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pub fn assign_lights_to_clusters(
    commands: Commands<'_, '_>,
    global_lights: ResMut<'_, VisiblePointLights>,
    views: Query<'_, '_, (Entity, &GlobalTransform, &Camera, &Frustum, &mut Clusters), ()>,
    lights: Query<'_, '_, (Entity, &GlobalTransform, &PointLight), ()>
)