pub struct MaterialNodeBundle<M>where
    M: UiMaterial,{
    pub node: Node,
    pub style: Style,
    pub material: Handle<M>,
    pub focus_policy: FocusPolicy,
    pub transform: Transform,
    pub global_transform: GlobalTransform,
    pub visibility: Visibility,
    pub inherited_visibility: InheritedVisibility,
    pub view_visibility: ViewVisibility,
    pub z_index: ZIndex,
}
Expand description

A UI node that is rendered using a UiMaterial

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§node: Node

Describes the logical size of the node

§style: Style

Styles which control the layout (size and position) of the node and it’s children In some cases these styles also affect how the node drawn/painted.

§material: Handle<M>

The UiMaterial used to render the node.

§focus_policy: FocusPolicy

Whether this node should block interaction with lower nodes

§transform: Transform

The transform of the node

This field is automatically managed by the UI layout system. To alter the position of the NodeBundle, use the properties of the Style component.

§global_transform: GlobalTransform

The global transform of the node

This field is automatically managed by the UI layout system. To alter the position of the NodeBundle, use the properties of the Style component.

§visibility: Visibility

Describes the visibility properties of the node

§inherited_visibility: InheritedVisibility

Inherited visibility of an entity.

§view_visibility: ViewVisibility

Algorithmically-computed indication of whether an entity is visible and should be extracted for rendering

§z_index: ZIndex

Indicates the depth at which the node should appear in the UI

Trait Implementations§

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impl<M> Clone for MaterialNodeBundle<M>where M: Clone + UiMaterial,

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fn clone(&self) -> MaterialNodeBundle<M>

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<M> Debug for MaterialNodeBundle<M>where M: Debug + UiMaterial,

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<M> Default for MaterialNodeBundle<M>where M: UiMaterial,

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fn default() -> MaterialNodeBundle<M>

Returns the “default value” for a type. Read more
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impl<M> Bundle for MaterialNodeBundle<M>where M: UiMaterial,

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impl<M> DynamicBundle for MaterialNodeBundle<M>where M: UiMaterial,

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> Downcast for Twhere T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<S> FromSample<S> for S

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fn from_sample_(s: S) -> S

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impl<T> FromWorld for Twhere T: Default,

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fn from_world(_world: &mut World) -> T

Creates Self using data from the given World.
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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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fn into(self) -> U

Calls U::from(self).

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> ToSample<U> for Twhere U: FromSample<T>,

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fn to_sample_(self) -> U

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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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Performs the conversion.
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The type returned in the event of a conversion error.
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Performs the conversion.
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Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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