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Module bevy::sprite::prelude[]

Structs

A 2d material that renders 2d meshes with a texture tinted by a uniform color

A Bundle of components for drawing a single sprite from a sprite sheet (also referred to as a TextureAtlas)

An atlas containing multiple textures (like a spritesheet or a tilemap). Example usage animating sprite. Example usage loading sprite sheet.

A builder which is used to create a texture atlas from many individual sprites.

Type Definitions

A component bundle for entities with a Mesh2dHandle and a ColorMaterial.