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pub fn queue_material_meshes<M>(
    opaque_draw_functions: Res<'_, DrawFunctions<Opaque3d>>,
    alpha_mask_draw_functions: Res<'_, DrawFunctions<AlphaMask3d>>,
    transparent_draw_functions: Res<'_, DrawFunctions<Transparent3d>>,
    material_pipeline: Res<'_, MaterialPipeline<M>>,
    pipelines: ResMut<'_, SpecializedMeshPipelines<MaterialPipeline<M>>>,
    pipeline_cache: ResMut<'_, PipelineCache>,
    msaa: Res<'_, Msaa>,
    render_meshes: Res<'_, HashMap<Handle<Mesh>, <Mesh as RenderAsset>::PreparedAsset, RandomState, Global>>,
    render_materials: Res<'_, HashMap<Handle<M>, <M as RenderAsset>::PreparedAsset, RandomState, Global>>,
    material_meshes: Query<'_, '_, (&Handle<M>, &Handle<Mesh>, &MeshUniform), ()>,
    views: Query<'_, '_, (&ExtractedView, &VisibleEntities, &mut RenderPhase<Opaque3d>, &mut RenderPhase<AlphaMask3d>, &mut RenderPhase<Transparent3d>), ()>
) where
    M: SpecializedMaterial