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pub fn prepare_core_views_system(
    commands: Commands<'_, '_>,
    texture_cache: ResMut<'_, TextureCache>,
    msaa: Res<'_, Msaa>,
    render_device: Res<'_, RenderDevice>,
    views_3d: Query<'_, '_, (Entity, &ExtractedView, Option<&ExtractedCamera>), (With<RenderPhase<Opaque3d>>, With<RenderPhase<AlphaMask3d>>, With<RenderPhase<Transparent3d>>)>
)