Function bevy::input::gamepad::gamepad_event_system [−]
pub fn gamepad_event_system(
button_input: ResMut<'_, Input<GamepadButton>>,
axis: ResMut<'_, Axis<GamepadAxis>>,
button_axis: ResMut<'_, Axis<GamepadButton>>,
raw_events: EventReader<'_, GamepadEventRaw>,
events: EventWriter<'_, GamepadEvent>,
settings: Res<'_, GamepadSettings>
)