pub struct ClearColor(pub Color);Expand description
A Resource that stores the default color that cameras use to clear the screen between frames.
This color appears as the “background” color for simple apps, when there are portions of the screen with nothing rendered.
Individual cameras may use Camera.clear_color to specify a different
clear color or opt out of clearing their viewport.
Tuple Fields§
§0: ColorMethods from Deref<Target = Color>§
pub const WHITE: Color
pub const BLACK: Color
pub const NONE: Color
Sourcepub fn to_linear(&self) -> LinearRgba
pub fn to_linear(&self) -> LinearRgba
Return the color as a linear RGBA color.
Examples found in repository?
examples/ui/ui_material.rs (line 101)
90fn animate(
91 mut materials: ResMut<Assets<CustomUiMaterial>>,
92 q: Query<&MaterialNode<CustomUiMaterial>>,
93 time: Res<Time>,
94) {
95 let duration = 2.0;
96 for handle in &q {
97 if let Some(material) = materials.get_mut(handle) {
98 // rainbow color effect
99 let new_color = Color::hsl((time.elapsed_secs() * 60.0) % 360.0, 1., 0.5);
100 let border_color = Color::hsl((time.elapsed_secs() * 60.0) % 360.0, 0.75, 0.75);
101 material.color = new_color.to_linear().to_vec4();
102 material.slider.x =
103 ((time.elapsed_secs() % (duration * 2.0)) - duration).abs() / duration;
104 material.border_color = border_color.to_linear().to_vec4();
105 }
106 }
107}More examples
examples/3d/light_textures.rs (line 262)
228fn spawn_light_textures(
229 commands: &mut Commands,
230 asset_server: &AssetServer,
231 meshes: &mut Assets<Mesh>,
232 materials: &mut Assets<StandardMaterial>,
233) {
234 commands.spawn((
235 SpotLight {
236 color: Color::srgb(1.0, 1.0, 0.8),
237 intensity: 10e6,
238 outer_angle: 0.25,
239 inner_angle: 0.25,
240 shadows_enabled: true,
241 ..default()
242 },
243 Transform::from_translation(Vec3::new(6.0, 1.0, 2.0)).looking_at(Vec3::ZERO, Vec3::Y),
244 SpotLightTexture {
245 image: asset_server.load("lightmaps/torch_spotlight_texture.png"),
246 },
247 Visibility::Inherited,
248 Selection::SpotLight,
249 ));
250
251 commands.spawn((
252 Visibility::Hidden,
253 Transform::from_translation(Vec3::new(0.0, 1.8, 0.01)).with_scale(Vec3::splat(0.1)),
254 Selection::PointLight,
255 children![
256 SceneRoot(
257 asset_server.load(GltfAssetLabel::Scene(0).from_asset("models/Faces/faces.glb")),
258 ),
259 (
260 Mesh3d(meshes.add(Sphere::new(1.0))),
261 MeshMaterial3d(materials.add(StandardMaterial {
262 emissive: Color::srgb(0.0, 0.0, 300.0).to_linear(),
263 ..default()
264 })),
265 ),
266 (
267 PointLight {
268 color: Color::srgb(0.0, 0.0, 1.0),
269 intensity: 1e6,
270 shadows_enabled: true,
271 ..default()
272 },
273 PointLightTexture {
274 image: asset_server.load("lightmaps/faces_pointlight_texture_blurred.png"),
275 cubemap_layout: CubemapLayout::CrossVertical,
276 },
277 )
278 ],
279 ));
280}Sourcepub fn to_srgba(&self) -> Srgba
pub fn to_srgba(&self) -> Srgba
Return the color as an SRGBA color.
Examples found in repository?
examples/2d/wireframe_2d.rs (line 122)
104fn update_colors(
105 keyboard_input: Res<ButtonInput<KeyCode>>,
106 mut config: ResMut<Wireframe2dConfig>,
107 mut wireframe_colors: Query<&mut Wireframe2dColor>,
108 mut text: Single<&mut Text>,
109) {
110 text.0 = format!(
111 "Controls
112---------------
113Z - Toggle global
114X - Change global color
115C - Change color of the circle wireframe
116
117Wireframe2dConfig
118-------------
119Global: {}
120Color: {:?}",
121 config.global,
122 config.default_color.to_srgba(),
123 );
124
125 // Toggle showing a wireframe on all meshes
126 if keyboard_input.just_pressed(KeyCode::KeyZ) {
127 config.global = !config.global;
128 }
129
130 // Toggle the global wireframe color
131 if keyboard_input.just_pressed(KeyCode::KeyX) {
132 config.default_color = if config.default_color == WHITE.into() {
133 RED.into()
134 } else {
135 WHITE.into()
136 };
137 }
138
139 // Toggle the color of a wireframe using `Wireframe2dColor` and not the global color
140 if keyboard_input.just_pressed(KeyCode::KeyC) {
141 for mut color in &mut wireframe_colors {
142 color.color = if color.color == GREEN.into() {
143 RED.into()
144 } else {
145 GREEN.into()
146 };
147 }
148 }
149}Trait Implementations§
Source§impl Clone for ClearColor
impl Clone for ClearColor
Source§fn clone(&self) -> ClearColor
fn clone(&self) -> ClearColor
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for ClearColor
impl Debug for ClearColor
Source§impl Default for ClearColor
Match the dark gray bevy website code block color by default.
impl Default for ClearColor
Match the dark gray bevy website code block color by default.
Source§fn default() -> ClearColor
fn default() -> ClearColor
Returns the “default value” for a type. Read more
Source§impl Deref for ClearColor
impl Deref for ClearColor
Source§impl DerefMut for ClearColor
impl DerefMut for ClearColor
Source§impl ExtractResource for ClearColor
impl ExtractResource for ClearColor
type Source = ClearColor
Source§fn extract_resource(
source: &<ClearColor as ExtractResource>::Source,
) -> ClearColor
fn extract_resource( source: &<ClearColor as ExtractResource>::Source, ) -> ClearColor
Defines how the resource is transferred into the “render world”.
Source§impl FromArg for ClearColor
impl FromArg for ClearColor
Source§impl FromReflect for ClearColor
impl FromReflect for ClearColor
Source§fn from_reflect(reflect: &(dyn PartialReflect + 'static)) -> Option<ClearColor>
fn from_reflect(reflect: &(dyn PartialReflect + 'static)) -> Option<ClearColor>
Constructs a concrete instance of
Self from a reflected value.Source§fn take_from_reflect(
reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Attempts to downcast the given value to
Self using,
constructing the value using from_reflect if that fails. Read moreSource§impl GetOwnership for ClearColor
impl GetOwnership for ClearColor
Source§impl GetTypeRegistration for ClearColor
impl GetTypeRegistration for ClearColor
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
Returns the default
TypeRegistration for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Registers other types needed by this type. Read more
Source§impl IntoReturn for ClearColor
impl IntoReturn for ClearColor
Source§fn into_return<'into_return>(self) -> Return<'into_return>where
ClearColor: 'into_return,
fn into_return<'into_return>(self) -> Return<'into_return>where
ClearColor: 'into_return,
Source§impl PartialReflect for ClearColor
impl PartialReflect for ClearColor
Source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
Source§fn try_apply(
&mut self,
value: &(dyn PartialReflect + 'static),
) -> Result<(), ApplyError>
fn try_apply( &mut self, value: &(dyn PartialReflect + 'static), ) -> Result<(), ApplyError>
Source§fn reflect_kind(&self) -> ReflectKind
fn reflect_kind(&self) -> ReflectKind
Returns a zero-sized enumeration of “kinds” of type. Read more
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fn reflect_ref(&self) -> ReflectRef<'_>
Returns an immutable enumeration of “kinds” of type. Read more
Source§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
Returns a mutable enumeration of “kinds” of type. Read more
Source§fn reflect_owned(self: Box<ClearColor>) -> ReflectOwned
fn reflect_owned(self: Box<ClearColor>) -> ReflectOwned
Returns an owned enumeration of “kinds” of type. Read more
Source§fn try_into_reflect(
self: Box<ClearColor>,
) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
fn try_into_reflect( self: Box<ClearColor>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
Attempts to cast this type to a boxed, fully-reflected value.
Source§fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>
fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>
Attempts to cast this type to a fully-reflected value.
Source§fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>
fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>
Attempts to cast this type to a mutable, fully-reflected value.
Source§fn into_partial_reflect(self: Box<ClearColor>) -> Box<dyn PartialReflect>
fn into_partial_reflect(self: Box<ClearColor>) -> Box<dyn PartialReflect>
Casts this type to a boxed, reflected value. Read more
Source§fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)
fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)
Casts this type to a reflected value. Read more
Source§fn as_partial_reflect_mut(&mut self) -> &mut (dyn PartialReflect + 'static)
fn as_partial_reflect_mut(&mut self) -> &mut (dyn PartialReflect + 'static)
Casts this type to a mutable, reflected value. Read more
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&self,
value: &(dyn PartialReflect + 'static),
) -> Option<bool>
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Returns a “partial equality” comparison result. Read more
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Debug formatter for the value. Read more
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fn reflect_clone(&self) -> Result<Box<dyn Reflect>, ReflectCloneError>
Attempts to clone
Self using reflection. Read moreSource§fn apply(&mut self, value: &(dyn PartialReflect + 'static))
fn apply(&mut self, value: &(dyn PartialReflect + 'static))
Applies a reflected value to this value. Read more
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fn to_dynamic(&self) -> Box<dyn PartialReflect>
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Returns a hash of the value (which includes the type). Read more
Source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
Indicates whether or not this type is a dynamic type. Read more
Source§impl Reflect for ClearColor
impl Reflect for ClearColor
Source§fn into_any(self: Box<ClearColor>) -> Box<dyn Any>
fn into_any(self: Box<ClearColor>) -> Box<dyn Any>
Returns the value as a
Box<dyn Any>. Read moreSource§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Returns the value as a
&mut dyn Any. Read moreSource§fn into_reflect(self: Box<ClearColor>) -> Box<dyn Reflect>
fn into_reflect(self: Box<ClearColor>) -> Box<dyn Reflect>
Casts this type to a boxed, fully-reflected value.
Source§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
Casts this type to a fully-reflected value.
Source§fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
Casts this type to a mutable, fully-reflected value.
Source§impl TupleStruct for ClearColor
impl TupleStruct for ClearColor
Source§fn field(&self, index: usize) -> Option<&(dyn PartialReflect + 'static)>
fn field(&self, index: usize) -> Option<&(dyn PartialReflect + 'static)>
Returns a reference to the value of the field with index
index as a
&dyn Reflect.Source§fn field_mut(
&mut self,
index: usize,
) -> Option<&mut (dyn PartialReflect + 'static)>
fn field_mut( &mut self, index: usize, ) -> Option<&mut (dyn PartialReflect + 'static)>
Returns a mutable reference to the value of the field with index
index
as a &mut dyn Reflect.Source§fn iter_fields(&self) -> TupleStructFieldIter<'_> ⓘ
fn iter_fields(&self) -> TupleStructFieldIter<'_> ⓘ
Returns an iterator over the values of the tuple struct’s fields.
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Creates a new
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fn get_represented_tuple_struct_info(&self) -> Option<&'static TupleStructInfo>
Will return
None if TypeInfo is not available.Source§impl TypePath for ClearColor
impl TypePath for ClearColor
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
Returns the fully qualified path of the underlying type. Read more
Source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
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fn type_ident() -> Option<&'static str>
Source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
Source§impl Typed for ClearColor
impl Typed for ClearColor
impl Resource for ClearColor
Auto Trait Implementations§
impl Freeze for ClearColor
impl RefUnwindSafe for ClearColor
impl Send for ClearColor
impl Sync for ClearColor
impl Unpin for ClearColor
impl UnwindSafe for ClearColor
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Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
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