Function bevy::ui::widget::draw_text_system[]

pub fn draw_text_system(
    context: DrawContext<'_>,
    msaa: Res<'_, Msaa>,
    windows: Res<'_, Windows>,
    meshes: Res<'_, Assets<Mesh>>,
    render_resource_bindings: ResMut<'_, RenderResourceBindings>,
    text_pipeline: Res<'_, TextPipeline<Entity>>,
    query: Query<'_, (Entity, &mut Draw, &Visible, &Text, &Node, &GlobalTransform), Without<OutsideFrustum>>
)