Function bevy::ui::ui_focus_system[]

pub fn ui_focus_system(
    state: Local<'_, State>,
    windows: Res<'_, Windows>,
    mouse_button_input: Res<'_, Input<MouseButton>>,
    touches_input: Res<'_, Touches>,
    node_query: Query<'_, (Entity, &Node, &GlobalTransform, Option<&mut Interaction>, Option<&FocusPolicy>), ()>
)