[][src]Trait bevy::render::pass::RenderPass

pub trait RenderPass {
    fn get_render_context(&self) -> &dyn RenderContext;
fn set_index_buffer(&mut self, buffer: BufferId, offset: u64);
fn set_vertex_buffer(
        &mut self,
        start_slot: u32,
        buffer: BufferId,
        offset: u64
    );
fn set_pipeline(&mut self, pipeline_handle: &Handle<PipelineDescriptor>);
fn set_viewport(
        &mut self,
        x: f32,
        y: f32,
        w: f32,
        h: f32,
        min_depth: f32,
        max_depth: f32
    );
fn set_stencil_reference(&mut self, reference: u32);
fn draw(&mut self, vertices: Range<u32>, instances: Range<u32>);
fn draw_indexed(
        &mut self,
        indices: Range<u32>,
        base_vertex: i32,
        instances: Range<u32>
    );
fn set_bind_group(
        &mut self,
        index: u32,
        bind_group_descriptor_id: BindGroupDescriptorId,
        bind_group: BindGroupId,
        dynamic_uniform_indices: Option<&[u32]>
    ); }

Required methods

fn get_render_context(&self) -> &dyn RenderContext

fn set_index_buffer(&mut self, buffer: BufferId, offset: u64)

fn set_vertex_buffer(&mut self, start_slot: u32, buffer: BufferId, offset: u64)

fn set_pipeline(&mut self, pipeline_handle: &Handle<PipelineDescriptor>)

fn set_viewport(
    &mut self,
    x: f32,
    y: f32,
    w: f32,
    h: f32,
    min_depth: f32,
    max_depth: f32
)

fn set_stencil_reference(&mut self, reference: u32)

fn draw(&mut self, vertices: Range<u32>, instances: Range<u32>)

fn draw_indexed(
    &mut self,
    indices: Range<u32>,
    base_vertex: i32,
    instances: Range<u32>
)

fn set_bind_group(
    &mut self,
    index: u32,
    bind_group_descriptor_id: BindGroupDescriptorId,
    bind_group: BindGroupId,
    dynamic_uniform_indices: Option<&[u32]>
)

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Implementors

impl<'a> RenderPass for WgpuRenderPass<'a>[src]

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