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Struct bevy::prelude::SpriteBundle[]

pub struct SpriteBundle {
    pub sprite: Sprite,
    pub transform: Transform,
    pub global_transform: GlobalTransform,
    pub texture: Handle<Image>,
    pub visibility: Visibility,
}

Fields

sprite: Spritetransform: Transformglobal_transform: GlobalTransformtexture: Handle<Image>visibility: Visibility

User indication of whether an entity is visible

Trait Implementations

SAFE: ComponentId is returned in field-definition-order. [from_components] and [get_components] use field-definition-order

Gets this Bundle’s component ids, in the order of this bundle’s Components

Calls func, which should return data for each component in the bundle, in the order of this bundle’s Components Read more

Calls func on each value, in the order of this bundle’s Components. This will std::mem::forget the bundle fields, so callers are responsible for dropping the fields if that is desirable. Read more

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Returns the “default value” for a type. Read more

Auto Trait Implementations

Blanket Implementations

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Performs the conversion.

Creates Self using data from the given World

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🔬 This is a nightly-only experimental API. (toowned_clone_into)

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