[]Function bevy::render::camera::camera_system

pub fn camera_system<T>(
    state: Local<'_, CameraSystemState>,
    window_resized_events: Res<'_, Events<WindowResized>>,
    window_created_events: Res<'_, Events<WindowCreated>>,
    windows: Res<'_, Windows>,
    queries: QuerySet<(Query<'_, (Entity, &mut Camera, &mut T), ()>, Query<'_, Entity, Added<Camera>>)>
) where
    T: CameraProjection + Component