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Struct bevy::input::gamepad::GamepadSettings[]

pub struct GamepadSettings {
    pub default_button_settings: ButtonSettings,
    pub default_axis_settings: AxisSettings,
    pub default_button_axis_settings: ButtonAxisSettings,
    pub button_settings: HashMap<GamepadButton, ButtonSettings, RandomState>,
    pub axis_settings: HashMap<GamepadAxis, AxisSettings, RandomState>,
    pub button_axis_settings: HashMap<GamepadButton, ButtonAxisSettings, RandomState>,
}

Fields

default_button_settings: ButtonSettingsdefault_axis_settings: AxisSettingsdefault_button_axis_settings: ButtonAxisSettingsbutton_settings: HashMap<GamepadButton, ButtonSettings, RandomState>axis_settings: HashMap<GamepadAxis, AxisSettings, RandomState>button_axis_settings: HashMap<GamepadButton, ButtonAxisSettings, RandomState>

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