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Function bevy::pbr::check_light_mesh_visibility[]

pub fn check_light_mesh_visibility(
    visible_point_lights: Query<'_, '_, &VisiblePointLights, Without<DirectionalLight>>,
    point_lights: Query<'_, '_, (&PointLight, &GlobalTransform, &CubemapFrusta, &mut CubemapVisibleEntities, Option<&RenderLayers>), ()>,
    directional_lights: Query<'_, '_, (&DirectionalLight, &Frustum, &mut VisibleEntities, Option<&RenderLayers>), ()>,
    visible_entity_query: Query<'_, '_, (Entity, &Visibility, &mut ComputedVisibility, Option<&RenderLayers>, Option<&Aabb>, Option<&GlobalTransform>), Without<NotShadowCaster>>
)