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pub fn extract_lights(
    commands: Commands<'_, '_>,
    ambient_light: Res<'_, AmbientLight>,
    point_light_shadow_map: Res<'_, PointLightShadowMap>,
    directional_light_shadow_map: Res<'_, DirectionalLightShadowMap>,
    global_point_lights: Res<'_, VisiblePointLights>,
    point_lights: Query<'_, '_, (&PointLight, &mut CubemapVisibleEntities, &GlobalTransform), ()>,
    directional_lights: Query<'_, '_, (Entity, &DirectionalLight, &mut VisibleEntities, &GlobalTransform), ()>
)