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pub fn extract_meshes(
    commands: Commands<'_, '_>,
    prev_caster_commands_len: Local<'_, usize>,
    prev_not_caster_commands_len: Local<'_, usize>,
    meshes_query: Extract<'_, '_, Query<'_, '_, (Entity, &ComputedVisibility, &GlobalTransform, &Handle<Mesh>, Option<With<NotShadowReceiver>>, Option<With<NotShadowCaster>>), ()>>
)