Struct bevy::transform::prelude::ChildBuilder [−]
pub struct ChildBuilder<'w, 's, 'a> { /* fields omitted */ }
Implementations
impl<'w, 's, 'a> ChildBuilder<'w, 's, 'a>
impl<'w, 's, 'a> ChildBuilder<'w, 's, 'a>
pub fn spawn_bundle(
&mut self,
bundle: impl Bundle
) -> EntityCommands<'w, 's, '_>
pub fn spawn(&mut self) -> EntityCommands<'w, 's, '_>
pub fn parent_entity(&self) -> Entity
pub fn add_command<C>(&mut self, command: C) -> &mut ChildBuilder<'w, 's, 'a> where
C: 'static + Command,
Trait Implementations
impl<'w, 's, 'a> SpawnSceneAsChildCommands for ChildBuilder<'w, 's, 'a>
impl<'w, 's, 'a> SpawnSceneAsChildCommands for ChildBuilder<'w, 's, 'a>
pub fn spawn_scene(
&mut self,
scene_handle: Handle<Scene>
) -> &mut ChildBuilder<'w, 's, 'a>
Auto Trait Implementations
impl<'w, 's, 'a> RefUnwindSafe for ChildBuilder<'w, 's, 'a>
impl<'w, 's, 'a> Send for ChildBuilder<'w, 's, 'a>
impl<'w, 's, 'a> Sync for ChildBuilder<'w, 's, 'a>
impl<'w, 's, 'a> Unpin for ChildBuilder<'w, 's, 'a> where
's: 'a,
'w: 'a,
impl<'w, 's, 'a> !UnwindSafe for ChildBuilder<'w, 's, 'a>
Blanket Implementations
Mutably borrows from an owned value. Read more
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T: Any,
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T: Any,
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pub fn vzip(self) -> V
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