Function bevy::render::camera::camera_system
[−]pub fn camera_system<T>(
window_resized_events: EventReader<'_, '_, WindowResized>,
window_created_events: EventReader<'_, '_, WindowCreated>,
windows: Res<'_, Windows>,
queries: QuerySet<'_, '_, (QueryState<(Entity, &mut Camera, &mut T), ()>, QueryState<Entity, Added<Camera>>)>
) where
T: CameraProjection + Component,