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Function bevy::pbr::queue_shadows[]

pub fn queue_shadows(
    shadow_draw_functions: Res<'_, DrawFunctions<Shadow>>,
    shadow_pipeline: Res<'_, ShadowPipeline>,
    casting_meshes: Query<'_, '_, &Handle<Mesh>, Without<NotShadowCaster>>,
    render_meshes: Res<'_, HashMap<Handle<Mesh>, <Mesh as RenderAsset>::PreparedAsset, RandomState>>,
    pipelines: ResMut<'_, SpecializedPipelines<ShadowPipeline>>,
    pipeline_cache: ResMut<'_, RenderPipelineCache>,
    view_lights: Query<'_, '_, &ViewLightEntities, ()>,
    view_light_shadow_phases: Query<'_, '_, (&LightEntity, &mut RenderPhase<Shadow>), ()>,
    point_light_entities: Query<'_, '_, &CubemapVisibleEntities, With<ExtractedPointLight>>,
    directional_light_entities: Query<'_, '_, &VisibleEntities, With<ExtractedDirectionalLight>>
)