Function bevy::ui::widget::draw_text_system [−]
pub fn draw_text_system(
context: DrawContext<'_>,
msaa: Res<'_, Msaa>,
windows: Res<'_, Windows>,
meshes: Res<'_, Assets<Mesh>>,
render_resource_bindings: ResMut<'_, RenderResourceBindings>,
text_pipeline: Res<'_, TextPipeline<Entity>>,
query: Query<'_, (Entity, &mut Draw, &Visible, &Text, &Node, &GlobalTransform), Without<OutsideFrustum>>
)