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Function bevy::render::view::visibility::check_visibility[]

pub fn check_visibility(
    view_query: Query<'_, '_, (&mut VisibleEntities, &Frustum, Option<&RenderLayers>), With<Camera>>,
    visible_entity_query: QuerySet<'_, '_, (QueryState<&mut ComputedVisibility, ()>, QueryState<(Entity, &Visibility, &mut ComputedVisibility, Option<&RenderLayers>, Option<&Aabb>, Option<&GlobalTransform>), ()>)>
)