[−]Function bevy::render::camera::camera_system
pub fn camera_system<T>(
state: Local<'_, CameraSystemState>,
window_resized_events: Res<'_, Events<WindowResized>>,
window_created_events: Res<'_, Events<WindowCreated>>,
windows: Res<'_, Windows>,
queries: QuerySet<(Query<'_, (Entity, &mut Camera, &mut T), ()>, Query<'_, Entity, Added<Camera>>)>
) where
T: CameraProjection + Component,