pub trait Plugin:
Downcast
+ Any
+ Send
+ Sync {
// Required method
fn build(&self, app: &mut App);
// Provided methods
fn ready(&self, _app: &App) -> bool { ... }
fn finish(&self, _app: &mut App) { ... }
fn cleanup(&self, _app: &mut App) { ... }
fn name(&self) -> &str { ... }
fn is_unique(&self) -> bool { ... }
}
Expand description
A collection of Bevy app logic and configuration.
Plugins configure an App
. When an App
registers a plugin,
the plugin’s Plugin::build
function is run. By default, a plugin
can only be added once to an App
.
If the plugin may need to be added twice or more, the function is_unique()
should be overridden to return false
. Plugins are considered duplicate if they have the same
name()
. The default name()
implementation returns the type name, which means
generic plugins with different type parameters will not be considered duplicates.
§Lifecycle of a plugin
When adding a plugin to an App
:
- the app calls
Plugin::build
immediately, and register the plugin - once the app started, it will wait for all registered
Plugin::ready
to returntrue
- it will then call all registered
Plugin::finish
- and call all registered
Plugin::cleanup
§Defining a plugin.
Most plugins are simply functions that add configuration to an App
.
App::new().add_plugins(my_plugin).run();
// This function implements `Plugin`, along with every other `fn(&mut App)`.
pub fn my_plugin(app: &mut App) {
app.add_systems(Update, hello_world);
}
For more advanced use cases, the Plugin
trait can be implemented manually for a type.
pub struct AccessibilityPlugin {
pub flicker_damping: bool,
// ...
}
impl Plugin for AccessibilityPlugin {
fn build(&self, app: &mut App) {
if self.flicker_damping {
app.add_systems(PostUpdate, damp_flickering);
}
}
}
Required Methods§
Provided Methods§
sourcefn ready(&self, _app: &App) -> bool
fn ready(&self, _app: &App) -> bool
Has the plugin finished its setup? This can be useful for plugins that need something
asynchronous to happen before they can finish their setup, like the initialization of a renderer.
Once the plugin is ready, finish
should be called.
sourcefn finish(&self, _app: &mut App)
fn finish(&self, _app: &mut App)
Finish adding this plugin to the App
, once all plugins registered are ready. This can
be useful for plugins that depends on another plugin asynchronous setup, like the renderer.
sourcefn cleanup(&self, _app: &mut App)
fn cleanup(&self, _app: &mut App)
Runs after all plugins are built and finished, but before the app schedule is executed. This can be useful if you have some resource that other plugins need during their build step, but after build you want to remove it and send it to another thread.
Implementations§
source§impl dyn Plugin
impl dyn Plugin
sourcepub fn is<__T>(&self) -> boolwhere
__T: Plugin,
pub fn is<__T>(&self) -> boolwhere
__T: Plugin,
Returns true if the trait object wraps an object of type __T
.
sourcepub fn downcast<__T>(self: Box<dyn Plugin>) -> Result<Box<__T>, Box<dyn Plugin>>where
__T: Plugin,
pub fn downcast<__T>(self: Box<dyn Plugin>) -> Result<Box<__T>, Box<dyn Plugin>>where
__T: Plugin,
Returns a boxed object from a boxed trait object if the underlying object is of type
__T
. Returns the original boxed trait if it isn’t.
sourcepub fn downcast_rc<__T>(self: Rc<dyn Plugin>) -> Result<Rc<__T>, Rc<dyn Plugin>>where
__T: Plugin,
pub fn downcast_rc<__T>(self: Rc<dyn Plugin>) -> Result<Rc<__T>, Rc<dyn Plugin>>where
__T: Plugin,
Returns an Rc
-ed object from an Rc
-ed trait object if the underlying object is of
type __T
. Returns the original Rc
-ed trait if it isn’t.
sourcepub fn downcast_ref<__T>(&self) -> Option<&__T>where
__T: Plugin,
pub fn downcast_ref<__T>(&self) -> Option<&__T>where
__T: Plugin,
Returns a reference to the object within the trait object if it is of type __T
, or
None
if it isn’t.
sourcepub fn downcast_mut<__T>(&mut self) -> Option<&mut __T>where
__T: Plugin,
pub fn downcast_mut<__T>(&mut self) -> Option<&mut __T>where
__T: Plugin,
Returns a mutable reference to the object within the trait object if it is of type
__T
, or None
if it isn’t.
Implementors§
impl Plugin for AccessibilityPlugin
impl Plugin for AnimationPlugin
impl Plugin for AssetPlugin
impl Plugin for AudioPlugin
impl Plugin for FrameCountPlugin
impl Plugin for TaskPoolPlugin
impl Plugin for TypeRegistrationPlugin
impl Plugin for AutoExposurePlugin
impl Plugin for BlitPlugin
impl Plugin for BloomPlugin
impl Plugin for CASPlugin
impl Plugin for Core2dPlugin
impl Plugin for Core3dPlugin
impl Plugin for CopyDeferredLightingIdPlugin
impl Plugin for DepthOfFieldPlugin
impl Plugin for TemporalAntiAliasPlugin
impl Plugin for FxaaPlugin
impl Plugin for MotionBlurPlugin
impl Plugin for MsaaWritebackPlugin
impl Plugin for SmaaPlugin
impl Plugin for CorePipelinePlugin
impl Plugin for TonemappingPlugin
impl Plugin for UpscalingPlugin
impl Plugin for CiTestingPlugin
impl Plugin for FpsOverlayPlugin
impl Plugin for DevToolsPlugin
impl Plugin for DebugUiPlugin
impl Plugin for DiagnosticsPlugin
impl Plugin for EntityCountDiagnosticsPlugin
impl Plugin for FrameTimeDiagnosticsPlugin
impl Plugin for LogDiagnosticsPlugin
impl Plugin for SystemInformationDiagnosticsPlugin
impl Plugin for GilrsPlugin
impl Plugin for AabbGizmoPlugin
impl Plugin for LightGizmoPlugin
impl Plugin for GizmoPlugin
impl Plugin for GltfPlugin
impl Plugin for HierarchyPlugin
bevy_app
only.impl Plugin for InputPlugin
impl Plugin for LogPlugin
impl Plugin for DeferredPbrLightingPlugin
impl Plugin for MeshletPlugin
impl Plugin for FogPlugin
impl Plugin for GpuMeshPreprocessPlugin
impl Plugin for LightProbePlugin
impl Plugin for LightmapPlugin
impl Plugin for MeshRenderPlugin
impl Plugin for PbrPlugin
impl Plugin for ScreenSpaceAmbientOcclusionPlugin
impl Plugin for ScreenSpaceReflectionsPlugin
impl Plugin for VolumetricFogPlugin
impl Plugin for WireframePlugin
impl Plugin for BatchingPlugin
impl Plugin for CameraPlugin
impl Plugin for RenderDiagnosticsPlugin
impl Plugin for GlobalsPlugin
impl Plugin for MorphPlugin
impl Plugin for MeshPlugin
impl Plugin for PipelinedRenderingPlugin
impl Plugin for ImagePlugin
impl Plugin for RenderPlugin
impl Plugin for ViewPlugin
impl Plugin for VisibilityPlugin
impl Plugin for VisibilityRangePlugin
impl Plugin for WindowRenderPlugin
impl Plugin for ScreenshotPlugin
impl Plugin for ScenePlugin
serialize
only.impl Plugin for ColorMaterialPlugin
impl Plugin for Mesh2dRenderPlugin
impl Plugin for SpritePlugin
impl Plugin for Wireframe2dPlugin
impl Plugin for StatesPlugin
impl Plugin for TextPlugin
impl Plugin for TimePlugin
impl Plugin for TransformPlugin
impl Plugin for UiPlugin
impl Plugin for UiTextureSlicerPlugin
impl Plugin for WindowPlugin
impl Plugin for AccessKitPlugin
impl Plugin for MainSchedulePlugin
impl Plugin for PanicHandlerPlugin
impl Plugin for ScheduleRunnerPlugin
impl<A, AFTER> Plugin for RenderAssetPlugin<A, AFTER>where
A: RenderAsset,
AFTER: RenderAssetDependency + 'static,
impl<BPI, GFBD> Plugin for BinnedRenderPhasePlugin<BPI, GFBD>
impl<C> Plugin for ExtractComponentPlugin<C>where
C: ExtractComponent,
impl<C> Plugin for UniformComponentPlugin<C>
impl<C> Plugin for GpuComponentArrayBufferPlugin<C>where
C: Component + GpuArrayBufferable,
impl<EI> Plugin for ExtractInstancesPlugin<EI>where
EI: ExtractInstance,
impl<M> Plugin for MaterialPlugin<M>
impl<M> Plugin for PrepassPipelinePlugin<M>
impl<M> Plugin for PrepassPlugin<M>
impl<M> Plugin for Material2dPlugin<M>
impl<M> Plugin for UiMaterialPlugin<M>
impl<R> Plugin for ExtractResourcePlugin<R>where
R: ExtractResource,
impl<SPI, GFBD> Plugin for SortedRenderPhasePlugin<SPI, GFBD>where
SPI: SortedPhaseItem + CachedRenderPipelinePhaseItem,
GFBD: GetFullBatchData + Sync + Send + 'static,
impl<T> Plugin for ValidParentCheckPlugin<T>where
T: Component,
bevy_app
only.