IS_DENSE && F7::IS_DENSE
&& F8::IS_DENSE && F9::IS_DENSE && F10::IS_DENSE &&
F11::IS_DENSE
const IS_DENSE: bool = true && F0::IS_DENSE && F1::IS_DENSE && F2::IS_DENSE && F3::IS_DENSE && F4::IS_DENSE && F5::IS_DENSE && F6::IS_DENSE && F7::IS_DENSE && F8::IS_DENSE && F9::IS_DENSE && F10::IS_DENSE && F11::IS_DENSE
Returns true if (and only if) every table of every archetype matched by this fetch contains
all of the matched components. This is used to select a more efficient “table iterator”
for “dense” queries. If this returns true, Fetch::set_table
and Fetch::table_fetch
will be called for iterators. If this returns false, Fetch::set_archetype
and
Fetch::archetype_fetch
will be called for iterators. Read more
const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL && F1::IS_ARCHETYPAL && F2::IS_ARCHETYPAL &&
F3::IS_ARCHETYPAL && F4::IS_ARCHETYPAL && F5::IS_ARCHETYPAL
&& F6::IS_ARCHETYPAL && F7::IS_ARCHETYPAL &&
F8::IS_ARCHETYPAL && F9::IS_ARCHETYPAL && F10::IS_ARCHETYPAL
&& F11::IS_ARCHETYPAL
const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL && F1::IS_ARCHETYPAL && F2::IS_ARCHETYPAL && F3::IS_ARCHETYPAL && F4::IS_ARCHETYPAL && F5::IS_ARCHETYPAL && F6::IS_ARCHETYPAL && F7::IS_ARCHETYPAL && F8::IS_ARCHETYPAL && F9::IS_ARCHETYPAL && F10::IS_ARCHETYPAL && F11::IS_ARCHETYPAL
Returns true if (and only if) this Fetch relies strictly on archetypes to limit which components are accessed by the Query. Read more
unsafe fn set_archetype(
&mut self,
_state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool), (F10, bool), (F11, bool))> as Fetch<'w>>::State,
_archetype: &'w Archetype,
_tables: &'w Tables
)
unsafe fn set_archetype(
&mut self,
_state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool), (F10, bool), (F11, bool))> as Fetch<'w>>::State,
_archetype: &'w Archetype,
_tables: &'w Tables
)
unsafe fn set_table(
&mut self,
_state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool), (F10, bool), (F11, bool))> as Fetch<'w>>::State,
_table: &'w Table
)
unsafe fn set_table(
&mut self,
_state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool), (F10, bool), (F11, bool))> as Fetch<'w>>::State,
_table: &'w Table
)
unsafe fn table_fetch(
&mut self,
_table_row: usize
) -> <AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool), (F10, bool), (F11, bool))> as Fetch<'w>>::Item
unsafe fn table_fetch(
&mut self,
_table_row: usize
) -> <AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool), (F10, bool), (F11, bool))> as Fetch<'w>>::Item
Fetch Self::Item
for the given table_row
in the current Table
. This must always be
called after Fetch::set_table
with a table_row
in the range of the current Table
Read more
unsafe fn archetype_fetch(
&mut self,
_archetype_index: usize
) -> <AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool), (F10, bool), (F11, bool))> as Fetch<'w>>::Item
unsafe fn archetype_fetch(
&mut self,
_archetype_index: usize
) -> <AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool), (F10, bool), (F11, bool))> as Fetch<'w>>::Item
Fetch Self::Item
for the given archetype_index
in the current Archetype
. This must
always be called after Fetch::set_archetype
with an archetype_index
in the range of
the current Archetype
Read more
fn update_component_access(
state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool), (F10, bool), (F11, bool))> as Fetch<'w>>::State,
_access: &mut FilteredAccess<ComponentId>
)
fn update_archetype_component_access(
state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool), (F10, bool), (F11, bool))> as Fetch<'w>>::State,
_archetype: &Archetype,
_access: &mut Access<ArchetypeComponentId>
)
unsafe fn archetype_filter_fetch(&mut self, archetype_index: usize) -> bool
unsafe fn archetype_filter_fetch(&mut self, archetype_index: usize) -> bool
Safety Read more
unsafe fn table_filter_fetch(&mut self, table_row: usize) -> bool
unsafe fn table_filter_fetch(&mut self, table_row: usize) -> bool
Safety Read more
impl<'w, F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10> Fetch<'w> for AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool), (F10, bool))> where
F0: Fetch<'w>,
F1: Fetch<'w>,
F2: Fetch<'w>,
F3: Fetch<'w>,
F4: Fetch<'w>,
F5: Fetch<'w>,
F6: Fetch<'w>,
F7: Fetch<'w>,
F8: Fetch<'w>,
F9: Fetch<'w>,
F10: Fetch<'w>,
impl<'w, F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10> Fetch<'w> for AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool), (F10, bool))> where
F0: Fetch<'w>,
F1: Fetch<'w>,
F2: Fetch<'w>,
F3: Fetch<'w>,
F4: Fetch<'w>,
F5: Fetch<'w>,
F6: Fetch<'w>,
F7: Fetch<'w>,
F8: Fetch<'w>,
F9: Fetch<'w>,
F10: Fetch<'w>,
type Item = (Option<<F0 as Fetch<'w>>::Item>, Option<<F1 as Fetch<'w>>::Item>, Option<<F2 as Fetch<'w>>::Item>, Option<<F3 as Fetch<'w>>::Item>, Option<<F4 as Fetch<'w>>::Item>, Option<<F5 as Fetch<'w>>::Item>, Option<<F6 as Fetch<'w>>::Item>, Option<<F7 as Fetch<'w>>::Item>, Option<<F8 as Fetch<'w>>::Item>, Option<<F9 as Fetch<'w>>::Item>, Option<<F10 as Fetch<'w>>::Item>)
type State = AnyOf<(<F0 as Fetch<'w>>::State, <F1 as Fetch<'w>>::State, <F2 as Fetch<'w>>::State, <F3 as Fetch<'w>>::State, <F4 as Fetch<'w>>::State, <F5 as Fetch<'w>>::State, <F6 as Fetch<'w>>::State, <F7 as Fetch<'w>>::State, <F8 as Fetch<'w>>::State, <F9 as Fetch<'w>>::State, <F10 as Fetch<'w>>::State)>
unsafe fn init(
_world: &'w World,
state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool), (F10, bool))> as Fetch<'w>>::State,
_last_change_tick: u32,
_change_tick: u32
) -> AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool), (F10, bool))>
unsafe fn init(
_world: &'w World,
state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool), (F10, bool))> as Fetch<'w>>::State,
_last_change_tick: u32,
_change_tick: u32
) -> AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool), (F10, bool))>
Creates a new instance of this fetch. Read more
const IS_DENSE: bool = true && F0::IS_DENSE && F1::IS_DENSE && F2::IS_DENSE && F3::IS_DENSE &&
F4::IS_DENSE && F5::IS_DENSE && F6::IS_DENSE && F7::IS_DENSE
&& F8::IS_DENSE && F9::IS_DENSE && F10::IS_DENSE
const IS_DENSE: bool = true && F0::IS_DENSE && F1::IS_DENSE && F2::IS_DENSE && F3::IS_DENSE && F4::IS_DENSE && F5::IS_DENSE && F6::IS_DENSE && F7::IS_DENSE && F8::IS_DENSE && F9::IS_DENSE && F10::IS_DENSE
Returns true if (and only if) every table of every archetype matched by this fetch contains
all of the matched components. This is used to select a more efficient “table iterator”
for “dense” queries. If this returns true, Fetch::set_table
and Fetch::table_fetch
will be called for iterators. If this returns false, Fetch::set_archetype
and
Fetch::archetype_fetch
will be called for iterators. Read more
const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL && F1::IS_ARCHETYPAL && F2::IS_ARCHETYPAL &&
F3::IS_ARCHETYPAL && F4::IS_ARCHETYPAL && F5::IS_ARCHETYPAL
&& F6::IS_ARCHETYPAL && F7::IS_ARCHETYPAL &&
F8::IS_ARCHETYPAL && F9::IS_ARCHETYPAL && F10::IS_ARCHETYPAL
const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL && F1::IS_ARCHETYPAL && F2::IS_ARCHETYPAL && F3::IS_ARCHETYPAL && F4::IS_ARCHETYPAL && F5::IS_ARCHETYPAL && F6::IS_ARCHETYPAL && F7::IS_ARCHETYPAL && F8::IS_ARCHETYPAL && F9::IS_ARCHETYPAL && F10::IS_ARCHETYPAL
Returns true if (and only if) this Fetch relies strictly on archetypes to limit which components are accessed by the Query. Read more
unsafe fn set_archetype(
&mut self,
_state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool), (F10, bool))> as Fetch<'w>>::State,
_archetype: &'w Archetype,
_tables: &'w Tables
)
unsafe fn set_archetype(
&mut self,
_state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool), (F10, bool))> as Fetch<'w>>::State,
_archetype: &'w Archetype,
_tables: &'w Tables
)
unsafe fn set_table(
&mut self,
_state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool), (F10, bool))> as Fetch<'w>>::State,
_table: &'w Table
)
unsafe fn set_table(
&mut self,
_state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool), (F10, bool))> as Fetch<'w>>::State,
_table: &'w Table
)
unsafe fn table_fetch(
&mut self,
_table_row: usize
) -> <AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool), (F10, bool))> as Fetch<'w>>::Item
unsafe fn table_fetch(
&mut self,
_table_row: usize
) -> <AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool), (F10, bool))> as Fetch<'w>>::Item
Fetch Self::Item
for the given table_row
in the current Table
. This must always be
called after Fetch::set_table
with a table_row
in the range of the current Table
Read more
unsafe fn archetype_fetch(
&mut self,
_archetype_index: usize
) -> <AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool), (F10, bool))> as Fetch<'w>>::Item
unsafe fn archetype_fetch(
&mut self,
_archetype_index: usize
) -> <AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool), (F10, bool))> as Fetch<'w>>::Item
Fetch Self::Item
for the given archetype_index
in the current Archetype
. This must
always be called after Fetch::set_archetype
with an archetype_index
in the range of
the current Archetype
Read more
fn update_component_access(
state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool), (F10, bool))> as Fetch<'w>>::State,
_access: &mut FilteredAccess<ComponentId>
)
fn update_archetype_component_access(
state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool), (F10, bool))> as Fetch<'w>>::State,
_archetype: &Archetype,
_access: &mut Access<ArchetypeComponentId>
)
unsafe fn archetype_filter_fetch(&mut self, archetype_index: usize) -> bool
unsafe fn archetype_filter_fetch(&mut self, archetype_index: usize) -> bool
Safety Read more
unsafe fn table_filter_fetch(&mut self, table_row: usize) -> bool
unsafe fn table_filter_fetch(&mut self, table_row: usize) -> bool
Safety Read more
impl<'w, F0, F1, F2, F3, F4, F5, F6, F7, F8, F9> Fetch<'w> for AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool))> where
F0: Fetch<'w>,
F1: Fetch<'w>,
F2: Fetch<'w>,
F3: Fetch<'w>,
F4: Fetch<'w>,
F5: Fetch<'w>,
F6: Fetch<'w>,
F7: Fetch<'w>,
F8: Fetch<'w>,
F9: Fetch<'w>,
impl<'w, F0, F1, F2, F3, F4, F5, F6, F7, F8, F9> Fetch<'w> for AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool))> where
F0: Fetch<'w>,
F1: Fetch<'w>,
F2: Fetch<'w>,
F3: Fetch<'w>,
F4: Fetch<'w>,
F5: Fetch<'w>,
F6: Fetch<'w>,
F7: Fetch<'w>,
F8: Fetch<'w>,
F9: Fetch<'w>,
type Item = (Option<<F0 as Fetch<'w>>::Item>, Option<<F1 as Fetch<'w>>::Item>, Option<<F2 as Fetch<'w>>::Item>, Option<<F3 as Fetch<'w>>::Item>, Option<<F4 as Fetch<'w>>::Item>, Option<<F5 as Fetch<'w>>::Item>, Option<<F6 as Fetch<'w>>::Item>, Option<<F7 as Fetch<'w>>::Item>, Option<<F8 as Fetch<'w>>::Item>, Option<<F9 as Fetch<'w>>::Item>)
type State = AnyOf<(<F0 as Fetch<'w>>::State, <F1 as Fetch<'w>>::State, <F2 as Fetch<'w>>::State, <F3 as Fetch<'w>>::State, <F4 as Fetch<'w>>::State, <F5 as Fetch<'w>>::State, <F6 as Fetch<'w>>::State, <F7 as Fetch<'w>>::State, <F8 as Fetch<'w>>::State, <F9 as Fetch<'w>>::State)>
unsafe fn init(
_world: &'w World,
state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool))> as Fetch<'w>>::State,
_last_change_tick: u32,
_change_tick: u32
) -> AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool))>
unsafe fn init(
_world: &'w World,
state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool))> as Fetch<'w>>::State,
_last_change_tick: u32,
_change_tick: u32
) -> AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool))>
Creates a new instance of this fetch. Read more
const IS_DENSE: bool = true && F0::IS_DENSE && F1::IS_DENSE && F2::IS_DENSE && F3::IS_DENSE &&
F4::IS_DENSE && F5::IS_DENSE && F6::IS_DENSE && F7::IS_DENSE
&& F8::IS_DENSE && F9::IS_DENSE
const IS_DENSE: bool = true && F0::IS_DENSE && F1::IS_DENSE && F2::IS_DENSE && F3::IS_DENSE && F4::IS_DENSE && F5::IS_DENSE && F6::IS_DENSE && F7::IS_DENSE && F8::IS_DENSE && F9::IS_DENSE
Returns true if (and only if) every table of every archetype matched by this fetch contains
all of the matched components. This is used to select a more efficient “table iterator”
for “dense” queries. If this returns true, Fetch::set_table
and Fetch::table_fetch
will be called for iterators. If this returns false, Fetch::set_archetype
and
Fetch::archetype_fetch
will be called for iterators. Read more
const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL && F1::IS_ARCHETYPAL && F2::IS_ARCHETYPAL &&
F3::IS_ARCHETYPAL && F4::IS_ARCHETYPAL && F5::IS_ARCHETYPAL
&& F6::IS_ARCHETYPAL && F7::IS_ARCHETYPAL && F8::IS_ARCHETYPAL
&& F9::IS_ARCHETYPAL
const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL && F1::IS_ARCHETYPAL && F2::IS_ARCHETYPAL && F3::IS_ARCHETYPAL && F4::IS_ARCHETYPAL && F5::IS_ARCHETYPAL && F6::IS_ARCHETYPAL && F7::IS_ARCHETYPAL && F8::IS_ARCHETYPAL && F9::IS_ARCHETYPAL
Returns true if (and only if) this Fetch relies strictly on archetypes to limit which components are accessed by the Query. Read more
unsafe fn set_archetype(
&mut self,
_state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool))> as Fetch<'w>>::State,
_archetype: &'w Archetype,
_tables: &'w Tables
)
unsafe fn set_archetype(
&mut self,
_state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool))> as Fetch<'w>>::State,
_archetype: &'w Archetype,
_tables: &'w Tables
)
unsafe fn set_table(
&mut self,
_state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool))> as Fetch<'w>>::State,
_table: &'w Table
)
unsafe fn set_table(
&mut self,
_state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool))> as Fetch<'w>>::State,
_table: &'w Table
)
unsafe fn table_fetch(
&mut self,
_table_row: usize
) -> <AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool))> as Fetch<'w>>::Item
unsafe fn table_fetch(
&mut self,
_table_row: usize
) -> <AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool))> as Fetch<'w>>::Item
Fetch Self::Item
for the given table_row
in the current Table
. This must always be
called after Fetch::set_table
with a table_row
in the range of the current Table
Read more
unsafe fn archetype_fetch(
&mut self,
_archetype_index: usize
) -> <AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool))> as Fetch<'w>>::Item
unsafe fn archetype_fetch(
&mut self,
_archetype_index: usize
) -> <AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool))> as Fetch<'w>>::Item
Fetch Self::Item
for the given archetype_index
in the current Archetype
. This must
always be called after Fetch::set_archetype
with an archetype_index
in the range of
the current Archetype
Read more
fn update_component_access(
state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool))> as Fetch<'w>>::State,
_access: &mut FilteredAccess<ComponentId>
)
fn update_archetype_component_access(
state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool), (F9, bool))> as Fetch<'w>>::State,
_archetype: &Archetype,
_access: &mut Access<ArchetypeComponentId>
)
unsafe fn archetype_filter_fetch(&mut self, archetype_index: usize) -> bool
unsafe fn archetype_filter_fetch(&mut self, archetype_index: usize) -> bool
Safety Read more
unsafe fn table_filter_fetch(&mut self, table_row: usize) -> bool
unsafe fn table_filter_fetch(&mut self, table_row: usize) -> bool
Safety Read more
impl<'w, F0, F1, F2, F3, F4, F5, F6, F7, F8> Fetch<'w> for AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool))> where
F0: Fetch<'w>,
F1: Fetch<'w>,
F2: Fetch<'w>,
F3: Fetch<'w>,
F4: Fetch<'w>,
F5: Fetch<'w>,
F6: Fetch<'w>,
F7: Fetch<'w>,
F8: Fetch<'w>,
impl<'w, F0, F1, F2, F3, F4, F5, F6, F7, F8> Fetch<'w> for AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool))> where
F0: Fetch<'w>,
F1: Fetch<'w>,
F2: Fetch<'w>,
F3: Fetch<'w>,
F4: Fetch<'w>,
F5: Fetch<'w>,
F6: Fetch<'w>,
F7: Fetch<'w>,
F8: Fetch<'w>,
type Item = (Option<<F0 as Fetch<'w>>::Item>, Option<<F1 as Fetch<'w>>::Item>, Option<<F2 as Fetch<'w>>::Item>, Option<<F3 as Fetch<'w>>::Item>, Option<<F4 as Fetch<'w>>::Item>, Option<<F5 as Fetch<'w>>::Item>, Option<<F6 as Fetch<'w>>::Item>, Option<<F7 as Fetch<'w>>::Item>, Option<<F8 as Fetch<'w>>::Item>)
type State = AnyOf<(<F0 as Fetch<'w>>::State, <F1 as Fetch<'w>>::State, <F2 as Fetch<'w>>::State, <F3 as Fetch<'w>>::State, <F4 as Fetch<'w>>::State, <F5 as Fetch<'w>>::State, <F6 as Fetch<'w>>::State, <F7 as Fetch<'w>>::State, <F8 as Fetch<'w>>::State)>
unsafe fn init(
_world: &'w World,
state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool))> as Fetch<'w>>::State,
_last_change_tick: u32,
_change_tick: u32
) -> AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool))>
unsafe fn init(
_world: &'w World,
state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool))> as Fetch<'w>>::State,
_last_change_tick: u32,
_change_tick: u32
) -> AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool))>
Creates a new instance of this fetch. Read more
const IS_DENSE: bool = true && F0::IS_DENSE && F1::IS_DENSE && F2::IS_DENSE && F3::IS_DENSE &&
F4::IS_DENSE && F5::IS_DENSE && F6::IS_DENSE && F7::IS_DENSE
&& F8::IS_DENSE
const IS_DENSE: bool = true && F0::IS_DENSE && F1::IS_DENSE && F2::IS_DENSE && F3::IS_DENSE && F4::IS_DENSE && F5::IS_DENSE && F6::IS_DENSE && F7::IS_DENSE && F8::IS_DENSE
Returns true if (and only if) every table of every archetype matched by this fetch contains
all of the matched components. This is used to select a more efficient “table iterator”
for “dense” queries. If this returns true, Fetch::set_table
and Fetch::table_fetch
will be called for iterators. If this returns false, Fetch::set_archetype
and
Fetch::archetype_fetch
will be called for iterators. Read more
const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL && F1::IS_ARCHETYPAL && F2::IS_ARCHETYPAL &&
F3::IS_ARCHETYPAL && F4::IS_ARCHETYPAL && F5::IS_ARCHETYPAL
&& F6::IS_ARCHETYPAL && F7::IS_ARCHETYPAL && F8::IS_ARCHETYPAL
const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL && F1::IS_ARCHETYPAL && F2::IS_ARCHETYPAL && F3::IS_ARCHETYPAL && F4::IS_ARCHETYPAL && F5::IS_ARCHETYPAL && F6::IS_ARCHETYPAL && F7::IS_ARCHETYPAL && F8::IS_ARCHETYPAL
Returns true if (and only if) this Fetch relies strictly on archetypes to limit which components are accessed by the Query. Read more
unsafe fn set_archetype(
&mut self,
_state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool))> as Fetch<'w>>::State,
_archetype: &'w Archetype,
_tables: &'w Tables
)
unsafe fn set_archetype(
&mut self,
_state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool))> as Fetch<'w>>::State,
_archetype: &'w Archetype,
_tables: &'w Tables
)
unsafe fn set_table(
&mut self,
_state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool))> as Fetch<'w>>::State,
_table: &'w Table
)
unsafe fn set_table(
&mut self,
_state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool))> as Fetch<'w>>::State,
_table: &'w Table
)
unsafe fn table_fetch(
&mut self,
_table_row: usize
) -> <AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool))> as Fetch<'w>>::Item
unsafe fn table_fetch(
&mut self,
_table_row: usize
) -> <AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool))> as Fetch<'w>>::Item
Fetch Self::Item
for the given table_row
in the current Table
. This must always be
called after Fetch::set_table
with a table_row
in the range of the current Table
Read more
unsafe fn archetype_fetch(
&mut self,
_archetype_index: usize
) -> <AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool))> as Fetch<'w>>::Item
unsafe fn archetype_fetch(
&mut self,
_archetype_index: usize
) -> <AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool))> as Fetch<'w>>::Item
Fetch Self::Item
for the given archetype_index
in the current Archetype
. This must
always be called after Fetch::set_archetype
with an archetype_index
in the range of
the current Archetype
Read more
fn update_component_access(
state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool))> as Fetch<'w>>::State,
_access: &mut FilteredAccess<ComponentId>
)
fn update_archetype_component_access(
state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool), (F8, bool))> as Fetch<'w>>::State,
_archetype: &Archetype,
_access: &mut Access<ArchetypeComponentId>
)
unsafe fn archetype_filter_fetch(&mut self, archetype_index: usize) -> bool
unsafe fn archetype_filter_fetch(&mut self, archetype_index: usize) -> bool
Safety Read more
unsafe fn table_filter_fetch(&mut self, table_row: usize) -> bool
unsafe fn table_filter_fetch(&mut self, table_row: usize) -> bool
Safety Read more
impl<'w, F0, F1, F2, F3, F4, F5, F6, F7> Fetch<'w> for AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool))> where
F0: Fetch<'w>,
F1: Fetch<'w>,
F2: Fetch<'w>,
F3: Fetch<'w>,
F4: Fetch<'w>,
F5: Fetch<'w>,
F6: Fetch<'w>,
F7: Fetch<'w>,
impl<'w, F0, F1, F2, F3, F4, F5, F6, F7> Fetch<'w> for AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool))> where
F0: Fetch<'w>,
F1: Fetch<'w>,
F2: Fetch<'w>,
F3: Fetch<'w>,
F4: Fetch<'w>,
F5: Fetch<'w>,
F6: Fetch<'w>,
F7: Fetch<'w>,
type Item = (Option<<F0 as Fetch<'w>>::Item>, Option<<F1 as Fetch<'w>>::Item>, Option<<F2 as Fetch<'w>>::Item>, Option<<F3 as Fetch<'w>>::Item>, Option<<F4 as Fetch<'w>>::Item>, Option<<F5 as Fetch<'w>>::Item>, Option<<F6 as Fetch<'w>>::Item>, Option<<F7 as Fetch<'w>>::Item>)
type State = AnyOf<(<F0 as Fetch<'w>>::State, <F1 as Fetch<'w>>::State, <F2 as Fetch<'w>>::State, <F3 as Fetch<'w>>::State, <F4 as Fetch<'w>>::State, <F5 as Fetch<'w>>::State, <F6 as Fetch<'w>>::State, <F7 as Fetch<'w>>::State)>
unsafe fn init(
_world: &'w World,
state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool))> as Fetch<'w>>::State,
_last_change_tick: u32,
_change_tick: u32
) -> AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool))>
unsafe fn init(
_world: &'w World,
state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool))> as Fetch<'w>>::State,
_last_change_tick: u32,
_change_tick: u32
) -> AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool))>
Creates a new instance of this fetch. Read more
const IS_DENSE: bool = true && F0::IS_DENSE && F1::IS_DENSE && F2::IS_DENSE && F3::IS_DENSE &&
F4::IS_DENSE && F5::IS_DENSE && F6::IS_DENSE && F7::IS_DENSE
const IS_DENSE: bool = true && F0::IS_DENSE && F1::IS_DENSE && F2::IS_DENSE && F3::IS_DENSE && F4::IS_DENSE && F5::IS_DENSE && F6::IS_DENSE && F7::IS_DENSE
Returns true if (and only if) every table of every archetype matched by this fetch contains
all of the matched components. This is used to select a more efficient “table iterator”
for “dense” queries. If this returns true, Fetch::set_table
and Fetch::table_fetch
will be called for iterators. If this returns false, Fetch::set_archetype
and
Fetch::archetype_fetch
will be called for iterators. Read more
const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL && F1::IS_ARCHETYPAL && F2::IS_ARCHETYPAL &&
F3::IS_ARCHETYPAL && F4::IS_ARCHETYPAL && F5::IS_ARCHETYPAL
&& F6::IS_ARCHETYPAL && F7::IS_ARCHETYPAL
const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL && F1::IS_ARCHETYPAL && F2::IS_ARCHETYPAL && F3::IS_ARCHETYPAL && F4::IS_ARCHETYPAL && F5::IS_ARCHETYPAL && F6::IS_ARCHETYPAL && F7::IS_ARCHETYPAL
Returns true if (and only if) this Fetch relies strictly on archetypes to limit which components are accessed by the Query. Read more
unsafe fn set_archetype(
&mut self,
_state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool))> as Fetch<'w>>::State,
_archetype: &'w Archetype,
_tables: &'w Tables
)
unsafe fn set_archetype(
&mut self,
_state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool))> as Fetch<'w>>::State,
_archetype: &'w Archetype,
_tables: &'w Tables
)
unsafe fn set_table(
&mut self,
_state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool))> as Fetch<'w>>::State,
_table: &'w Table
)
unsafe fn set_table(
&mut self,
_state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool))> as Fetch<'w>>::State,
_table: &'w Table
)
unsafe fn table_fetch(
&mut self,
_table_row: usize
) -> <AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool))> as Fetch<'w>>::Item
unsafe fn table_fetch(
&mut self,
_table_row: usize
) -> <AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool))> as Fetch<'w>>::Item
Fetch Self::Item
for the given table_row
in the current Table
. This must always be
called after Fetch::set_table
with a table_row
in the range of the current Table
Read more
unsafe fn archetype_fetch(
&mut self,
_archetype_index: usize
) -> <AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool))> as Fetch<'w>>::Item
unsafe fn archetype_fetch(
&mut self,
_archetype_index: usize
) -> <AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool))> as Fetch<'w>>::Item
Fetch Self::Item
for the given archetype_index
in the current Archetype
. This must
always be called after Fetch::set_archetype
with an archetype_index
in the range of
the current Archetype
Read more
fn update_component_access(
state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool))> as Fetch<'w>>::State,
_access: &mut FilteredAccess<ComponentId>
)
fn update_archetype_component_access(
state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool), (F7, bool))> as Fetch<'w>>::State,
_archetype: &Archetype,
_access: &mut Access<ArchetypeComponentId>
)
unsafe fn archetype_filter_fetch(&mut self, archetype_index: usize) -> bool
unsafe fn archetype_filter_fetch(&mut self, archetype_index: usize) -> bool
Safety Read more
unsafe fn table_filter_fetch(&mut self, table_row: usize) -> bool
unsafe fn table_filter_fetch(&mut self, table_row: usize) -> bool
Safety Read more
impl<'w, F0, F1, F2, F3, F4, F5, F6> Fetch<'w> for AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool))> where
F0: Fetch<'w>,
F1: Fetch<'w>,
F2: Fetch<'w>,
F3: Fetch<'w>,
F4: Fetch<'w>,
F5: Fetch<'w>,
F6: Fetch<'w>,
impl<'w, F0, F1, F2, F3, F4, F5, F6> Fetch<'w> for AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool))> where
F0: Fetch<'w>,
F1: Fetch<'w>,
F2: Fetch<'w>,
F3: Fetch<'w>,
F4: Fetch<'w>,
F5: Fetch<'w>,
F6: Fetch<'w>,
type Item = (Option<<F0 as Fetch<'w>>::Item>, Option<<F1 as Fetch<'w>>::Item>, Option<<F2 as Fetch<'w>>::Item>, Option<<F3 as Fetch<'w>>::Item>, Option<<F4 as Fetch<'w>>::Item>, Option<<F5 as Fetch<'w>>::Item>, Option<<F6 as Fetch<'w>>::Item>)
type State = AnyOf<(<F0 as Fetch<'w>>::State, <F1 as Fetch<'w>>::State, <F2 as Fetch<'w>>::State, <F3 as Fetch<'w>>::State, <F4 as Fetch<'w>>::State, <F5 as Fetch<'w>>::State, <F6 as Fetch<'w>>::State)>
unsafe fn init(
_world: &'w World,
state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool))> as Fetch<'w>>::State,
_last_change_tick: u32,
_change_tick: u32
) -> AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool))>
unsafe fn init(
_world: &'w World,
state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool))> as Fetch<'w>>::State,
_last_change_tick: u32,
_change_tick: u32
) -> AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool))>
Creates a new instance of this fetch. Read more
const IS_DENSE: bool = true && F0::IS_DENSE && F1::IS_DENSE && F2::IS_DENSE && F3::IS_DENSE &&
F4::IS_DENSE && F5::IS_DENSE && F6::IS_DENSE
const IS_DENSE: bool = true && F0::IS_DENSE && F1::IS_DENSE && F2::IS_DENSE && F3::IS_DENSE && F4::IS_DENSE && F5::IS_DENSE && F6::IS_DENSE
Returns true if (and only if) every table of every archetype matched by this fetch contains
all of the matched components. This is used to select a more efficient “table iterator”
for “dense” queries. If this returns true, Fetch::set_table
and Fetch::table_fetch
will be called for iterators. If this returns false, Fetch::set_archetype
and
Fetch::archetype_fetch
will be called for iterators. Read more
const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL && F1::IS_ARCHETYPAL && F2::IS_ARCHETYPAL &&
F3::IS_ARCHETYPAL && F4::IS_ARCHETYPAL && F5::IS_ARCHETYPAL &&
F6::IS_ARCHETYPAL
const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL && F1::IS_ARCHETYPAL && F2::IS_ARCHETYPAL && F3::IS_ARCHETYPAL && F4::IS_ARCHETYPAL && F5::IS_ARCHETYPAL && F6::IS_ARCHETYPAL
Returns true if (and only if) this Fetch relies strictly on archetypes to limit which components are accessed by the Query. Read more
unsafe fn set_archetype(
&mut self,
_state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool))> as Fetch<'w>>::State,
_archetype: &'w Archetype,
_tables: &'w Tables
)
unsafe fn set_archetype(
&mut self,
_state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool))> as Fetch<'w>>::State,
_archetype: &'w Archetype,
_tables: &'w Tables
)
unsafe fn set_table(
&mut self,
_state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool))> as Fetch<'w>>::State,
_table: &'w Table
)
unsafe fn set_table(
&mut self,
_state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool))> as Fetch<'w>>::State,
_table: &'w Table
)
unsafe fn table_fetch(
&mut self,
_table_row: usize
) -> <AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool))> as Fetch<'w>>::Item
unsafe fn table_fetch(
&mut self,
_table_row: usize
) -> <AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool))> as Fetch<'w>>::Item
Fetch Self::Item
for the given table_row
in the current Table
. This must always be
called after Fetch::set_table
with a table_row
in the range of the current Table
Read more
unsafe fn archetype_fetch(
&mut self,
_archetype_index: usize
) -> <AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool))> as Fetch<'w>>::Item
unsafe fn archetype_fetch(
&mut self,
_archetype_index: usize
) -> <AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool))> as Fetch<'w>>::Item
Fetch Self::Item
for the given archetype_index
in the current Archetype
. This must
always be called after Fetch::set_archetype
with an archetype_index
in the range of
the current Archetype
Read more
fn update_component_access(
state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool))> as Fetch<'w>>::State,
_access: &mut FilteredAccess<ComponentId>
)
fn update_archetype_component_access(
state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool), (F6, bool))> as Fetch<'w>>::State,
_archetype: &Archetype,
_access: &mut Access<ArchetypeComponentId>
)
unsafe fn archetype_filter_fetch(&mut self, archetype_index: usize) -> bool
unsafe fn archetype_filter_fetch(&mut self, archetype_index: usize) -> bool
Safety Read more
unsafe fn table_filter_fetch(&mut self, table_row: usize) -> bool
unsafe fn table_filter_fetch(&mut self, table_row: usize) -> bool
Safety Read more
impl<'w, F0, F1, F2, F3, F4, F5> Fetch<'w> for AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool))> where
F0: Fetch<'w>,
F1: Fetch<'w>,
F2: Fetch<'w>,
F3: Fetch<'w>,
F4: Fetch<'w>,
F5: Fetch<'w>,
impl<'w, F0, F1, F2, F3, F4, F5> Fetch<'w> for AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool))> where
F0: Fetch<'w>,
F1: Fetch<'w>,
F2: Fetch<'w>,
F3: Fetch<'w>,
F4: Fetch<'w>,
F5: Fetch<'w>,
type Item = (Option<<F0 as Fetch<'w>>::Item>, Option<<F1 as Fetch<'w>>::Item>, Option<<F2 as Fetch<'w>>::Item>, Option<<F3 as Fetch<'w>>::Item>, Option<<F4 as Fetch<'w>>::Item>, Option<<F5 as Fetch<'w>>::Item>)
type State = AnyOf<(<F0 as Fetch<'w>>::State, <F1 as Fetch<'w>>::State, <F2 as Fetch<'w>>::State, <F3 as Fetch<'w>>::State, <F4 as Fetch<'w>>::State, <F5 as Fetch<'w>>::State)>
unsafe fn init(
_world: &'w World,
state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool))> as Fetch<'w>>::State,
_last_change_tick: u32,
_change_tick: u32
) -> AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool))>
unsafe fn init(
_world: &'w World,
state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool))> as Fetch<'w>>::State,
_last_change_tick: u32,
_change_tick: u32
) -> AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool))>
Creates a new instance of this fetch. Read more
const IS_DENSE: bool = true && F0::IS_DENSE && F1::IS_DENSE && F2::IS_DENSE && F3::IS_DENSE &&
F4::IS_DENSE && F5::IS_DENSE
const IS_DENSE: bool = true && F0::IS_DENSE && F1::IS_DENSE && F2::IS_DENSE && F3::IS_DENSE && F4::IS_DENSE && F5::IS_DENSE
Returns true if (and only if) every table of every archetype matched by this fetch contains
all of the matched components. This is used to select a more efficient “table iterator”
for “dense” queries. If this returns true, Fetch::set_table
and Fetch::table_fetch
will be called for iterators. If this returns false, Fetch::set_archetype
and
Fetch::archetype_fetch
will be called for iterators. Read more
const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL && F1::IS_ARCHETYPAL && F2::IS_ARCHETYPAL &&
F3::IS_ARCHETYPAL && F4::IS_ARCHETYPAL && F5::IS_ARCHETYPAL
const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL && F1::IS_ARCHETYPAL && F2::IS_ARCHETYPAL && F3::IS_ARCHETYPAL && F4::IS_ARCHETYPAL && F5::IS_ARCHETYPAL
Returns true if (and only if) this Fetch relies strictly on archetypes to limit which components are accessed by the Query. Read more
unsafe fn set_archetype(
&mut self,
_state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool))> as Fetch<'w>>::State,
_archetype: &'w Archetype,
_tables: &'w Tables
)
unsafe fn set_archetype(
&mut self,
_state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool))> as Fetch<'w>>::State,
_archetype: &'w Archetype,
_tables: &'w Tables
)
unsafe fn set_table(
&mut self,
_state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool))> as Fetch<'w>>::State,
_table: &'w Table
)
unsafe fn set_table(
&mut self,
_state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool))> as Fetch<'w>>::State,
_table: &'w Table
)
unsafe fn table_fetch(
&mut self,
_table_row: usize
) -> <AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool))> as Fetch<'w>>::Item
unsafe fn table_fetch(
&mut self,
_table_row: usize
) -> <AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool))> as Fetch<'w>>::Item
Fetch Self::Item
for the given table_row
in the current Table
. This must always be
called after Fetch::set_table
with a table_row
in the range of the current Table
Read more
unsafe fn archetype_fetch(
&mut self,
_archetype_index: usize
) -> <AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool))> as Fetch<'w>>::Item
unsafe fn archetype_fetch(
&mut self,
_archetype_index: usize
) -> <AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool))> as Fetch<'w>>::Item
Fetch Self::Item
for the given archetype_index
in the current Archetype
. This must
always be called after Fetch::set_archetype
with an archetype_index
in the range of
the current Archetype
Read more
fn update_component_access(
state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool))> as Fetch<'w>>::State,
_access: &mut FilteredAccess<ComponentId>
)
fn update_archetype_component_access(
state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool), (F5, bool))> as Fetch<'w>>::State,
_archetype: &Archetype,
_access: &mut Access<ArchetypeComponentId>
)
unsafe fn archetype_filter_fetch(&mut self, archetype_index: usize) -> bool
unsafe fn archetype_filter_fetch(&mut self, archetype_index: usize) -> bool
Safety Read more
unsafe fn table_filter_fetch(&mut self, table_row: usize) -> bool
unsafe fn table_filter_fetch(&mut self, table_row: usize) -> bool
Safety Read more
impl<'w, F0, F1, F2, F3, F4> Fetch<'w> for AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool))> where
F0: Fetch<'w>,
F1: Fetch<'w>,
F2: Fetch<'w>,
F3: Fetch<'w>,
F4: Fetch<'w>,
impl<'w, F0, F1, F2, F3, F4> Fetch<'w> for AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool))> where
F0: Fetch<'w>,
F1: Fetch<'w>,
F2: Fetch<'w>,
F3: Fetch<'w>,
F4: Fetch<'w>,
type Item = (Option<<F0 as Fetch<'w>>::Item>, Option<<F1 as Fetch<'w>>::Item>, Option<<F2 as Fetch<'w>>::Item>, Option<<F3 as Fetch<'w>>::Item>, Option<<F4 as Fetch<'w>>::Item>)
type State = AnyOf<(<F0 as Fetch<'w>>::State, <F1 as Fetch<'w>>::State, <F2 as Fetch<'w>>::State, <F3 as Fetch<'w>>::State, <F4 as Fetch<'w>>::State)>
unsafe fn init(
_world: &'w World,
state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool))> as Fetch<'w>>::State,
_last_change_tick: u32,
_change_tick: u32
) -> AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool))>
unsafe fn init(
_world: &'w World,
state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool))> as Fetch<'w>>::State,
_last_change_tick: u32,
_change_tick: u32
) -> AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool))>
Creates a new instance of this fetch. Read more
const IS_DENSE: bool = true && F0::IS_DENSE && F1::IS_DENSE && F2::IS_DENSE && F3::IS_DENSE &&
F4::IS_DENSE
const IS_DENSE: bool = true && F0::IS_DENSE && F1::IS_DENSE && F2::IS_DENSE && F3::IS_DENSE && F4::IS_DENSE
Returns true if (and only if) every table of every archetype matched by this fetch contains
all of the matched components. This is used to select a more efficient “table iterator”
for “dense” queries. If this returns true, Fetch::set_table
and Fetch::table_fetch
will be called for iterators. If this returns false, Fetch::set_archetype
and
Fetch::archetype_fetch
will be called for iterators. Read more
const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL && F1::IS_ARCHETYPAL && F2::IS_ARCHETYPAL &&
F3::IS_ARCHETYPAL && F4::IS_ARCHETYPAL
const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL && F1::IS_ARCHETYPAL && F2::IS_ARCHETYPAL && F3::IS_ARCHETYPAL && F4::IS_ARCHETYPAL
Returns true if (and only if) this Fetch relies strictly on archetypes to limit which components are accessed by the Query. Read more
unsafe fn set_archetype(
&mut self,
_state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool))> as Fetch<'w>>::State,
_archetype: &'w Archetype,
_tables: &'w Tables
)
unsafe fn set_archetype(
&mut self,
_state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool))> as Fetch<'w>>::State,
_archetype: &'w Archetype,
_tables: &'w Tables
)
unsafe fn set_table(
&mut self,
_state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool))> as Fetch<'w>>::State,
_table: &'w Table
)
unsafe fn set_table(
&mut self,
_state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool))> as Fetch<'w>>::State,
_table: &'w Table
)
unsafe fn table_fetch(
&mut self,
_table_row: usize
) -> <AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool))> as Fetch<'w>>::Item
unsafe fn table_fetch(
&mut self,
_table_row: usize
) -> <AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool))> as Fetch<'w>>::Item
Fetch Self::Item
for the given table_row
in the current Table
. This must always be
called after Fetch::set_table
with a table_row
in the range of the current Table
Read more
unsafe fn archetype_fetch(
&mut self,
_archetype_index: usize
) -> <AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool))> as Fetch<'w>>::Item
unsafe fn archetype_fetch(
&mut self,
_archetype_index: usize
) -> <AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool))> as Fetch<'w>>::Item
Fetch Self::Item
for the given archetype_index
in the current Archetype
. This must
always be called after Fetch::set_archetype
with an archetype_index
in the range of
the current Archetype
Read more
fn update_component_access(
state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool))> as Fetch<'w>>::State,
_access: &mut FilteredAccess<ComponentId>
)
fn update_archetype_component_access(
state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool), (F4, bool))> as Fetch<'w>>::State,
_archetype: &Archetype,
_access: &mut Access<ArchetypeComponentId>
)
unsafe fn archetype_filter_fetch(&mut self, archetype_index: usize) -> bool
unsafe fn archetype_filter_fetch(&mut self, archetype_index: usize) -> bool
Safety Read more
unsafe fn table_filter_fetch(&mut self, table_row: usize) -> bool
unsafe fn table_filter_fetch(&mut self, table_row: usize) -> bool
Safety Read more
impl<'w, F0, F1, F2, F3> Fetch<'w> for AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool))> where
F0: Fetch<'w>,
F1: Fetch<'w>,
F2: Fetch<'w>,
F3: Fetch<'w>,
impl<'w, F0, F1, F2, F3> Fetch<'w> for AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool))> where
F0: Fetch<'w>,
F1: Fetch<'w>,
F2: Fetch<'w>,
F3: Fetch<'w>,
type Item = (Option<<F0 as Fetch<'w>>::Item>, Option<<F1 as Fetch<'w>>::Item>, Option<<F2 as Fetch<'w>>::Item>, Option<<F3 as Fetch<'w>>::Item>)
type State = AnyOf<(<F0 as Fetch<'w>>::State, <F1 as Fetch<'w>>::State, <F2 as Fetch<'w>>::State, <F3 as Fetch<'w>>::State)>
unsafe fn init(
_world: &'w World,
state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool))> as Fetch<'w>>::State,
_last_change_tick: u32,
_change_tick: u32
) -> AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool))>
unsafe fn init(
_world: &'w World,
state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool))> as Fetch<'w>>::State,
_last_change_tick: u32,
_change_tick: u32
) -> AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool))>
Creates a new instance of this fetch. Read more
const IS_DENSE: bool = true && F0::IS_DENSE && F1::IS_DENSE && F2::IS_DENSE && F3::IS_DENSE
const IS_DENSE: bool = true && F0::IS_DENSE && F1::IS_DENSE && F2::IS_DENSE && F3::IS_DENSE
Returns true if (and only if) every table of every archetype matched by this fetch contains
all of the matched components. This is used to select a more efficient “table iterator”
for “dense” queries. If this returns true, Fetch::set_table
and Fetch::table_fetch
will be called for iterators. If this returns false, Fetch::set_archetype
and
Fetch::archetype_fetch
will be called for iterators. Read more
const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL && F1::IS_ARCHETYPAL && F2::IS_ARCHETYPAL &&
F3::IS_ARCHETYPAL
const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL && F1::IS_ARCHETYPAL && F2::IS_ARCHETYPAL && F3::IS_ARCHETYPAL
Returns true if (and only if) this Fetch relies strictly on archetypes to limit which components are accessed by the Query. Read more
unsafe fn set_archetype(
&mut self,
_state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool))> as Fetch<'w>>::State,
_archetype: &'w Archetype,
_tables: &'w Tables
)
unsafe fn set_archetype(
&mut self,
_state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool))> as Fetch<'w>>::State,
_archetype: &'w Archetype,
_tables: &'w Tables
)
unsafe fn set_table(
&mut self,
_state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool))> as Fetch<'w>>::State,
_table: &'w Table
)
unsafe fn set_table(
&mut self,
_state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool))> as Fetch<'w>>::State,
_table: &'w Table
)
unsafe fn table_fetch(
&mut self,
_table_row: usize
) -> <AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool))> as Fetch<'w>>::Item
unsafe fn table_fetch(
&mut self,
_table_row: usize
) -> <AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool))> as Fetch<'w>>::Item
Fetch Self::Item
for the given table_row
in the current Table
. This must always be
called after Fetch::set_table
with a table_row
in the range of the current Table
Read more
unsafe fn archetype_fetch(
&mut self,
_archetype_index: usize
) -> <AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool))> as Fetch<'w>>::Item
unsafe fn archetype_fetch(
&mut self,
_archetype_index: usize
) -> <AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool))> as Fetch<'w>>::Item
Fetch Self::Item
for the given archetype_index
in the current Archetype
. This must
always be called after Fetch::set_archetype
with an archetype_index
in the range of
the current Archetype
Read more
fn update_component_access(
state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool))> as Fetch<'w>>::State,
_access: &mut FilteredAccess<ComponentId>
)
fn update_archetype_component_access(
state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool), (F3, bool))> as Fetch<'w>>::State,
_archetype: &Archetype,
_access: &mut Access<ArchetypeComponentId>
)
unsafe fn archetype_filter_fetch(&mut self, archetype_index: usize) -> bool
unsafe fn archetype_filter_fetch(&mut self, archetype_index: usize) -> bool
Safety Read more
unsafe fn table_filter_fetch(&mut self, table_row: usize) -> bool
unsafe fn table_filter_fetch(&mut self, table_row: usize) -> bool
Safety Read more
impl<'w, F0, F1, F2> Fetch<'w> for AnyOf<((F0, bool), (F1, bool), (F2, bool))> where
F0: Fetch<'w>,
F1: Fetch<'w>,
F2: Fetch<'w>,
impl<'w, F0, F1, F2> Fetch<'w> for AnyOf<((F0, bool), (F1, bool), (F2, bool))> where
F0: Fetch<'w>,
F1: Fetch<'w>,
F2: Fetch<'w>,
type Item = (Option<<F0 as Fetch<'w>>::Item>, Option<<F1 as Fetch<'w>>::Item>, Option<<F2 as Fetch<'w>>::Item>)
type State = AnyOf<(<F0 as Fetch<'w>>::State, <F1 as Fetch<'w>>::State, <F2 as Fetch<'w>>::State)>
unsafe fn init(
_world: &'w World,
state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool))> as Fetch<'w>>::State,
_last_change_tick: u32,
_change_tick: u32
) -> AnyOf<((F0, bool), (F1, bool), (F2, bool))>
unsafe fn init(
_world: &'w World,
state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool))> as Fetch<'w>>::State,
_last_change_tick: u32,
_change_tick: u32
) -> AnyOf<((F0, bool), (F1, bool), (F2, bool))>
Creates a new instance of this fetch. Read more
const IS_DENSE: bool = true && F0::IS_DENSE && F1::IS_DENSE && F2::IS_DENSE
const IS_DENSE: bool = true && F0::IS_DENSE && F1::IS_DENSE && F2::IS_DENSE
Returns true if (and only if) every table of every archetype matched by this fetch contains
all of the matched components. This is used to select a more efficient “table iterator”
for “dense” queries. If this returns true, Fetch::set_table
and Fetch::table_fetch
will be called for iterators. If this returns false, Fetch::set_archetype
and
Fetch::archetype_fetch
will be called for iterators. Read more
const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL && F1::IS_ARCHETYPAL && F2::IS_ARCHETYPAL
const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL && F1::IS_ARCHETYPAL && F2::IS_ARCHETYPAL
Returns true if (and only if) this Fetch relies strictly on archetypes to limit which components are accessed by the Query. Read more
unsafe fn set_archetype(
&mut self,
_state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool))> as Fetch<'w>>::State,
_archetype: &'w Archetype,
_tables: &'w Tables
)
unsafe fn set_archetype(
&mut self,
_state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool))> as Fetch<'w>>::State,
_archetype: &'w Archetype,
_tables: &'w Tables
)
unsafe fn set_table(
&mut self,
_state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool))> as Fetch<'w>>::State,
_table: &'w Table
)
unsafe fn set_table(
&mut self,
_state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool))> as Fetch<'w>>::State,
_table: &'w Table
)
unsafe fn table_fetch(
&mut self,
_table_row: usize
) -> <AnyOf<((F0, bool), (F1, bool), (F2, bool))> as Fetch<'w>>::Item
unsafe fn table_fetch(
&mut self,
_table_row: usize
) -> <AnyOf<((F0, bool), (F1, bool), (F2, bool))> as Fetch<'w>>::Item
Fetch Self::Item
for the given table_row
in the current Table
. This must always be
called after Fetch::set_table
with a table_row
in the range of the current Table
Read more
unsafe fn archetype_fetch(
&mut self,
_archetype_index: usize
) -> <AnyOf<((F0, bool), (F1, bool), (F2, bool))> as Fetch<'w>>::Item
unsafe fn archetype_fetch(
&mut self,
_archetype_index: usize
) -> <AnyOf<((F0, bool), (F1, bool), (F2, bool))> as Fetch<'w>>::Item
Fetch Self::Item
for the given archetype_index
in the current Archetype
. This must
always be called after Fetch::set_archetype
with an archetype_index
in the range of
the current Archetype
Read more
fn update_component_access(
state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool))> as Fetch<'w>>::State,
_access: &mut FilteredAccess<ComponentId>
)
fn update_archetype_component_access(
state: &<AnyOf<((F0, bool), (F1, bool), (F2, bool))> as Fetch<'w>>::State,
_archetype: &Archetype,
_access: &mut Access<ArchetypeComponentId>
)
unsafe fn archetype_filter_fetch(&mut self, archetype_index: usize) -> bool
unsafe fn archetype_filter_fetch(&mut self, archetype_index: usize) -> bool
Safety Read more
unsafe fn table_filter_fetch(&mut self, table_row: usize) -> bool
unsafe fn table_filter_fetch(&mut self, table_row: usize) -> bool
Safety Read more
impl<'w, F0, F1> Fetch<'w> for AnyOf<((F0, bool), (F1, bool))> where
F0: Fetch<'w>,
F1: Fetch<'w>,
impl<'w, F0, F1> Fetch<'w> for AnyOf<((F0, bool), (F1, bool))> where
F0: Fetch<'w>,
F1: Fetch<'w>,
type Item = (Option<<F0 as Fetch<'w>>::Item>, Option<<F1 as Fetch<'w>>::Item>)
type State = AnyOf<(<F0 as Fetch<'w>>::State, <F1 as Fetch<'w>>::State)>
unsafe fn init(
_world: &'w World,
state: &<AnyOf<((F0, bool), (F1, bool))> as Fetch<'w>>::State,
_last_change_tick: u32,
_change_tick: u32
) -> AnyOf<((F0, bool), (F1, bool))>
unsafe fn init(
_world: &'w World,
state: &<AnyOf<((F0, bool), (F1, bool))> as Fetch<'w>>::State,
_last_change_tick: u32,
_change_tick: u32
) -> AnyOf<((F0, bool), (F1, bool))>
Creates a new instance of this fetch. Read more
const IS_DENSE: bool = true && F0::IS_DENSE && F1::IS_DENSE
const IS_DENSE: bool = true && F0::IS_DENSE && F1::IS_DENSE
Returns true if (and only if) every table of every archetype matched by this fetch contains
all of the matched components. This is used to select a more efficient “table iterator”
for “dense” queries. If this returns true, Fetch::set_table
and Fetch::table_fetch
will be called for iterators. If this returns false, Fetch::set_archetype
and
Fetch::archetype_fetch
will be called for iterators. Read more
const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL && F1::IS_ARCHETYPAL
const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL && F1::IS_ARCHETYPAL
Returns true if (and only if) this Fetch relies strictly on archetypes to limit which components are accessed by the Query. Read more
unsafe fn set_archetype(
&mut self,
_state: &<AnyOf<((F0, bool), (F1, bool))> as Fetch<'w>>::State,
_archetype: &'w Archetype,
_tables: &'w Tables
)
unsafe fn set_archetype(
&mut self,
_state: &<AnyOf<((F0, bool), (F1, bool))> as Fetch<'w>>::State,
_archetype: &'w Archetype,
_tables: &'w Tables
)
unsafe fn set_table(
&mut self,
_state: &<AnyOf<((F0, bool), (F1, bool))> as Fetch<'w>>::State,
_table: &'w Table
)
unsafe fn set_table(
&mut self,
_state: &<AnyOf<((F0, bool), (F1, bool))> as Fetch<'w>>::State,
_table: &'w Table
)
unsafe fn table_fetch(
&mut self,
_table_row: usize
) -> <AnyOf<((F0, bool), (F1, bool))> as Fetch<'w>>::Item
unsafe fn table_fetch(
&mut self,
_table_row: usize
) -> <AnyOf<((F0, bool), (F1, bool))> as Fetch<'w>>::Item
Fetch Self::Item
for the given table_row
in the current Table
. This must always be
called after Fetch::set_table
with a table_row
in the range of the current Table
Read more
unsafe fn archetype_fetch(
&mut self,
_archetype_index: usize
) -> <AnyOf<((F0, bool), (F1, bool))> as Fetch<'w>>::Item
unsafe fn archetype_fetch(
&mut self,
_archetype_index: usize
) -> <AnyOf<((F0, bool), (F1, bool))> as Fetch<'w>>::Item
Fetch Self::Item
for the given archetype_index
in the current Archetype
. This must
always be called after Fetch::set_archetype
with an archetype_index
in the range of
the current Archetype
Read more
fn update_component_access(
state: &<AnyOf<((F0, bool), (F1, bool))> as Fetch<'w>>::State,
_access: &mut FilteredAccess<ComponentId>
)
fn update_archetype_component_access(
state: &<AnyOf<((F0, bool), (F1, bool))> as Fetch<'w>>::State,
_archetype: &Archetype,
_access: &mut Access<ArchetypeComponentId>
)
unsafe fn archetype_filter_fetch(&mut self, archetype_index: usize) -> bool
unsafe fn archetype_filter_fetch(&mut self, archetype_index: usize) -> bool
Safety Read more
unsafe fn table_filter_fetch(&mut self, table_row: usize) -> bool
unsafe fn table_filter_fetch(&mut self, table_row: usize) -> bool
Safety Read more
impl<'w, F0> Fetch<'w> for AnyOf<((F0, bool),)> where
F0: Fetch<'w>,
impl<'w, F0> Fetch<'w> for AnyOf<((F0, bool),)> where
F0: Fetch<'w>,
type Item = (Option<<F0 as Fetch<'w>>::Item>,)
type State = AnyOf<(<F0 as Fetch<'w>>::State,)>
unsafe fn init(
_world: &'w World,
state: &<AnyOf<((F0, bool),)> as Fetch<'w>>::State,
_last_change_tick: u32,
_change_tick: u32
) -> AnyOf<((F0, bool),)>
unsafe fn init(
_world: &'w World,
state: &<AnyOf<((F0, bool),)> as Fetch<'w>>::State,
_last_change_tick: u32,
_change_tick: u32
) -> AnyOf<((F0, bool),)>
Creates a new instance of this fetch. Read more
const IS_DENSE: bool = true && F0::IS_DENSE
const IS_DENSE: bool = true && F0::IS_DENSE
Returns true if (and only if) every table of every archetype matched by this fetch contains
all of the matched components. This is used to select a more efficient “table iterator”
for “dense” queries. If this returns true, Fetch::set_table
and Fetch::table_fetch
will be called for iterators. If this returns false, Fetch::set_archetype
and
Fetch::archetype_fetch
will be called for iterators. Read more
const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL
const IS_ARCHETYPAL: bool = true && F0::IS_ARCHETYPAL
Returns true if (and only if) this Fetch relies strictly on archetypes to limit which components are accessed by the Query. Read more
unsafe fn set_archetype(
&mut self,
_state: &<AnyOf<((F0, bool),)> as Fetch<'w>>::State,
_archetype: &'w Archetype,
_tables: &'w Tables
)
unsafe fn set_archetype(
&mut self,
_state: &<AnyOf<((F0, bool),)> as Fetch<'w>>::State,
_archetype: &'w Archetype,
_tables: &'w Tables
)
unsafe fn set_table(
&mut self,
_state: &<AnyOf<((F0, bool),)> as Fetch<'w>>::State,
_table: &'w Table
)
unsafe fn set_table(
&mut self,
_state: &<AnyOf<((F0, bool),)> as Fetch<'w>>::State,
_table: &'w Table
)
unsafe fn table_fetch(
&mut self,
_table_row: usize
) -> <AnyOf<((F0, bool),)> as Fetch<'w>>::Item
unsafe fn table_fetch(
&mut self,
_table_row: usize
) -> <AnyOf<((F0, bool),)> as Fetch<'w>>::Item
Fetch Self::Item
for the given table_row
in the current Table
. This must always be
called after Fetch::set_table
with a table_row
in the range of the current Table
Read more
unsafe fn archetype_fetch(
&mut self,
_archetype_index: usize
) -> <AnyOf<((F0, bool),)> as Fetch<'w>>::Item
unsafe fn archetype_fetch(
&mut self,
_archetype_index: usize
) -> <AnyOf<((F0, bool),)> as Fetch<'w>>::Item
Fetch Self::Item
for the given archetype_index
in the current Archetype
. This must
always be called after Fetch::set_archetype
with an archetype_index
in the range of
the current Archetype
Read more
fn update_component_access(
state: &<AnyOf<((F0, bool),)> as Fetch<'w>>::State,
_access: &mut FilteredAccess<ComponentId>
)
fn update_archetype_component_access(
state: &<AnyOf<((F0, bool),)> as Fetch<'w>>::State,
_archetype: &Archetype,
_access: &mut Access<ArchetypeComponentId>
)
unsafe fn archetype_filter_fetch(&mut self, archetype_index: usize) -> bool
unsafe fn archetype_filter_fetch(&mut self, archetype_index: usize) -> bool
Safety Read more
unsafe fn table_filter_fetch(&mut self, table_row: usize) -> bool
unsafe fn table_filter_fetch(&mut self, table_row: usize) -> bool
Safety Read more
impl<'w> Fetch<'w> for AnyOf<()>
impl<'w> Fetch<'w> for AnyOf<()>
type Item = ()
type State = AnyOf<()>
unsafe fn init(
_world: &'w World,
state: &<AnyOf<()> as Fetch<'w>>::State,
_last_change_tick: u32,
_change_tick: u32
) -> AnyOf<()>
unsafe fn init(
_world: &'w World,
state: &<AnyOf<()> as Fetch<'w>>::State,
_last_change_tick: u32,
_change_tick: u32
) -> AnyOf<()>
Creates a new instance of this fetch. Read more
const IS_DENSE: bool = true
const IS_DENSE: bool = true
Returns true if (and only if) every table of every archetype matched by this fetch contains
all of the matched components. This is used to select a more efficient “table iterator”
for “dense” queries. If this returns true, Fetch::set_table
and Fetch::table_fetch
will be called for iterators. If this returns false, Fetch::set_archetype
and
Fetch::archetype_fetch
will be called for iterators. Read more
const IS_ARCHETYPAL: bool = true
const IS_ARCHETYPAL: bool = true
Returns true if (and only if) this Fetch relies strictly on archetypes to limit which components are accessed by the Query. Read more
unsafe fn set_archetype(
&mut self,
_state: &<AnyOf<()> as Fetch<'w>>::State,
_archetype: &'w Archetype,
_tables: &'w Tables
)
unsafe fn set_archetype(
&mut self,
_state: &<AnyOf<()> as Fetch<'w>>::State,
_archetype: &'w Archetype,
_tables: &'w Tables
)
unsafe fn table_fetch(
&mut self,
_table_row: usize
) -> <AnyOf<()> as Fetch<'w>>::Item
unsafe fn table_fetch(
&mut self,
_table_row: usize
) -> <AnyOf<()> as Fetch<'w>>::Item
Fetch Self::Item
for the given table_row
in the current Table
. This must always be
called after Fetch::set_table
with a table_row
in the range of the current Table
Read more
unsafe fn archetype_fetch(
&mut self,
_archetype_index: usize
) -> <AnyOf<()> as Fetch<'w>>::Item
unsafe fn archetype_fetch(
&mut self,
_archetype_index: usize
) -> <AnyOf<()> as Fetch<'w>>::Item
Fetch Self::Item
for the given archetype_index
in the current Archetype
. This must
always be called after Fetch::set_archetype
with an archetype_index
in the range of
the current Archetype
Read more
fn update_component_access(
state: &<AnyOf<()> as Fetch<'w>>::State,
_access: &mut FilteredAccess<ComponentId>
)
fn update_archetype_component_access(
state: &<AnyOf<()> as Fetch<'w>>::State,
_archetype: &Archetype,
_access: &mut Access<ArchetypeComponentId>
)
unsafe fn archetype_filter_fetch(&mut self, archetype_index: usize) -> bool
unsafe fn archetype_filter_fetch(&mut self, archetype_index: usize) -> bool
Safety Read more
unsafe fn table_filter_fetch(&mut self, table_row: usize) -> bool
unsafe fn table_filter_fetch(&mut self, table_row: usize) -> bool
Safety Read more
impl FetchState for AnyOf<()>
impl FetchState for AnyOf<()>
fn init(_world: &mut World) -> AnyOf<()>
fn matches_component_set(
&self,
_set_contains_id: &impl Fn(ComponentId) -> bool
) -> bool
impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14> FetchState for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> where
F0: FetchState,
F1: FetchState,
F2: FetchState,
F3: FetchState,
F4: FetchState,
F5: FetchState,
F6: FetchState,
F7: FetchState,
F8: FetchState,
F9: FetchState,
F10: FetchState,
F11: FetchState,
F12: FetchState,
F13: FetchState,
F14: FetchState,
impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14> FetchState for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> where
F0: FetchState,
F1: FetchState,
F2: FetchState,
F3: FetchState,
F4: FetchState,
F5: FetchState,
F6: FetchState,
F7: FetchState,
F8: FetchState,
F9: FetchState,
F10: FetchState,
F11: FetchState,
F12: FetchState,
F13: FetchState,
F14: FetchState,
fn init(
_world: &mut World
) -> AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)>
fn matches_component_set(
&self,
_set_contains_id: &impl Fn(ComponentId) -> bool
) -> bool
impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13> FetchState for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> where
F0: FetchState,
F1: FetchState,
F2: FetchState,
F3: FetchState,
F4: FetchState,
F5: FetchState,
F6: FetchState,
F7: FetchState,
F8: FetchState,
F9: FetchState,
F10: FetchState,
F11: FetchState,
F12: FetchState,
F13: FetchState,
impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13> FetchState for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> where
F0: FetchState,
F1: FetchState,
F2: FetchState,
F3: FetchState,
F4: FetchState,
F5: FetchState,
F6: FetchState,
F7: FetchState,
F8: FetchState,
F9: FetchState,
F10: FetchState,
F11: FetchState,
F12: FetchState,
F13: FetchState,
fn init(
_world: &mut World
) -> AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)>
fn matches_component_set(
&self,
_set_contains_id: &impl Fn(ComponentId) -> bool
) -> bool
impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12> FetchState for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> where
F0: FetchState,
F1: FetchState,
F2: FetchState,
F3: FetchState,
F4: FetchState,
F5: FetchState,
F6: FetchState,
F7: FetchState,
F8: FetchState,
F9: FetchState,
F10: FetchState,
F11: FetchState,
F12: FetchState,
impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12> FetchState for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> where
F0: FetchState,
F1: FetchState,
F2: FetchState,
F3: FetchState,
F4: FetchState,
F5: FetchState,
F6: FetchState,
F7: FetchState,
F8: FetchState,
F9: FetchState,
F10: FetchState,
F11: FetchState,
F12: FetchState,
fn init(
_world: &mut World
) -> AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)>
fn matches_component_set(
&self,
_set_contains_id: &impl Fn(ComponentId) -> bool
) -> bool
impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11> FetchState for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> where
F0: FetchState,
F1: FetchState,
F2: FetchState,
F3: FetchState,
F4: FetchState,
F5: FetchState,
F6: FetchState,
F7: FetchState,
F8: FetchState,
F9: FetchState,
F10: FetchState,
F11: FetchState,
impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11> FetchState for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> where
F0: FetchState,
F1: FetchState,
F2: FetchState,
F3: FetchState,
F4: FetchState,
F5: FetchState,
F6: FetchState,
F7: FetchState,
F8: FetchState,
F9: FetchState,
F10: FetchState,
F11: FetchState,
fn init(
_world: &mut World
) -> AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)>
fn matches_component_set(
&self,
_set_contains_id: &impl Fn(ComponentId) -> bool
) -> bool
impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10> FetchState for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> where
F0: FetchState,
F1: FetchState,
F2: FetchState,
F3: FetchState,
F4: FetchState,
F5: FetchState,
F6: FetchState,
F7: FetchState,
F8: FetchState,
F9: FetchState,
F10: FetchState,
impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10> FetchState for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> where
F0: FetchState,
F1: FetchState,
F2: FetchState,
F3: FetchState,
F4: FetchState,
F5: FetchState,
F6: FetchState,
F7: FetchState,
F8: FetchState,
F9: FetchState,
F10: FetchState,
fn init(
_world: &mut World
) -> AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)>
fn matches_component_set(
&self,
_set_contains_id: &impl Fn(ComponentId) -> bool
) -> bool
impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9> FetchState for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> where
F0: FetchState,
F1: FetchState,
F2: FetchState,
F3: FetchState,
F4: FetchState,
F5: FetchState,
F6: FetchState,
F7: FetchState,
F8: FetchState,
F9: FetchState,
impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9> FetchState for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> where
F0: FetchState,
F1: FetchState,
F2: FetchState,
F3: FetchState,
F4: FetchState,
F5: FetchState,
F6: FetchState,
F7: FetchState,
F8: FetchState,
F9: FetchState,
fn init(_world: &mut World) -> AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)>
fn matches_component_set(
&self,
_set_contains_id: &impl Fn(ComponentId) -> bool
) -> bool
impl<F0, F1, F2, F3, F4, F5, F6, F7, F8> FetchState for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> where
F0: FetchState,
F1: FetchState,
F2: FetchState,
F3: FetchState,
F4: FetchState,
F5: FetchState,
F6: FetchState,
F7: FetchState,
F8: FetchState,
impl<F0, F1, F2, F3, F4, F5, F6, F7, F8> FetchState for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> where
F0: FetchState,
F1: FetchState,
F2: FetchState,
F3: FetchState,
F4: FetchState,
F5: FetchState,
F6: FetchState,
F7: FetchState,
F8: FetchState,
fn init(_world: &mut World) -> AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8)>
fn matches_component_set(
&self,
_set_contains_id: &impl Fn(ComponentId) -> bool
) -> bool
impl<F0, F1, F2, F3, F4, F5, F6, F7> FetchState for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7)> where
F0: FetchState,
F1: FetchState,
F2: FetchState,
F3: FetchState,
F4: FetchState,
F5: FetchState,
F6: FetchState,
F7: FetchState,
impl<F0, F1, F2, F3, F4, F5, F6, F7> FetchState for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7)> where
F0: FetchState,
F1: FetchState,
F2: FetchState,
F3: FetchState,
F4: FetchState,
F5: FetchState,
F6: FetchState,
F7: FetchState,
fn init(_world: &mut World) -> AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7)>
fn matches_component_set(
&self,
_set_contains_id: &impl Fn(ComponentId) -> bool
) -> bool
impl<F0, F1, F2, F3, F4, F5, F6> FetchState for AnyOf<(F0, F1, F2, F3, F4, F5, F6)> where
F0: FetchState,
F1: FetchState,
F2: FetchState,
F3: FetchState,
F4: FetchState,
F5: FetchState,
F6: FetchState,
impl<F0, F1, F2, F3, F4, F5, F6> FetchState for AnyOf<(F0, F1, F2, F3, F4, F5, F6)> where
F0: FetchState,
F1: FetchState,
F2: FetchState,
F3: FetchState,
F4: FetchState,
F5: FetchState,
F6: FetchState,
fn init(_world: &mut World) -> AnyOf<(F0, F1, F2, F3, F4, F5, F6)>
fn matches_component_set(
&self,
_set_contains_id: &impl Fn(ComponentId) -> bool
) -> bool
impl<F0, F1, F2, F3, F4, F5> FetchState for AnyOf<(F0, F1, F2, F3, F4, F5)> where
F0: FetchState,
F1: FetchState,
F2: FetchState,
F3: FetchState,
F4: FetchState,
F5: FetchState,
impl<F0, F1, F2, F3, F4, F5> FetchState for AnyOf<(F0, F1, F2, F3, F4, F5)> where
F0: FetchState,
F1: FetchState,
F2: FetchState,
F3: FetchState,
F4: FetchState,
F5: FetchState,
fn init(_world: &mut World) -> AnyOf<(F0, F1, F2, F3, F4, F5)>
fn matches_component_set(
&self,
_set_contains_id: &impl Fn(ComponentId) -> bool
) -> bool
impl<F0, F1, F2, F3, F4> FetchState for AnyOf<(F0, F1, F2, F3, F4)> where
F0: FetchState,
F1: FetchState,
F2: FetchState,
F3: FetchState,
F4: FetchState,
impl<F0, F1, F2, F3, F4> FetchState for AnyOf<(F0, F1, F2, F3, F4)> where
F0: FetchState,
F1: FetchState,
F2: FetchState,
F3: FetchState,
F4: FetchState,
fn init(_world: &mut World) -> AnyOf<(F0, F1, F2, F3, F4)>
fn matches_component_set(
&self,
_set_contains_id: &impl Fn(ComponentId) -> bool
) -> bool
impl<F0, F1, F2, F3> FetchState for AnyOf<(F0, F1, F2, F3)> where
F0: FetchState,
F1: FetchState,
F2: FetchState,
F3: FetchState,
impl<F0, F1, F2, F3> FetchState for AnyOf<(F0, F1, F2, F3)> where
F0: FetchState,
F1: FetchState,
F2: FetchState,
F3: FetchState,
fn init(_world: &mut World) -> AnyOf<(F0, F1, F2, F3)>
fn matches_component_set(
&self,
_set_contains_id: &impl Fn(ComponentId) -> bool
) -> bool
impl<F0, F1, F2> FetchState for AnyOf<(F0, F1, F2)> where
F0: FetchState,
F1: FetchState,
F2: FetchState,
impl<F0, F1, F2> FetchState for AnyOf<(F0, F1, F2)> where
F0: FetchState,
F1: FetchState,
F2: FetchState,
fn init(_world: &mut World) -> AnyOf<(F0, F1, F2)>
fn matches_component_set(
&self,
_set_contains_id: &impl Fn(ComponentId) -> bool
) -> bool
impl<F0, F1> FetchState for AnyOf<(F0, F1)> where
F0: FetchState,
F1: FetchState,
impl<F0, F1> FetchState for AnyOf<(F0, F1)> where
F0: FetchState,
F1: FetchState,
fn init(_world: &mut World) -> AnyOf<(F0, F1)>
fn matches_component_set(
&self,
_set_contains_id: &impl Fn(ComponentId) -> bool
) -> bool
impl<F0> FetchState for AnyOf<(F0,)> where
F0: FetchState,
impl<F0> FetchState for AnyOf<(F0,)> where
F0: FetchState,
fn init(_world: &mut World) -> AnyOf<(F0,)>
fn matches_component_set(
&self,
_set_contains_id: &impl Fn(ComponentId) -> bool
) -> bool
impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14> WorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> where
F0: WorldQuery,
F1: WorldQuery,
F2: WorldQuery,
F3: WorldQuery,
F4: WorldQuery,
F5: WorldQuery,
F6: WorldQuery,
F7: WorldQuery,
F8: WorldQuery,
F9: WorldQuery,
F10: WorldQuery,
F11: WorldQuery,
F12: WorldQuery,
F13: WorldQuery,
F14: WorldQuery,
impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14> WorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> where
F0: WorldQuery,
F1: WorldQuery,
F2: WorldQuery,
F3: WorldQuery,
F4: WorldQuery,
F5: WorldQuery,
F6: WorldQuery,
F7: WorldQuery,
F8: WorldQuery,
F9: WorldQuery,
F10: WorldQuery,
F11: WorldQuery,
F12: WorldQuery,
F13: WorldQuery,
F14: WorldQuery,
type ReadOnly = AnyOf<(<F0 as WorldQuery>::ReadOnly, <F1 as WorldQuery>::ReadOnly, <F2 as WorldQuery>::ReadOnly, <F3 as WorldQuery>::ReadOnly, <F4 as WorldQuery>::ReadOnly, <F5 as WorldQuery>::ReadOnly, <F6 as WorldQuery>::ReadOnly, <F7 as WorldQuery>::ReadOnly, <F8 as WorldQuery>::ReadOnly, <F9 as WorldQuery>::ReadOnly, <F10 as WorldQuery>::ReadOnly, <F11 as WorldQuery>::ReadOnly, <F12 as WorldQuery>::ReadOnly, <F13 as WorldQuery>::ReadOnly, <F14 as WorldQuery>::ReadOnly)>
type State = AnyOf<(<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State, <F7 as WorldQuery>::State, <F8 as WorldQuery>::State, <F9 as WorldQuery>::State, <F10 as WorldQuery>::State, <F11 as WorldQuery>::State, <F12 as WorldQuery>::State, <F13 as WorldQuery>::State, <F14 as WorldQuery>::State)>
fn shrink<'wlong, 'wshort>(
item: <<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQueryGats<'wlong>>::Fetch as Fetch<'wlong>>::Item
) -> <<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQueryGats<'wshort>>::Fetch as Fetch<'wshort>>::Item where
'wlong: 'wshort,
fn shrink<'wlong, 'wshort>(
item: <<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQueryGats<'wlong>>::Fetch as Fetch<'wlong>>::Item
) -> <<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQueryGats<'wshort>>::Fetch as Fetch<'wshort>>::Item where
'wlong: 'wshort,
This function manually implements variance for the query items.
impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13> WorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> where
F0: WorldQuery,
F1: WorldQuery,
F2: WorldQuery,
F3: WorldQuery,
F4: WorldQuery,
F5: WorldQuery,
F6: WorldQuery,
F7: WorldQuery,
F8: WorldQuery,
F9: WorldQuery,
F10: WorldQuery,
F11: WorldQuery,
F12: WorldQuery,
F13: WorldQuery,
impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13> WorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> where
F0: WorldQuery,
F1: WorldQuery,
F2: WorldQuery,
F3: WorldQuery,
F4: WorldQuery,
F5: WorldQuery,
F6: WorldQuery,
F7: WorldQuery,
F8: WorldQuery,
F9: WorldQuery,
F10: WorldQuery,
F11: WorldQuery,
F12: WorldQuery,
F13: WorldQuery,
type ReadOnly = AnyOf<(<F0 as WorldQuery>::ReadOnly, <F1 as WorldQuery>::ReadOnly, <F2 as WorldQuery>::ReadOnly, <F3 as WorldQuery>::ReadOnly, <F4 as WorldQuery>::ReadOnly, <F5 as WorldQuery>::ReadOnly, <F6 as WorldQuery>::ReadOnly, <F7 as WorldQuery>::ReadOnly, <F8 as WorldQuery>::ReadOnly, <F9 as WorldQuery>::ReadOnly, <F10 as WorldQuery>::ReadOnly, <F11 as WorldQuery>::ReadOnly, <F12 as WorldQuery>::ReadOnly, <F13 as WorldQuery>::ReadOnly)>
type State = AnyOf<(<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State, <F7 as WorldQuery>::State, <F8 as WorldQuery>::State, <F9 as WorldQuery>::State, <F10 as WorldQuery>::State, <F11 as WorldQuery>::State, <F12 as WorldQuery>::State, <F13 as WorldQuery>::State)>
fn shrink<'wlong, 'wshort>(
item: <<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQueryGats<'wlong>>::Fetch as Fetch<'wlong>>::Item
) -> <<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQueryGats<'wshort>>::Fetch as Fetch<'wshort>>::Item where
'wlong: 'wshort,
fn shrink<'wlong, 'wshort>(
item: <<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQueryGats<'wlong>>::Fetch as Fetch<'wlong>>::Item
) -> <<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQueryGats<'wshort>>::Fetch as Fetch<'wshort>>::Item where
'wlong: 'wshort,
This function manually implements variance for the query items.
impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12> WorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> where
F0: WorldQuery,
F1: WorldQuery,
F2: WorldQuery,
F3: WorldQuery,
F4: WorldQuery,
F5: WorldQuery,
F6: WorldQuery,
F7: WorldQuery,
F8: WorldQuery,
F9: WorldQuery,
F10: WorldQuery,
F11: WorldQuery,
F12: WorldQuery,
impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12> WorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> where
F0: WorldQuery,
F1: WorldQuery,
F2: WorldQuery,
F3: WorldQuery,
F4: WorldQuery,
F5: WorldQuery,
F6: WorldQuery,
F7: WorldQuery,
F8: WorldQuery,
F9: WorldQuery,
F10: WorldQuery,
F11: WorldQuery,
F12: WorldQuery,
type ReadOnly = AnyOf<(<F0 as WorldQuery>::ReadOnly, <F1 as WorldQuery>::ReadOnly, <F2 as WorldQuery>::ReadOnly, <F3 as WorldQuery>::ReadOnly, <F4 as WorldQuery>::ReadOnly, <F5 as WorldQuery>::ReadOnly, <F6 as WorldQuery>::ReadOnly, <F7 as WorldQuery>::ReadOnly, <F8 as WorldQuery>::ReadOnly, <F9 as WorldQuery>::ReadOnly, <F10 as WorldQuery>::ReadOnly, <F11 as WorldQuery>::ReadOnly, <F12 as WorldQuery>::ReadOnly)>
type State = AnyOf<(<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State, <F7 as WorldQuery>::State, <F8 as WorldQuery>::State, <F9 as WorldQuery>::State, <F10 as WorldQuery>::State, <F11 as WorldQuery>::State, <F12 as WorldQuery>::State)>
fn shrink<'wlong, 'wshort>(
item: <<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQueryGats<'wlong>>::Fetch as Fetch<'wlong>>::Item
) -> <<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQueryGats<'wshort>>::Fetch as Fetch<'wshort>>::Item where
'wlong: 'wshort,
fn shrink<'wlong, 'wshort>(
item: <<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQueryGats<'wlong>>::Fetch as Fetch<'wlong>>::Item
) -> <<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQueryGats<'wshort>>::Fetch as Fetch<'wshort>>::Item where
'wlong: 'wshort,
This function manually implements variance for the query items.
impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11> WorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> where
F0: WorldQuery,
F1: WorldQuery,
F2: WorldQuery,
F3: WorldQuery,
F4: WorldQuery,
F5: WorldQuery,
F6: WorldQuery,
F7: WorldQuery,
F8: WorldQuery,
F9: WorldQuery,
F10: WorldQuery,
F11: WorldQuery,
impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11> WorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> where
F0: WorldQuery,
F1: WorldQuery,
F2: WorldQuery,
F3: WorldQuery,
F4: WorldQuery,
F5: WorldQuery,
F6: WorldQuery,
F7: WorldQuery,
F8: WorldQuery,
F9: WorldQuery,
F10: WorldQuery,
F11: WorldQuery,
type ReadOnly = AnyOf<(<F0 as WorldQuery>::ReadOnly, <F1 as WorldQuery>::ReadOnly, <F2 as WorldQuery>::ReadOnly, <F3 as WorldQuery>::ReadOnly, <F4 as WorldQuery>::ReadOnly, <F5 as WorldQuery>::ReadOnly, <F6 as WorldQuery>::ReadOnly, <F7 as WorldQuery>::ReadOnly, <F8 as WorldQuery>::ReadOnly, <F9 as WorldQuery>::ReadOnly, <F10 as WorldQuery>::ReadOnly, <F11 as WorldQuery>::ReadOnly)>
type State = AnyOf<(<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State, <F7 as WorldQuery>::State, <F8 as WorldQuery>::State, <F9 as WorldQuery>::State, <F10 as WorldQuery>::State, <F11 as WorldQuery>::State)>
fn shrink<'wlong, 'wshort>(
item: <<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQueryGats<'wlong>>::Fetch as Fetch<'wlong>>::Item
) -> <<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQueryGats<'wshort>>::Fetch as Fetch<'wshort>>::Item where
'wlong: 'wshort,
fn shrink<'wlong, 'wshort>(
item: <<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQueryGats<'wlong>>::Fetch as Fetch<'wlong>>::Item
) -> <<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQueryGats<'wshort>>::Fetch as Fetch<'wshort>>::Item where
'wlong: 'wshort,
This function manually implements variance for the query items.
impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10> WorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> where
F0: WorldQuery,
F1: WorldQuery,
F2: WorldQuery,
F3: WorldQuery,
F4: WorldQuery,
F5: WorldQuery,
F6: WorldQuery,
F7: WorldQuery,
F8: WorldQuery,
F9: WorldQuery,
F10: WorldQuery,
impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10> WorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> where
F0: WorldQuery,
F1: WorldQuery,
F2: WorldQuery,
F3: WorldQuery,
F4: WorldQuery,
F5: WorldQuery,
F6: WorldQuery,
F7: WorldQuery,
F8: WorldQuery,
F9: WorldQuery,
F10: WorldQuery,
type ReadOnly = AnyOf<(<F0 as WorldQuery>::ReadOnly, <F1 as WorldQuery>::ReadOnly, <F2 as WorldQuery>::ReadOnly, <F3 as WorldQuery>::ReadOnly, <F4 as WorldQuery>::ReadOnly, <F5 as WorldQuery>::ReadOnly, <F6 as WorldQuery>::ReadOnly, <F7 as WorldQuery>::ReadOnly, <F8 as WorldQuery>::ReadOnly, <F9 as WorldQuery>::ReadOnly, <F10 as WorldQuery>::ReadOnly)>
type State = AnyOf<(<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State, <F7 as WorldQuery>::State, <F8 as WorldQuery>::State, <F9 as WorldQuery>::State, <F10 as WorldQuery>::State)>
fn shrink<'wlong, 'wshort>(
item: <<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQueryGats<'wlong>>::Fetch as Fetch<'wlong>>::Item
) -> <<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQueryGats<'wshort>>::Fetch as Fetch<'wshort>>::Item where
'wlong: 'wshort,
fn shrink<'wlong, 'wshort>(
item: <<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQueryGats<'wlong>>::Fetch as Fetch<'wlong>>::Item
) -> <<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQueryGats<'wshort>>::Fetch as Fetch<'wshort>>::Item where
'wlong: 'wshort,
This function manually implements variance for the query items.
impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9> WorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> where
F0: WorldQuery,
F1: WorldQuery,
F2: WorldQuery,
F3: WorldQuery,
F4: WorldQuery,
F5: WorldQuery,
F6: WorldQuery,
F7: WorldQuery,
F8: WorldQuery,
F9: WorldQuery,
impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9> WorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> where
F0: WorldQuery,
F1: WorldQuery,
F2: WorldQuery,
F3: WorldQuery,
F4: WorldQuery,
F5: WorldQuery,
F6: WorldQuery,
F7: WorldQuery,
F8: WorldQuery,
F9: WorldQuery,
type ReadOnly = AnyOf<(<F0 as WorldQuery>::ReadOnly, <F1 as WorldQuery>::ReadOnly, <F2 as WorldQuery>::ReadOnly, <F3 as WorldQuery>::ReadOnly, <F4 as WorldQuery>::ReadOnly, <F5 as WorldQuery>::ReadOnly, <F6 as WorldQuery>::ReadOnly, <F7 as WorldQuery>::ReadOnly, <F8 as WorldQuery>::ReadOnly, <F9 as WorldQuery>::ReadOnly)>
type State = AnyOf<(<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State, <F7 as WorldQuery>::State, <F8 as WorldQuery>::State, <F9 as WorldQuery>::State)>
fn shrink<'wlong, 'wshort>(
item: <<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQueryGats<'wlong>>::Fetch as Fetch<'wlong>>::Item
) -> <<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQueryGats<'wshort>>::Fetch as Fetch<'wshort>>::Item where
'wlong: 'wshort,
fn shrink<'wlong, 'wshort>(
item: <<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQueryGats<'wlong>>::Fetch as Fetch<'wlong>>::Item
) -> <<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQueryGats<'wshort>>::Fetch as Fetch<'wshort>>::Item where
'wlong: 'wshort,
This function manually implements variance for the query items.
impl<F0, F1, F2, F3, F4, F5, F6, F7, F8> WorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> where
F0: WorldQuery,
F1: WorldQuery,
F2: WorldQuery,
F3: WorldQuery,
F4: WorldQuery,
F5: WorldQuery,
F6: WorldQuery,
F7: WorldQuery,
F8: WorldQuery,
impl<F0, F1, F2, F3, F4, F5, F6, F7, F8> WorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> where
F0: WorldQuery,
F1: WorldQuery,
F2: WorldQuery,
F3: WorldQuery,
F4: WorldQuery,
F5: WorldQuery,
F6: WorldQuery,
F7: WorldQuery,
F8: WorldQuery,
type ReadOnly = AnyOf<(<F0 as WorldQuery>::ReadOnly, <F1 as WorldQuery>::ReadOnly, <F2 as WorldQuery>::ReadOnly, <F3 as WorldQuery>::ReadOnly, <F4 as WorldQuery>::ReadOnly, <F5 as WorldQuery>::ReadOnly, <F6 as WorldQuery>::ReadOnly, <F7 as WorldQuery>::ReadOnly, <F8 as WorldQuery>::ReadOnly)>
type State = AnyOf<(<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State, <F7 as WorldQuery>::State, <F8 as WorldQuery>::State)>
fn shrink<'wlong, 'wshort>(
item: <<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQueryGats<'wlong>>::Fetch as Fetch<'wlong>>::Item
) -> <<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQueryGats<'wshort>>::Fetch as Fetch<'wshort>>::Item where
'wlong: 'wshort,
fn shrink<'wlong, 'wshort>(
item: <<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQueryGats<'wlong>>::Fetch as Fetch<'wlong>>::Item
) -> <<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQueryGats<'wshort>>::Fetch as Fetch<'wshort>>::Item where
'wlong: 'wshort,
This function manually implements variance for the query items.
impl<F0, F1, F2, F3, F4, F5, F6, F7> WorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7)> where
F0: WorldQuery,
F1: WorldQuery,
F2: WorldQuery,
F3: WorldQuery,
F4: WorldQuery,
F5: WorldQuery,
F6: WorldQuery,
F7: WorldQuery,
impl<F0, F1, F2, F3, F4, F5, F6, F7> WorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7)> where
F0: WorldQuery,
F1: WorldQuery,
F2: WorldQuery,
F3: WorldQuery,
F4: WorldQuery,
F5: WorldQuery,
F6: WorldQuery,
F7: WorldQuery,
type ReadOnly = AnyOf<(<F0 as WorldQuery>::ReadOnly, <F1 as WorldQuery>::ReadOnly, <F2 as WorldQuery>::ReadOnly, <F3 as WorldQuery>::ReadOnly, <F4 as WorldQuery>::ReadOnly, <F5 as WorldQuery>::ReadOnly, <F6 as WorldQuery>::ReadOnly, <F7 as WorldQuery>::ReadOnly)>
type State = AnyOf<(<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State, <F7 as WorldQuery>::State)>
fn shrink<'wlong, 'wshort>(
item: <<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQueryGats<'wlong>>::Fetch as Fetch<'wlong>>::Item
) -> <<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQueryGats<'wshort>>::Fetch as Fetch<'wshort>>::Item where
'wlong: 'wshort,
fn shrink<'wlong, 'wshort>(
item: <<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQueryGats<'wlong>>::Fetch as Fetch<'wlong>>::Item
) -> <<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQueryGats<'wshort>>::Fetch as Fetch<'wshort>>::Item where
'wlong: 'wshort,
This function manually implements variance for the query items.
impl<F0, F1, F2, F3, F4, F5, F6> WorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6)> where
F0: WorldQuery,
F1: WorldQuery,
F2: WorldQuery,
F3: WorldQuery,
F4: WorldQuery,
F5: WorldQuery,
F6: WorldQuery,
impl<F0, F1, F2, F3, F4, F5, F6> WorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6)> where
F0: WorldQuery,
F1: WorldQuery,
F2: WorldQuery,
F3: WorldQuery,
F4: WorldQuery,
F5: WorldQuery,
F6: WorldQuery,
type ReadOnly = AnyOf<(<F0 as WorldQuery>::ReadOnly, <F1 as WorldQuery>::ReadOnly, <F2 as WorldQuery>::ReadOnly, <F3 as WorldQuery>::ReadOnly, <F4 as WorldQuery>::ReadOnly, <F5 as WorldQuery>::ReadOnly, <F6 as WorldQuery>::ReadOnly)>
type State = AnyOf<(<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State)>
fn shrink<'wlong, 'wshort>(
item: <<AnyOf<(F0, F1, F2, F3, F4, F5, F6)> as WorldQueryGats<'wlong>>::Fetch as Fetch<'wlong>>::Item
) -> <<AnyOf<(F0, F1, F2, F3, F4, F5, F6)> as WorldQueryGats<'wshort>>::Fetch as Fetch<'wshort>>::Item where
'wlong: 'wshort,
fn shrink<'wlong, 'wshort>(
item: <<AnyOf<(F0, F1, F2, F3, F4, F5, F6)> as WorldQueryGats<'wlong>>::Fetch as Fetch<'wlong>>::Item
) -> <<AnyOf<(F0, F1, F2, F3, F4, F5, F6)> as WorldQueryGats<'wshort>>::Fetch as Fetch<'wshort>>::Item where
'wlong: 'wshort,
This function manually implements variance for the query items.
impl<F0, F1, F2, F3, F4, F5> WorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5)> where
F0: WorldQuery,
F1: WorldQuery,
F2: WorldQuery,
F3: WorldQuery,
F4: WorldQuery,
F5: WorldQuery,
impl<F0, F1, F2, F3, F4, F5> WorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5)> where
F0: WorldQuery,
F1: WorldQuery,
F2: WorldQuery,
F3: WorldQuery,
F4: WorldQuery,
F5: WorldQuery,
type ReadOnly = AnyOf<(<F0 as WorldQuery>::ReadOnly, <F1 as WorldQuery>::ReadOnly, <F2 as WorldQuery>::ReadOnly, <F3 as WorldQuery>::ReadOnly, <F4 as WorldQuery>::ReadOnly, <F5 as WorldQuery>::ReadOnly)>
type State = AnyOf<(<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State)>
fn shrink<'wlong, 'wshort>(
item: <<AnyOf<(F0, F1, F2, F3, F4, F5)> as WorldQueryGats<'wlong>>::Fetch as Fetch<'wlong>>::Item
) -> <<AnyOf<(F0, F1, F2, F3, F4, F5)> as WorldQueryGats<'wshort>>::Fetch as Fetch<'wshort>>::Item where
'wlong: 'wshort,
fn shrink<'wlong, 'wshort>(
item: <<AnyOf<(F0, F1, F2, F3, F4, F5)> as WorldQueryGats<'wlong>>::Fetch as Fetch<'wlong>>::Item
) -> <<AnyOf<(F0, F1, F2, F3, F4, F5)> as WorldQueryGats<'wshort>>::Fetch as Fetch<'wshort>>::Item where
'wlong: 'wshort,
This function manually implements variance for the query items.
impl<F0, F1, F2, F3, F4> WorldQuery for AnyOf<(F0, F1, F2, F3, F4)> where
F0: WorldQuery,
F1: WorldQuery,
F2: WorldQuery,
F3: WorldQuery,
F4: WorldQuery,
impl<F0, F1, F2, F3, F4> WorldQuery for AnyOf<(F0, F1, F2, F3, F4)> where
F0: WorldQuery,
F1: WorldQuery,
F2: WorldQuery,
F3: WorldQuery,
F4: WorldQuery,
type ReadOnly = AnyOf<(<F0 as WorldQuery>::ReadOnly, <F1 as WorldQuery>::ReadOnly, <F2 as WorldQuery>::ReadOnly, <F3 as WorldQuery>::ReadOnly, <F4 as WorldQuery>::ReadOnly)>
type State = AnyOf<(<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State)>
fn shrink<'wlong, 'wshort>(
item: <<AnyOf<(F0, F1, F2, F3, F4)> as WorldQueryGats<'wlong>>::Fetch as Fetch<'wlong>>::Item
) -> <<AnyOf<(F0, F1, F2, F3, F4)> as WorldQueryGats<'wshort>>::Fetch as Fetch<'wshort>>::Item where
'wlong: 'wshort,
fn shrink<'wlong, 'wshort>(
item: <<AnyOf<(F0, F1, F2, F3, F4)> as WorldQueryGats<'wlong>>::Fetch as Fetch<'wlong>>::Item
) -> <<AnyOf<(F0, F1, F2, F3, F4)> as WorldQueryGats<'wshort>>::Fetch as Fetch<'wshort>>::Item where
'wlong: 'wshort,
This function manually implements variance for the query items.
impl<F0, F1, F2, F3> WorldQuery for AnyOf<(F0, F1, F2, F3)> where
F0: WorldQuery,
F1: WorldQuery,
F2: WorldQuery,
F3: WorldQuery,
impl<F0, F1, F2, F3> WorldQuery for AnyOf<(F0, F1, F2, F3)> where
F0: WorldQuery,
F1: WorldQuery,
F2: WorldQuery,
F3: WorldQuery,
type ReadOnly = AnyOf<(<F0 as WorldQuery>::ReadOnly, <F1 as WorldQuery>::ReadOnly, <F2 as WorldQuery>::ReadOnly, <F3 as WorldQuery>::ReadOnly)>
type State = AnyOf<(<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State)>
fn shrink<'wlong, 'wshort>(
item: <<AnyOf<(F0, F1, F2, F3)> as WorldQueryGats<'wlong>>::Fetch as Fetch<'wlong>>::Item
) -> <<AnyOf<(F0, F1, F2, F3)> as WorldQueryGats<'wshort>>::Fetch as Fetch<'wshort>>::Item where
'wlong: 'wshort,
fn shrink<'wlong, 'wshort>(
item: <<AnyOf<(F0, F1, F2, F3)> as WorldQueryGats<'wlong>>::Fetch as Fetch<'wlong>>::Item
) -> <<AnyOf<(F0, F1, F2, F3)> as WorldQueryGats<'wshort>>::Fetch as Fetch<'wshort>>::Item where
'wlong: 'wshort,
This function manually implements variance for the query items.
impl<F0, F1, F2> WorldQuery for AnyOf<(F0, F1, F2)> where
F0: WorldQuery,
F1: WorldQuery,
F2: WorldQuery,
impl<F0, F1, F2> WorldQuery for AnyOf<(F0, F1, F2)> where
F0: WorldQuery,
F1: WorldQuery,
F2: WorldQuery,
type ReadOnly = AnyOf<(<F0 as WorldQuery>::ReadOnly, <F1 as WorldQuery>::ReadOnly, <F2 as WorldQuery>::ReadOnly)>
type State = AnyOf<(<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State)>
fn shrink<'wlong, 'wshort>(
item: <<AnyOf<(F0, F1, F2)> as WorldQueryGats<'wlong>>::Fetch as Fetch<'wlong>>::Item
) -> <<AnyOf<(F0, F1, F2)> as WorldQueryGats<'wshort>>::Fetch as Fetch<'wshort>>::Item where
'wlong: 'wshort,
fn shrink<'wlong, 'wshort>(
item: <<AnyOf<(F0, F1, F2)> as WorldQueryGats<'wlong>>::Fetch as Fetch<'wlong>>::Item
) -> <<AnyOf<(F0, F1, F2)> as WorldQueryGats<'wshort>>::Fetch as Fetch<'wshort>>::Item where
'wlong: 'wshort,
This function manually implements variance for the query items.
impl<F0, F1> WorldQuery for AnyOf<(F0, F1)> where
F0: WorldQuery,
F1: WorldQuery,
impl<F0, F1> WorldQuery for AnyOf<(F0, F1)> where
F0: WorldQuery,
F1: WorldQuery,
type ReadOnly = AnyOf<(<F0 as WorldQuery>::ReadOnly, <F1 as WorldQuery>::ReadOnly)>
type State = AnyOf<(<F0 as WorldQuery>::State, <F1 as WorldQuery>::State)>
impl<F0> WorldQuery for AnyOf<(F0,)> where
F0: WorldQuery,
impl<F0> WorldQuery for AnyOf<(F0,)> where
F0: WorldQuery,
type ReadOnly = AnyOf<(<F0 as WorldQuery>::ReadOnly,)>
type State = AnyOf<(<F0 as WorldQuery>::State,)>
impl<'w, F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14> WorldQueryGats<'w> for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> where
F0: WorldQueryGats<'w>,
F1: WorldQueryGats<'w>,
F2: WorldQueryGats<'w>,
F3: WorldQueryGats<'w>,
F4: WorldQueryGats<'w>,
F5: WorldQueryGats<'w>,
F6: WorldQueryGats<'w>,
F7: WorldQueryGats<'w>,
F8: WorldQueryGats<'w>,
F9: WorldQueryGats<'w>,
F10: WorldQueryGats<'w>,
F11: WorldQueryGats<'w>,
F12: WorldQueryGats<'w>,
F13: WorldQueryGats<'w>,
F14: WorldQueryGats<'w>,
impl<'w, F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14> WorldQueryGats<'w> for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> where
F0: WorldQueryGats<'w>,
F1: WorldQueryGats<'w>,
F2: WorldQueryGats<'w>,
F3: WorldQueryGats<'w>,
F4: WorldQueryGats<'w>,
F5: WorldQueryGats<'w>,
F6: WorldQueryGats<'w>,
F7: WorldQueryGats<'w>,
F8: WorldQueryGats<'w>,
F9: WorldQueryGats<'w>,
F10: WorldQueryGats<'w>,
F11: WorldQueryGats<'w>,
F12: WorldQueryGats<'w>,
F13: WorldQueryGats<'w>,
F14: WorldQueryGats<'w>,
type Fetch = AnyOf<((<F0 as WorldQueryGats<'w>>::Fetch, bool), (<F1 as WorldQueryGats<'w>>::Fetch, bool), (<F2 as WorldQueryGats<'w>>::Fetch, bool), (<F3 as WorldQueryGats<'w>>::Fetch, bool), (<F4 as WorldQueryGats<'w>>::Fetch, bool), (<F5 as WorldQueryGats<'w>>::Fetch, bool), (<F6 as WorldQueryGats<'w>>::Fetch, bool), (<F7 as WorldQueryGats<'w>>::Fetch, bool), (<F8 as WorldQueryGats<'w>>::Fetch, bool), (<F9 as WorldQueryGats<'w>>::Fetch, bool), (<F10 as WorldQueryGats<'w>>::Fetch, bool), (<F11 as WorldQueryGats<'w>>::Fetch, bool), (<F12 as WorldQueryGats<'w>>::Fetch, bool), (<F13 as WorldQueryGats<'w>>::Fetch, bool), (<F14 as WorldQueryGats<'w>>::Fetch, bool))>
type _State = AnyOf<(<F0 as WorldQueryGats<'w>>::_State, <F1 as WorldQueryGats<'w>>::_State, <F2 as WorldQueryGats<'w>>::_State, <F3 as WorldQueryGats<'w>>::_State, <F4 as WorldQueryGats<'w>>::_State, <F5 as WorldQueryGats<'w>>::_State, <F6 as WorldQueryGats<'w>>::_State, <F7 as WorldQueryGats<'w>>::_State, <F8 as WorldQueryGats<'w>>::_State, <F9 as WorldQueryGats<'w>>::_State, <F10 as WorldQueryGats<'w>>::_State, <F11 as WorldQueryGats<'w>>::_State, <F12 as WorldQueryGats<'w>>::_State, <F13 as WorldQueryGats<'w>>::_State, <F14 as WorldQueryGats<'w>>::_State)>
impl<'w, F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13> WorldQueryGats<'w> for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> where
F0: WorldQueryGats<'w>,
F1: WorldQueryGats<'w>,
F2: WorldQueryGats<'w>,
F3: WorldQueryGats<'w>,
F4: WorldQueryGats<'w>,
F5: WorldQueryGats<'w>,
F6: WorldQueryGats<'w>,
F7: WorldQueryGats<'w>,
F8: WorldQueryGats<'w>,
F9: WorldQueryGats<'w>,
F10: WorldQueryGats<'w>,
F11: WorldQueryGats<'w>,
F12: WorldQueryGats<'w>,
F13: WorldQueryGats<'w>,
impl<'w, F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13> WorldQueryGats<'w> for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> where
F0: WorldQueryGats<'w>,
F1: WorldQueryGats<'w>,
F2: WorldQueryGats<'w>,
F3: WorldQueryGats<'w>,
F4: WorldQueryGats<'w>,
F5: WorldQueryGats<'w>,
F6: WorldQueryGats<'w>,
F7: WorldQueryGats<'w>,
F8: WorldQueryGats<'w>,
F9: WorldQueryGats<'w>,
F10: WorldQueryGats<'w>,
F11: WorldQueryGats<'w>,
F12: WorldQueryGats<'w>,
F13: WorldQueryGats<'w>,
type Fetch = AnyOf<((<F0 as WorldQueryGats<'w>>::Fetch, bool), (<F1 as WorldQueryGats<'w>>::Fetch, bool), (<F2 as WorldQueryGats<'w>>::Fetch, bool), (<F3 as WorldQueryGats<'w>>::Fetch, bool), (<F4 as WorldQueryGats<'w>>::Fetch, bool), (<F5 as WorldQueryGats<'w>>::Fetch, bool), (<F6 as WorldQueryGats<'w>>::Fetch, bool), (<F7 as WorldQueryGats<'w>>::Fetch, bool), (<F8 as WorldQueryGats<'w>>::Fetch, bool), (<F9 as WorldQueryGats<'w>>::Fetch, bool), (<F10 as WorldQueryGats<'w>>::Fetch, bool), (<F11 as WorldQueryGats<'w>>::Fetch, bool), (<F12 as WorldQueryGats<'w>>::Fetch, bool), (<F13 as WorldQueryGats<'w>>::Fetch, bool))>
type _State = AnyOf<(<F0 as WorldQueryGats<'w>>::_State, <F1 as WorldQueryGats<'w>>::_State, <F2 as WorldQueryGats<'w>>::_State, <F3 as WorldQueryGats<'w>>::_State, <F4 as WorldQueryGats<'w>>::_State, <F5 as WorldQueryGats<'w>>::_State, <F6 as WorldQueryGats<'w>>::_State, <F7 as WorldQueryGats<'w>>::_State, <F8 as WorldQueryGats<'w>>::_State, <F9 as WorldQueryGats<'w>>::_State, <F10 as WorldQueryGats<'w>>::_State, <F11 as WorldQueryGats<'w>>::_State, <F12 as WorldQueryGats<'w>>::_State, <F13 as WorldQueryGats<'w>>::_State)>
impl<'w, F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12> WorldQueryGats<'w> for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> where
F0: WorldQueryGats<'w>,
F1: WorldQueryGats<'w>,
F2: WorldQueryGats<'w>,
F3: WorldQueryGats<'w>,
F4: WorldQueryGats<'w>,
F5: WorldQueryGats<'w>,
F6: WorldQueryGats<'w>,
F7: WorldQueryGats<'w>,
F8: WorldQueryGats<'w>,
F9: WorldQueryGats<'w>,
F10: WorldQueryGats<'w>,
F11: WorldQueryGats<'w>,
F12: WorldQueryGats<'w>,
impl<'w, F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12> WorldQueryGats<'w> for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> where
F0: WorldQueryGats<'w>,
F1: WorldQueryGats<'w>,
F2: WorldQueryGats<'w>,
F3: WorldQueryGats<'w>,
F4: WorldQueryGats<'w>,
F5: WorldQueryGats<'w>,
F6: WorldQueryGats<'w>,
F7: WorldQueryGats<'w>,
F8: WorldQueryGats<'w>,
F9: WorldQueryGats<'w>,
F10: WorldQueryGats<'w>,
F11: WorldQueryGats<'w>,
F12: WorldQueryGats<'w>,
type Fetch = AnyOf<((<F0 as WorldQueryGats<'w>>::Fetch, bool), (<F1 as WorldQueryGats<'w>>::Fetch, bool), (<F2 as WorldQueryGats<'w>>::Fetch, bool), (<F3 as WorldQueryGats<'w>>::Fetch, bool), (<F4 as WorldQueryGats<'w>>::Fetch, bool), (<F5 as WorldQueryGats<'w>>::Fetch, bool), (<F6 as WorldQueryGats<'w>>::Fetch, bool), (<F7 as WorldQueryGats<'w>>::Fetch, bool), (<F8 as WorldQueryGats<'w>>::Fetch, bool), (<F9 as WorldQueryGats<'w>>::Fetch, bool), (<F10 as WorldQueryGats<'w>>::Fetch, bool), (<F11 as WorldQueryGats<'w>>::Fetch, bool), (<F12 as WorldQueryGats<'w>>::Fetch, bool))>
type _State = AnyOf<(<F0 as WorldQueryGats<'w>>::_State, <F1 as WorldQueryGats<'w>>::_State, <F2 as WorldQueryGats<'w>>::_State, <F3 as WorldQueryGats<'w>>::_State, <F4 as WorldQueryGats<'w>>::_State, <F5 as WorldQueryGats<'w>>::_State, <F6 as WorldQueryGats<'w>>::_State, <F7 as WorldQueryGats<'w>>::_State, <F8 as WorldQueryGats<'w>>::_State, <F9 as WorldQueryGats<'w>>::_State, <F10 as WorldQueryGats<'w>>::_State, <F11 as WorldQueryGats<'w>>::_State, <F12 as WorldQueryGats<'w>>::_State)>
impl<'w, F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11> WorldQueryGats<'w> for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> where
F0: WorldQueryGats<'w>,
F1: WorldQueryGats<'w>,
F2: WorldQueryGats<'w>,
F3: WorldQueryGats<'w>,
F4: WorldQueryGats<'w>,
F5: WorldQueryGats<'w>,
F6: WorldQueryGats<'w>,
F7: WorldQueryGats<'w>,
F8: WorldQueryGats<'w>,
F9: WorldQueryGats<'w>,
F10: WorldQueryGats<'w>,
F11: WorldQueryGats<'w>,
impl<'w, F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11> WorldQueryGats<'w> for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> where
F0: WorldQueryGats<'w>,
F1: WorldQueryGats<'w>,
F2: WorldQueryGats<'w>,
F3: WorldQueryGats<'w>,
F4: WorldQueryGats<'w>,
F5: WorldQueryGats<'w>,
F6: WorldQueryGats<'w>,
F7: WorldQueryGats<'w>,
F8: WorldQueryGats<'w>,
F9: WorldQueryGats<'w>,
F10: WorldQueryGats<'w>,
F11: WorldQueryGats<'w>,
type Fetch = AnyOf<((<F0 as WorldQueryGats<'w>>::Fetch, bool), (<F1 as WorldQueryGats<'w>>::Fetch, bool), (<F2 as WorldQueryGats<'w>>::Fetch, bool), (<F3 as WorldQueryGats<'w>>::Fetch, bool), (<F4 as WorldQueryGats<'w>>::Fetch, bool), (<F5 as WorldQueryGats<'w>>::Fetch, bool), (<F6 as WorldQueryGats<'w>>::Fetch, bool), (<F7 as WorldQueryGats<'w>>::Fetch, bool), (<F8 as WorldQueryGats<'w>>::Fetch, bool), (<F9 as WorldQueryGats<'w>>::Fetch, bool), (<F10 as WorldQueryGats<'w>>::Fetch, bool), (<F11 as WorldQueryGats<'w>>::Fetch, bool))>
type _State = AnyOf<(<F0 as WorldQueryGats<'w>>::_State, <F1 as WorldQueryGats<'w>>::_State, <F2 as WorldQueryGats<'w>>::_State, <F3 as WorldQueryGats<'w>>::_State, <F4 as WorldQueryGats<'w>>::_State, <F5 as WorldQueryGats<'w>>::_State, <F6 as WorldQueryGats<'w>>::_State, <F7 as WorldQueryGats<'w>>::_State, <F8 as WorldQueryGats<'w>>::_State, <F9 as WorldQueryGats<'w>>::_State, <F10 as WorldQueryGats<'w>>::_State, <F11 as WorldQueryGats<'w>>::_State)>
impl<'w, F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10> WorldQueryGats<'w> for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> where
F0: WorldQueryGats<'w>,
F1: WorldQueryGats<'w>,
F2: WorldQueryGats<'w>,
F3: WorldQueryGats<'w>,
F4: WorldQueryGats<'w>,
F5: WorldQueryGats<'w>,
F6: WorldQueryGats<'w>,
F7: WorldQueryGats<'w>,
F8: WorldQueryGats<'w>,
F9: WorldQueryGats<'w>,
F10: WorldQueryGats<'w>,
impl<'w, F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10> WorldQueryGats<'w> for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> where
F0: WorldQueryGats<'w>,
F1: WorldQueryGats<'w>,
F2: WorldQueryGats<'w>,
F3: WorldQueryGats<'w>,
F4: WorldQueryGats<'w>,
F5: WorldQueryGats<'w>,
F6: WorldQueryGats<'w>,
F7: WorldQueryGats<'w>,
F8: WorldQueryGats<'w>,
F9: WorldQueryGats<'w>,
F10: WorldQueryGats<'w>,
type Fetch = AnyOf<((<F0 as WorldQueryGats<'w>>::Fetch, bool), (<F1 as WorldQueryGats<'w>>::Fetch, bool), (<F2 as WorldQueryGats<'w>>::Fetch, bool), (<F3 as WorldQueryGats<'w>>::Fetch, bool), (<F4 as WorldQueryGats<'w>>::Fetch, bool), (<F5 as WorldQueryGats<'w>>::Fetch, bool), (<F6 as WorldQueryGats<'w>>::Fetch, bool), (<F7 as WorldQueryGats<'w>>::Fetch, bool), (<F8 as WorldQueryGats<'w>>::Fetch, bool), (<F9 as WorldQueryGats<'w>>::Fetch, bool), (<F10 as WorldQueryGats<'w>>::Fetch, bool))>
type _State = AnyOf<(<F0 as WorldQueryGats<'w>>::_State, <F1 as WorldQueryGats<'w>>::_State, <F2 as WorldQueryGats<'w>>::_State, <F3 as WorldQueryGats<'w>>::_State, <F4 as WorldQueryGats<'w>>::_State, <F5 as WorldQueryGats<'w>>::_State, <F6 as WorldQueryGats<'w>>::_State, <F7 as WorldQueryGats<'w>>::_State, <F8 as WorldQueryGats<'w>>::_State, <F9 as WorldQueryGats<'w>>::_State, <F10 as WorldQueryGats<'w>>::_State)>
impl<'w, F0, F1, F2, F3, F4, F5, F6, F7, F8, F9> WorldQueryGats<'w> for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> where
F0: WorldQueryGats<'w>,
F1: WorldQueryGats<'w>,
F2: WorldQueryGats<'w>,
F3: WorldQueryGats<'w>,
F4: WorldQueryGats<'w>,
F5: WorldQueryGats<'w>,
F6: WorldQueryGats<'w>,
F7: WorldQueryGats<'w>,
F8: WorldQueryGats<'w>,
F9: WorldQueryGats<'w>,
impl<'w, F0, F1, F2, F3, F4, F5, F6, F7, F8, F9> WorldQueryGats<'w> for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> where
F0: WorldQueryGats<'w>,
F1: WorldQueryGats<'w>,
F2: WorldQueryGats<'w>,
F3: WorldQueryGats<'w>,
F4: WorldQueryGats<'w>,
F5: WorldQueryGats<'w>,
F6: WorldQueryGats<'w>,
F7: WorldQueryGats<'w>,
F8: WorldQueryGats<'w>,
F9: WorldQueryGats<'w>,
type Fetch = AnyOf<((<F0 as WorldQueryGats<'w>>::Fetch, bool), (<F1 as WorldQueryGats<'w>>::Fetch, bool), (<F2 as WorldQueryGats<'w>>::Fetch, bool), (<F3 as WorldQueryGats<'w>>::Fetch, bool), (<F4 as WorldQueryGats<'w>>::Fetch, bool), (<F5 as WorldQueryGats<'w>>::Fetch, bool), (<F6 as WorldQueryGats<'w>>::Fetch, bool), (<F7 as WorldQueryGats<'w>>::Fetch, bool), (<F8 as WorldQueryGats<'w>>::Fetch, bool), (<F9 as WorldQueryGats<'w>>::Fetch, bool))>
type _State = AnyOf<(<F0 as WorldQueryGats<'w>>::_State, <F1 as WorldQueryGats<'w>>::_State, <F2 as WorldQueryGats<'w>>::_State, <F3 as WorldQueryGats<'w>>::_State, <F4 as WorldQueryGats<'w>>::_State, <F5 as WorldQueryGats<'w>>::_State, <F6 as WorldQueryGats<'w>>::_State, <F7 as WorldQueryGats<'w>>::_State, <F8 as WorldQueryGats<'w>>::_State, <F9 as WorldQueryGats<'w>>::_State)>
impl<'w, F0, F1, F2, F3, F4, F5, F6, F7, F8> WorldQueryGats<'w> for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> where
F0: WorldQueryGats<'w>,
F1: WorldQueryGats<'w>,
F2: WorldQueryGats<'w>,
F3: WorldQueryGats<'w>,
F4: WorldQueryGats<'w>,
F5: WorldQueryGats<'w>,
F6: WorldQueryGats<'w>,
F7: WorldQueryGats<'w>,
F8: WorldQueryGats<'w>,
impl<'w, F0, F1, F2, F3, F4, F5, F6, F7, F8> WorldQueryGats<'w> for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> where
F0: WorldQueryGats<'w>,
F1: WorldQueryGats<'w>,
F2: WorldQueryGats<'w>,
F3: WorldQueryGats<'w>,
F4: WorldQueryGats<'w>,
F5: WorldQueryGats<'w>,
F6: WorldQueryGats<'w>,
F7: WorldQueryGats<'w>,
F8: WorldQueryGats<'w>,
type Fetch = AnyOf<((<F0 as WorldQueryGats<'w>>::Fetch, bool), (<F1 as WorldQueryGats<'w>>::Fetch, bool), (<F2 as WorldQueryGats<'w>>::Fetch, bool), (<F3 as WorldQueryGats<'w>>::Fetch, bool), (<F4 as WorldQueryGats<'w>>::Fetch, bool), (<F5 as WorldQueryGats<'w>>::Fetch, bool), (<F6 as WorldQueryGats<'w>>::Fetch, bool), (<F7 as WorldQueryGats<'w>>::Fetch, bool), (<F8 as WorldQueryGats<'w>>::Fetch, bool))>
type _State = AnyOf<(<F0 as WorldQueryGats<'w>>::_State, <F1 as WorldQueryGats<'w>>::_State, <F2 as WorldQueryGats<'w>>::_State, <F3 as WorldQueryGats<'w>>::_State, <F4 as WorldQueryGats<'w>>::_State, <F5 as WorldQueryGats<'w>>::_State, <F6 as WorldQueryGats<'w>>::_State, <F7 as WorldQueryGats<'w>>::_State, <F8 as WorldQueryGats<'w>>::_State)>
impl<'w, F0, F1, F2, F3, F4, F5, F6, F7> WorldQueryGats<'w> for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7)> where
F0: WorldQueryGats<'w>,
F1: WorldQueryGats<'w>,
F2: WorldQueryGats<'w>,
F3: WorldQueryGats<'w>,
F4: WorldQueryGats<'w>,
F5: WorldQueryGats<'w>,
F6: WorldQueryGats<'w>,
F7: WorldQueryGats<'w>,
impl<'w, F0, F1, F2, F3, F4, F5, F6, F7> WorldQueryGats<'w> for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7)> where
F0: WorldQueryGats<'w>,
F1: WorldQueryGats<'w>,
F2: WorldQueryGats<'w>,
F3: WorldQueryGats<'w>,
F4: WorldQueryGats<'w>,
F5: WorldQueryGats<'w>,
F6: WorldQueryGats<'w>,
F7: WorldQueryGats<'w>,
type Fetch = AnyOf<((<F0 as WorldQueryGats<'w>>::Fetch, bool), (<F1 as WorldQueryGats<'w>>::Fetch, bool), (<F2 as WorldQueryGats<'w>>::Fetch, bool), (<F3 as WorldQueryGats<'w>>::Fetch, bool), (<F4 as WorldQueryGats<'w>>::Fetch, bool), (<F5 as WorldQueryGats<'w>>::Fetch, bool), (<F6 as WorldQueryGats<'w>>::Fetch, bool), (<F7 as WorldQueryGats<'w>>::Fetch, bool))>
type _State = AnyOf<(<F0 as WorldQueryGats<'w>>::_State, <F1 as WorldQueryGats<'w>>::_State, <F2 as WorldQueryGats<'w>>::_State, <F3 as WorldQueryGats<'w>>::_State, <F4 as WorldQueryGats<'w>>::_State, <F5 as WorldQueryGats<'w>>::_State, <F6 as WorldQueryGats<'w>>::_State, <F7 as WorldQueryGats<'w>>::_State)>
impl<'w, F0, F1, F2, F3, F4, F5, F6> WorldQueryGats<'w> for AnyOf<(F0, F1, F2, F3, F4, F5, F6)> where
F0: WorldQueryGats<'w>,
F1: WorldQueryGats<'w>,
F2: WorldQueryGats<'w>,
F3: WorldQueryGats<'w>,
F4: WorldQueryGats<'w>,
F5: WorldQueryGats<'w>,
F6: WorldQueryGats<'w>,
impl<'w, F0, F1, F2, F3, F4, F5, F6> WorldQueryGats<'w> for AnyOf<(F0, F1, F2, F3, F4, F5, F6)> where
F0: WorldQueryGats<'w>,
F1: WorldQueryGats<'w>,
F2: WorldQueryGats<'w>,
F3: WorldQueryGats<'w>,
F4: WorldQueryGats<'w>,
F5: WorldQueryGats<'w>,
F6: WorldQueryGats<'w>,
type Fetch = AnyOf<((<F0 as WorldQueryGats<'w>>::Fetch, bool), (<F1 as WorldQueryGats<'w>>::Fetch, bool), (<F2 as WorldQueryGats<'w>>::Fetch, bool), (<F3 as WorldQueryGats<'w>>::Fetch, bool), (<F4 as WorldQueryGats<'w>>::Fetch, bool), (<F5 as WorldQueryGats<'w>>::Fetch, bool), (<F6 as WorldQueryGats<'w>>::Fetch, bool))>
type _State = AnyOf<(<F0 as WorldQueryGats<'w>>::_State, <F1 as WorldQueryGats<'w>>::_State, <F2 as WorldQueryGats<'w>>::_State, <F3 as WorldQueryGats<'w>>::_State, <F4 as WorldQueryGats<'w>>::_State, <F5 as WorldQueryGats<'w>>::_State, <F6 as WorldQueryGats<'w>>::_State)>
impl<'w, F0, F1, F2, F3, F4, F5> WorldQueryGats<'w> for AnyOf<(F0, F1, F2, F3, F4, F5)> where
F0: WorldQueryGats<'w>,
F1: WorldQueryGats<'w>,
F2: WorldQueryGats<'w>,
F3: WorldQueryGats<'w>,
F4: WorldQueryGats<'w>,
F5: WorldQueryGats<'w>,
impl<'w, F0, F1, F2, F3, F4, F5> WorldQueryGats<'w> for AnyOf<(F0, F1, F2, F3, F4, F5)> where
F0: WorldQueryGats<'w>,
F1: WorldQueryGats<'w>,
F2: WorldQueryGats<'w>,
F3: WorldQueryGats<'w>,
F4: WorldQueryGats<'w>,
F5: WorldQueryGats<'w>,
type Fetch = AnyOf<((<F0 as WorldQueryGats<'w>>::Fetch, bool), (<F1 as WorldQueryGats<'w>>::Fetch, bool), (<F2 as WorldQueryGats<'w>>::Fetch, bool), (<F3 as WorldQueryGats<'w>>::Fetch, bool), (<F4 as WorldQueryGats<'w>>::Fetch, bool), (<F5 as WorldQueryGats<'w>>::Fetch, bool))>
type _State = AnyOf<(<F0 as WorldQueryGats<'w>>::_State, <F1 as WorldQueryGats<'w>>::_State, <F2 as WorldQueryGats<'w>>::_State, <F3 as WorldQueryGats<'w>>::_State, <F4 as WorldQueryGats<'w>>::_State, <F5 as WorldQueryGats<'w>>::_State)>
impl<'w, F0, F1, F2, F3, F4> WorldQueryGats<'w> for AnyOf<(F0, F1, F2, F3, F4)> where
F0: WorldQueryGats<'w>,
F1: WorldQueryGats<'w>,
F2: WorldQueryGats<'w>,
F3: WorldQueryGats<'w>,
F4: WorldQueryGats<'w>,
impl<'w, F0, F1, F2, F3, F4> WorldQueryGats<'w> for AnyOf<(F0, F1, F2, F3, F4)> where
F0: WorldQueryGats<'w>,
F1: WorldQueryGats<'w>,
F2: WorldQueryGats<'w>,
F3: WorldQueryGats<'w>,
F4: WorldQueryGats<'w>,
type Fetch = AnyOf<((<F0 as WorldQueryGats<'w>>::Fetch, bool), (<F1 as WorldQueryGats<'w>>::Fetch, bool), (<F2 as WorldQueryGats<'w>>::Fetch, bool), (<F3 as WorldQueryGats<'w>>::Fetch, bool), (<F4 as WorldQueryGats<'w>>::Fetch, bool))>
type _State = AnyOf<(<F0 as WorldQueryGats<'w>>::_State, <F1 as WorldQueryGats<'w>>::_State, <F2 as WorldQueryGats<'w>>::_State, <F3 as WorldQueryGats<'w>>::_State, <F4 as WorldQueryGats<'w>>::_State)>
impl<'w, F0, F1, F2, F3> WorldQueryGats<'w> for AnyOf<(F0, F1, F2, F3)> where
F0: WorldQueryGats<'w>,
F1: WorldQueryGats<'w>,
F2: WorldQueryGats<'w>,
F3: WorldQueryGats<'w>,
impl<'w, F0, F1, F2, F3> WorldQueryGats<'w> for AnyOf<(F0, F1, F2, F3)> where
F0: WorldQueryGats<'w>,
F1: WorldQueryGats<'w>,
F2: WorldQueryGats<'w>,
F3: WorldQueryGats<'w>,
type Fetch = AnyOf<((<F0 as WorldQueryGats<'w>>::Fetch, bool), (<F1 as WorldQueryGats<'w>>::Fetch, bool), (<F2 as WorldQueryGats<'w>>::Fetch, bool), (<F3 as WorldQueryGats<'w>>::Fetch, bool))>
type _State = AnyOf<(<F0 as WorldQueryGats<'w>>::_State, <F1 as WorldQueryGats<'w>>::_State, <F2 as WorldQueryGats<'w>>::_State, <F3 as WorldQueryGats<'w>>::_State)>
impl<'w, F0, F1, F2> WorldQueryGats<'w> for AnyOf<(F0, F1, F2)> where
F0: WorldQueryGats<'w>,
F1: WorldQueryGats<'w>,
F2: WorldQueryGats<'w>,
impl<'w, F0, F1, F2> WorldQueryGats<'w> for AnyOf<(F0, F1, F2)> where
F0: WorldQueryGats<'w>,
F1: WorldQueryGats<'w>,
F2: WorldQueryGats<'w>,
type Fetch = AnyOf<((<F0 as WorldQueryGats<'w>>::Fetch, bool), (<F1 as WorldQueryGats<'w>>::Fetch, bool), (<F2 as WorldQueryGats<'w>>::Fetch, bool))>
type _State = AnyOf<(<F0 as WorldQueryGats<'w>>::_State, <F1 as WorldQueryGats<'w>>::_State, <F2 as WorldQueryGats<'w>>::_State)>
impl<'w, F0, F1> WorldQueryGats<'w> for AnyOf<(F0, F1)> where
F0: WorldQueryGats<'w>,
F1: WorldQueryGats<'w>,
impl<'w, F0, F1> WorldQueryGats<'w> for AnyOf<(F0, F1)> where
F0: WorldQueryGats<'w>,
F1: WorldQueryGats<'w>,
type Fetch = AnyOf<((<F0 as WorldQueryGats<'w>>::Fetch, bool), (<F1 as WorldQueryGats<'w>>::Fetch, bool))>
type _State = AnyOf<(<F0 as WorldQueryGats<'w>>::_State, <F1 as WorldQueryGats<'w>>::_State)>
impl<'w, F0> WorldQueryGats<'w> for AnyOf<(F0,)> where
F0: WorldQueryGats<'w>,
impl<'w, F0> WorldQueryGats<'w> for AnyOf<(F0,)> where
F0: WorldQueryGats<'w>,
type Fetch = AnyOf<((<F0 as WorldQueryGats<'w>>::Fetch, bool),)>
type _State = AnyOf<(<F0 as WorldQueryGats<'w>>::_State,)>
impl ReadOnlyWorldQuery for AnyOf<()>
SAFETY: each item in the tuple is read only
impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14> ReadOnlyWorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> where
F0: ReadOnlyWorldQuery,
F1: ReadOnlyWorldQuery,
F2: ReadOnlyWorldQuery,
F3: ReadOnlyWorldQuery,
F4: ReadOnlyWorldQuery,
F5: ReadOnlyWorldQuery,
F6: ReadOnlyWorldQuery,
F7: ReadOnlyWorldQuery,
F8: ReadOnlyWorldQuery,
F9: ReadOnlyWorldQuery,
F10: ReadOnlyWorldQuery,
F11: ReadOnlyWorldQuery,
F12: ReadOnlyWorldQuery,
F13: ReadOnlyWorldQuery,
F14: ReadOnlyWorldQuery,
SAFETY: each item in the tuple is read only
impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13> ReadOnlyWorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> where
F0: ReadOnlyWorldQuery,
F1: ReadOnlyWorldQuery,
F2: ReadOnlyWorldQuery,
F3: ReadOnlyWorldQuery,
F4: ReadOnlyWorldQuery,
F5: ReadOnlyWorldQuery,
F6: ReadOnlyWorldQuery,
F7: ReadOnlyWorldQuery,
F8: ReadOnlyWorldQuery,
F9: ReadOnlyWorldQuery,
F10: ReadOnlyWorldQuery,
F11: ReadOnlyWorldQuery,
F12: ReadOnlyWorldQuery,
F13: ReadOnlyWorldQuery,
SAFETY: each item in the tuple is read only
impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12> ReadOnlyWorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> where
F0: ReadOnlyWorldQuery,
F1: ReadOnlyWorldQuery,
F2: ReadOnlyWorldQuery,
F3: ReadOnlyWorldQuery,
F4: ReadOnlyWorldQuery,
F5: ReadOnlyWorldQuery,
F6: ReadOnlyWorldQuery,
F7: ReadOnlyWorldQuery,
F8: ReadOnlyWorldQuery,
F9: ReadOnlyWorldQuery,
F10: ReadOnlyWorldQuery,
F11: ReadOnlyWorldQuery,
F12: ReadOnlyWorldQuery,
SAFETY: each item in the tuple is read only
impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11> ReadOnlyWorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> where
F0: ReadOnlyWorldQuery,
F1: ReadOnlyWorldQuery,
F2: ReadOnlyWorldQuery,
F3: ReadOnlyWorldQuery,
F4: ReadOnlyWorldQuery,
F5: ReadOnlyWorldQuery,
F6: ReadOnlyWorldQuery,
F7: ReadOnlyWorldQuery,
F8: ReadOnlyWorldQuery,
F9: ReadOnlyWorldQuery,
F10: ReadOnlyWorldQuery,
F11: ReadOnlyWorldQuery,
SAFETY: each item in the tuple is read only
impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10> ReadOnlyWorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> where
F0: ReadOnlyWorldQuery,
F1: ReadOnlyWorldQuery,
F2: ReadOnlyWorldQuery,
F3: ReadOnlyWorldQuery,
F4: ReadOnlyWorldQuery,
F5: ReadOnlyWorldQuery,
F6: ReadOnlyWorldQuery,
F7: ReadOnlyWorldQuery,
F8: ReadOnlyWorldQuery,
F9: ReadOnlyWorldQuery,
F10: ReadOnlyWorldQuery,
SAFETY: each item in the tuple is read only
impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9> ReadOnlyWorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> where
F0: ReadOnlyWorldQuery,
F1: ReadOnlyWorldQuery,
F2: ReadOnlyWorldQuery,
F3: ReadOnlyWorldQuery,
F4: ReadOnlyWorldQuery,
F5: ReadOnlyWorldQuery,
F6: ReadOnlyWorldQuery,
F7: ReadOnlyWorldQuery,
F8: ReadOnlyWorldQuery,
F9: ReadOnlyWorldQuery,
SAFETY: each item in the tuple is read only
impl<F0, F1, F2, F3, F4, F5, F6, F7, F8> ReadOnlyWorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> where
F0: ReadOnlyWorldQuery,
F1: ReadOnlyWorldQuery,
F2: ReadOnlyWorldQuery,
F3: ReadOnlyWorldQuery,
F4: ReadOnlyWorldQuery,
F5: ReadOnlyWorldQuery,
F6: ReadOnlyWorldQuery,
F7: ReadOnlyWorldQuery,
F8: ReadOnlyWorldQuery,
SAFETY: each item in the tuple is read only
impl<F0, F1, F2, F3, F4, F5, F6, F7> ReadOnlyWorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7)> where
F0: ReadOnlyWorldQuery,
F1: ReadOnlyWorldQuery,
F2: ReadOnlyWorldQuery,
F3: ReadOnlyWorldQuery,
F4: ReadOnlyWorldQuery,
F5: ReadOnlyWorldQuery,
F6: ReadOnlyWorldQuery,
F7: ReadOnlyWorldQuery,
SAFETY: each item in the tuple is read only
impl<F0, F1, F2, F3, F4, F5, F6> ReadOnlyWorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6)> where
F0: ReadOnlyWorldQuery,
F1: ReadOnlyWorldQuery,
F2: ReadOnlyWorldQuery,
F3: ReadOnlyWorldQuery,
F4: ReadOnlyWorldQuery,
F5: ReadOnlyWorldQuery,
F6: ReadOnlyWorldQuery,
SAFETY: each item in the tuple is read only
impl<F0, F1, F2, F3, F4, F5> ReadOnlyWorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5)> where
F0: ReadOnlyWorldQuery,
F1: ReadOnlyWorldQuery,
F2: ReadOnlyWorldQuery,
F3: ReadOnlyWorldQuery,
F4: ReadOnlyWorldQuery,
F5: ReadOnlyWorldQuery,
SAFETY: each item in the tuple is read only
impl<F0, F1, F2, F3, F4> ReadOnlyWorldQuery for AnyOf<(F0, F1, F2, F3, F4)> where
F0: ReadOnlyWorldQuery,
F1: ReadOnlyWorldQuery,
F2: ReadOnlyWorldQuery,
F3: ReadOnlyWorldQuery,
F4: ReadOnlyWorldQuery,
SAFETY: each item in the tuple is read only
impl<F0, F1, F2, F3> ReadOnlyWorldQuery for AnyOf<(F0, F1, F2, F3)> where
F0: ReadOnlyWorldQuery,
F1: ReadOnlyWorldQuery,
F2: ReadOnlyWorldQuery,
F3: ReadOnlyWorldQuery,
SAFETY: each item in the tuple is read only
impl<F0, F1, F2> ReadOnlyWorldQuery for AnyOf<(F0, F1, F2)> where
F0: ReadOnlyWorldQuery,
F1: ReadOnlyWorldQuery,
F2: ReadOnlyWorldQuery,
SAFETY: each item in the tuple is read only
impl<F0, F1> ReadOnlyWorldQuery for AnyOf<(F0, F1)> where
F0: ReadOnlyWorldQuery,
F1: ReadOnlyWorldQuery,
SAFETY: each item in the tuple is read only
impl<F0> ReadOnlyWorldQuery for AnyOf<(F0,)> where
F0: ReadOnlyWorldQuery,
SAFETY: each item in the tuple is read only
Auto Trait Implementations
impl<T> RefUnwindSafe for AnyOf<T> where
T: RefUnwindSafe,
impl<T> Send for AnyOf<T> where
T: Send,
impl<T> Sync for AnyOf<T> where
T: Sync,
impl<T> Unpin for AnyOf<T> where
T: Unpin,
impl<T> UnwindSafe for AnyOf<T> where
T: UnwindSafe,
Blanket Implementations
impl<T, U> AsBindGroupShaderType<U> for T where
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for T where
U: ShaderType,
&'a T: for<'a> Into<U>,
fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
Return the T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist. Read more
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>ⓘNotable traits for Instrumented<T>impl<T> Future for Instrumented<T> where
T: Future, type Output = <T as Future>::Output;
fn instrument(self, span: Span) -> Instrumented<Self>ⓘNotable traits for Instrumented<T>impl<T> Future for Instrumented<T> where
T: Future, type Output = <T as Future>::Output;
T: Future, type Output = <T as Future>::Output;
sourcefn in_current_span(self) -> Instrumented<Self>ⓘNotable traits for Instrumented<T>impl<T> Future for Instrumented<T> where
T: Future, type Output = <T as Future>::Output;
fn in_current_span(self) -> Instrumented<Self>ⓘNotable traits for Instrumented<T>impl<T> Future for Instrumented<T> where
T: Future, type Output = <T as Future>::Output;
T: Future, type Output = <T as Future>::Output;
impl<T> TypeData for T where
T: 'static + Send + Sync + Clone,
impl<T> TypeData for T where
T: 'static + Send + Sync + Clone,
fn clone_type_data(&self) -> Box<dyn TypeData + 'static, Global>
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>ⓘNotable traits for WithDispatch<T>impl<T> Future for WithDispatch<T> where
T: Future, type Output = <T as Future>::Output;
where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>ⓘNotable traits for WithDispatch<T>impl<T> Future for WithDispatch<T> where
T: Future, type Output = <T as Future>::Output;
where
S: Into<Dispatch>,
T: Future, type Output = <T as Future>::Output;
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
sourcefn with_current_subscriber(self) -> WithDispatch<Self>ⓘNotable traits for WithDispatch<T>impl<T> Future for WithDispatch<T> where
T: Future, type Output = <T as Future>::Output;
fn with_current_subscriber(self) -> WithDispatch<Self>ⓘNotable traits for WithDispatch<T>impl<T> Future for WithDispatch<T> where
T: Future, type Output = <T as Future>::Output;
T: Future, type Output = <T as Future>::Output;
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more