Struct bevy::input::prelude::GamepadAxis
[−]pub struct GamepadAxis {
pub gamepad: Gamepad,
pub axis_type: GamepadAxisType,
}
Fields
gamepad: Gamepad
axis_type: GamepadAxisType
Implementations
impl GamepadAxis
impl GamepadAxis
pub fn new(gamepad: Gamepad, axis_type: GamepadAxisType) -> GamepadAxis
Trait Implementations
impl Clone for GamepadAxis
impl Clone for GamepadAxis
fn clone(&self) -> GamepadAxis
fn clone(&self) -> GamepadAxis
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
impl Debug for GamepadAxis
impl Debug for GamepadAxis
impl Hash for GamepadAxis
impl Hash for GamepadAxis
impl PartialEq<GamepadAxis> for GamepadAxis
impl PartialEq<GamepadAxis> for GamepadAxis
fn eq(&self, other: &GamepadAxis) -> bool
fn eq(&self, other: &GamepadAxis) -> bool
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
impl Copy for GamepadAxis
impl Eq for GamepadAxis
impl StructuralEq for GamepadAxis
impl StructuralPartialEq for GamepadAxis
Auto Trait Implementations
impl RefUnwindSafe for GamepadAxis
impl Send for GamepadAxis
impl Sync for GamepadAxis
impl Unpin for GamepadAxis
impl UnwindSafe for GamepadAxis
Blanket Implementations
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