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Struct bevy::ui::entity::UiCameraBundle[]

pub struct UiCameraBundle {
    pub camera: Camera,
    pub orthographic_projection: OrthographicProjection,
    pub transform: Transform,
    pub global_transform: GlobalTransform,
    pub visible_entities: VisibleEntities,
}
Expand description

The camera that is needed to see UI elements

Fields

camera: Camera

The camera component

orthographic_projection: OrthographicProjection

The orthographic projection settings

transform: Transform

The transform of the camera

global_transform: GlobalTransform

The global transform of the camera

visible_entities: VisibleEntities

Contains visible entities

Trait Implementations

SAFE: ComponentId is returned in field-definition-order. [from_components] and [get_components] use field-definition-order

Gets this Bundle’s component ids, in the order of this bundle’s Components

Calls func, which should return data for each component in the bundle, in the order of this bundle’s Components Read more

Calls func on each value, in the order of this bundle’s Components. This will std::mem::forget the bundle fields, so callers are responsible for dropping the fields if that is desirable. Read more

Formats the value using the given formatter. Read more

Returns the “default value” for a type. Read more

Auto Trait Implementations

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Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait. Read more

Performs the conversion.

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Performs the conversion.

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Performs the conversion.

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