1use bevy::{app::MainScheduleOrder, ecs::schedule::*, prelude::*};
2
3#[derive(Debug, Hash, PartialEq, Eq, Clone, ScheduleLabel)]
10struct DebugSchedule;
11
12#[derive(Default)]
14pub struct SteppingPlugin {
15 schedule_labels: Vec<InternedScheduleLabel>,
16 top: Val,
17 left: Val,
18}
19
20impl SteppingPlugin {
21 pub fn add_schedule(mut self, label: impl ScheduleLabel) -> SteppingPlugin {
23 self.schedule_labels.push(label.intern());
24 self
25 }
26
27 pub fn at(self, left: Val, top: Val) -> SteppingPlugin {
29 SteppingPlugin { top, left, ..self }
30 }
31}
32
33impl Plugin for SteppingPlugin {
34 fn build(&self, app: &mut App) {
35 app.add_systems(Startup, build_stepping_hint);
36 if cfg!(not(feature = "bevy_debug_stepping")) {
37 return;
38 }
39
40 app.init_schedule(DebugSchedule);
44 let mut order = app.world_mut().resource_mut::<MainScheduleOrder>();
45 order.insert_after(Update, DebugSchedule);
46
47 let mut stepping = Stepping::new();
49 for label in &self.schedule_labels {
50 stepping.add_schedule(*label);
51 }
52 app.insert_resource(stepping);
53
54 app.insert_resource(State {
56 ui_top: self.top,
57 ui_left: self.left,
58 systems: Vec::new(),
59 })
60 .add_systems(
61 DebugSchedule,
62 (
63 build_ui.run_if(not(initialized)),
64 handle_input,
65 update_ui.run_if(initialized),
66 )
67 .chain(),
68 );
69 }
70}
71
72#[derive(Resource, Debug)]
74struct State {
75 systems: Vec<(InternedScheduleLabel, NodeId, usize)>,
77
78 ui_top: Val,
80 ui_left: Val,
81}
82
83fn initialized(state: Res<State>) -> bool {
85 !state.systems.is_empty()
86}
87
88const FONT_COLOR: Color = Color::srgb(0.2, 0.2, 0.2);
89const FONT_BOLD: &str = "fonts/FiraSans-Bold.ttf";
90
91#[derive(Component)]
92struct SteppingUi;
93
94fn build_ui(
100 mut commands: Commands,
101 asset_server: Res<AssetServer>,
102 schedules: Res<Schedules>,
103 mut stepping: ResMut<Stepping>,
104 mut state: ResMut<State>,
105) {
106 let mut text_spans = Vec::new();
107 let mut always_run: Vec<(
108 bevy_ecs::intern::Interned<dyn ScheduleLabel + 'static>,
109 NodeId,
110 )> = Vec::new();
111
112 let Ok(schedule_order) = stepping.schedules() else {
113 return;
114 };
115
116 for label in schedule_order {
119 let schedule = schedules.get(*label).unwrap();
120 text_spans.push((
121 TextSpan(format!("{label:?}\n")),
122 TextFont {
123 font: asset_server.load(FONT_BOLD),
124 ..default()
125 },
126 TextColor(FONT_COLOR),
127 ));
128
129 let Ok(systems) = schedule.systems() else {
132 return;
133 };
134
135 for (key, system) in systems {
136 #[cfg(feature = "debug")]
138 if system.name().as_string().starts_with("bevy") {
139 always_run.push((*label, NodeId::System(key)));
140 continue;
141 }
142
143 state
147 .systems
148 .push((*label, NodeId::System(key), text_spans.len() + 1));
149
150 text_spans.push((
152 TextSpan::new(" "),
153 TextFont::default(),
154 TextColor(FONT_COLOR),
155 ));
156
157 text_spans.push((
159 TextSpan(format!("{}\n", system.name())),
160 TextFont::default(),
161 TextColor(FONT_COLOR),
162 ));
163 }
164 }
165
166 for (label, node) in always_run.drain(..) {
167 stepping.always_run_node(label, node);
168 }
169
170 commands.spawn((
171 Text::default(),
172 SteppingUi,
173 Node {
174 position_type: PositionType::Absolute,
175 top: state.ui_top,
176 left: state.ui_left,
177 padding: UiRect::all(px(10)),
178 ..default()
179 },
180 BackgroundColor(Color::srgba(1.0, 1.0, 1.0, 0.33)),
181 Visibility::Hidden,
182 Children::spawn(text_spans),
183 ));
184}
185
186fn build_stepping_hint(mut commands: Commands) {
187 let hint_text = if cfg!(feature = "bevy_debug_stepping") {
188 "Press ` to toggle stepping mode (S: step system, Space: step frame)"
189 } else {
190 "Bevy was compiled without stepping support. Run with `--features=bevy_debug_stepping` to enable stepping."
191 };
192 info!("{}", hint_text);
193 commands.spawn((
195 Text::new(hint_text),
196 TextFont {
197 font_size: 15.0,
198 ..default()
199 },
200 TextColor(FONT_COLOR),
201 Node {
202 position_type: PositionType::Absolute,
203 bottom: px(5),
204 left: px(5),
205 ..default()
206 },
207 ));
208}
209
210fn handle_input(keyboard_input: Res<ButtonInput<KeyCode>>, mut stepping: ResMut<Stepping>) {
211 if keyboard_input.just_pressed(KeyCode::Slash) {
212 info!("{:#?}", stepping);
213 }
214 if keyboard_input.just_pressed(KeyCode::Backquote) {
216 if stepping.is_enabled() {
217 stepping.disable();
218 debug!("disabled stepping");
219 } else {
220 stepping.enable();
221 debug!("enabled stepping");
222 }
223 }
224
225 if !stepping.is_enabled() {
226 return;
227 }
228
229 if keyboard_input.just_pressed(KeyCode::Space) {
231 debug!("continue");
232 stepping.continue_frame();
233 } else if keyboard_input.just_pressed(KeyCode::KeyS) {
234 debug!("stepping frame");
235 stepping.step_frame();
236 }
237}
238
239fn update_ui(
240 mut commands: Commands,
241 state: Res<State>,
242 stepping: Res<Stepping>,
243 ui: Single<(Entity, &Visibility), With<SteppingUi>>,
244 mut writer: TextUiWriter,
245) {
246 let (ui, vis) = *ui;
248 match (vis, stepping.is_enabled()) {
249 (Visibility::Hidden, true) => {
250 commands.entity(ui).insert(Visibility::Inherited);
251 }
252 (Visibility::Hidden, false) | (_, true) => (),
253 (_, false) => {
254 commands.entity(ui).insert(Visibility::Hidden);
255 }
256 }
257
258 if !stepping.is_enabled() {
260 return;
261 }
262
263 let Some((cursor_schedule, cursor_system)) = stepping.cursor() else {
265 return;
266 };
267
268 for (schedule, system, text_index) in &state.systems {
269 let mark = if &cursor_schedule == schedule && *system == cursor_system {
270 "-> "
271 } else {
272 " "
273 };
274 *writer.text(ui, *text_index) = mark.to_string();
275 }
276}