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pub struct ComputedVisibility { /* private fields */ }
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Algorithmically-computed indication of whether an entity is visible and should be extracted for rendering

Implementations

Creates a new ComputedVisibility, set as not visible

Whether this entity is visible to something this frame. This is true if and only if Self::is_visible_in_hierarchy and Self::is_visible_in_view are true. This is the canonical method to call to determine if an entity should be drawn. This value is updated in CoreStage::PostUpdate during the VisibilitySystems::CheckVisibility system label. Reading it from the CoreStage::Update stage will yield the value from the previous frame.

Whether this entity is visible in the entity hierarchy, which is determined by the Visibility component. This takes into account “visibility inheritance”. If any of this entity’s ancestors (see Parent) are hidden, this entity will be hidden as well. This value is updated in the CoreStage::PostUpdate stage in the VisibilitySystems::VisibilityPropagate system label.

Whether this entity is visible in any view (Cameras, Lights, etc). Each entity type (and view type) should choose how to set this value. For cameras and drawn entities, this will take into account RenderLayers.

This value is reset to false every frame in VisibilitySystems::VisibilityPropagate during CoreStage::PostUpdate. Each entity type then chooses how to set this field in the CoreStage::PostUpdate stage in the VisibilitySystems::CheckVisibility system label. Meshes might use frustum culling to decide if they are visible in a view. Other entities might just set this to true every frame.

Sets is_visible_in_view to true. This is not reversible for a given frame, as it encodes whether or not this is visible in any view. This will be automatically reset to false every frame in VisibilitySystems::VisibilityPropagate and then set to the proper value in VisibilitySystems::CheckVisibility. This should only be set in systems with the VisibilitySystems::CheckVisibility label. Don’t call this unless you are defining a custom visibility system. For normal user-defined entity visibility, see Visibility.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Returns the “default value” for a type. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Returns the type name of the underlying type.

Returns the TypeInfo of the underlying type. Read more

Returns the value as a Box<dyn Any>.

Returns the value as a &dyn Any.

Returns the value as a &mut dyn Any.

Casts this type to a reflected value

Casts this type to a mutable reflected value

Clones the value as a Reflect trait object. Read more

Performs a type-checked assignment of a reflected value to this value. Read more

Applies a reflected value to this value. Read more

Returns an enumeration of “kinds” of type. Read more

Returns a mutable enumeration of “kinds” of type. Read more

Returns a “partial equality” comparison result. Read more

Returns a hash of the value (which includes the type). Read more

Debug formatter for the value. Read more

Returns a serializable version of the value. Read more

Returns a reference to the value of the field named name as a &dyn Reflect. Read more

Returns a mutable reference to the value of the field named name as a &mut dyn Reflect. Read more

Returns a reference to the value of the field with index index as a &dyn Reflect. Read more

Returns a mutable reference to the value of the field with index index as a &mut dyn Reflect. Read more

Returns the name of the field with index index.

Returns the number of fields in the struct.

Returns an iterator over the values of the struct’s fields.

Clones the struct into a DynamicStruct.

Returns the compile-time info for the underlying type. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait. Read more

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait. Read more

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s. Read more

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s. Read more

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait. Read more

Compare self to key and return true if they are equal.

Returns the argument unchanged.

Creates Self using data from the given World

Returns a reference to the value of the field named name, downcast to T. Read more

Returns a mutable reference to the value of the field named name, downcast to T. Read more

Returns a reference to the value specified by path. Read more

Returns a mutable reference to the value specified by path. Read more

Returns a statically typed reference to the value specified by path.

Returns a statically typed mutable reference to the value specified by path. Read more

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more

Instruments this type with the current Span, returning an Instrumented wrapper. Read more

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more

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