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Save/load collections of entities and components to/from file.

Modules

Structs

A reflection-powered serializable representation of an entity and its components.

A collection of serializable dynamic entities, each with its own run-time defined set of components. To spawn a dynamic scene, you can use either:

A component bundle for a DynamicScene root.

To spawn a scene, you can use either:

A component bundle for a Scene root.

InstanceId of a spawned scene. It can be used with the SceneSpawner to interact with the spawned scene.

Enums

Functions

System that will spawn scenes from SceneBundle.

Serialize a given Rust data structure into rust object notation (ron).