Struct bevy::prelude::SpatialListener
pub struct SpatialListener {
pub left_ear_offset: Vec3,
pub right_ear_offset: Vec3,
}
Expand description
Settings for the listener for spatial audio sources.
This must be accompanied by Transform
and GlobalTransform
.
Only one entity with a SpatialListener
should be present at any given time.
Fields§
§left_ear_offset: Vec3
Left ear position relative to the GlobalTransform
.
right_ear_offset: Vec3
Right ear position relative to the GlobalTransform
.
Implementations§
§impl SpatialListener
impl SpatialListener
pub fn new(gap: f32) -> SpatialListener
pub fn new(gap: f32) -> SpatialListener
Creates a new SpatialListener
component.
gap
is the distance between the left and right “ears” of the listener. Ears are
positioned on the x axis.
Trait Implementations§
§impl Clone for SpatialListener
impl Clone for SpatialListener
§fn clone(&self) -> SpatialListener
fn clone(&self) -> SpatialListener
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Component for SpatialListenerwhere
SpatialListener: Send + Sync + 'static,
impl Component for SpatialListenerwhere SpatialListener: Send + Sync + 'static,
§type Storage = TableStorage
type Storage = TableStorage
A marker type indicating the storage type used for this component.
This must be either
TableStorage
or SparseStorage
.§impl Debug for SpatialListener
impl Debug for SpatialListener
§impl Default for SpatialListener
impl Default for SpatialListener
§fn default() -> SpatialListener
fn default() -> SpatialListener
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl RefUnwindSafe for SpatialListener
impl Send for SpatialListener
impl Sync for SpatialListener
impl Unpin for SpatialListener
impl UnwindSafe for SpatialListener
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
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impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere C: Component,
fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId) )
unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> Cwhere F: for<'a> FnMut(&'a mut T) -> OwningPtr<'a>,
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
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Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
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where ConcreteType
implements Trait
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
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fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
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. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<C> DynamicBundle for Cwhere
C: Component,
impl<C> DynamicBundle for Cwhere C: Component,
fn get_components(self, func: &mut impl FnMut(StorageType, OwningPtr<'_>))
§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World
.