Struct bevy::prelude::GizmoConfig
pub struct GizmoConfig {
pub enabled: bool,
pub line_width: f32,
pub line_perspective: bool,
pub depth_bias: f32,
pub aabb: AabbGizmoConfig,
pub render_layers: RenderLayers,
}
Expand description
A Resource
that stores configuration for gizmos.
Fields§
§enabled: bool
Set to false
to stop drawing gizmos.
Defaults to true
.
line_width: f32
Line width specified in pixels.
If line_perspective
is true
then this is the size in pixels at the camera’s near plane.
Defaults to 2.0
.
line_perspective: bool
Apply perspective to gizmo lines.
This setting only affects 3D, non-orthographic cameras.
Defaults to false
.
depth_bias: f32
How closer to the camera than real geometry the line should be.
In 2D this setting has no effect and is effectively always -1.
Value between -1 and 1 (inclusive).
- 0 means that there is no change to the line position when rendering
- 1 means it is furthest away from camera as possible
- -1 means that it will always render in front of other things.
This is typically useful if you are drawing wireframes on top of polygons and your wireframe is z-fighting (flickering on/off) with your main model. You would set this value to a negative number close to 0.
aabb: AabbGizmoConfig
Configuration for the AabbGizmo
.
render_layers: RenderLayers
Describes which rendering layers gizmos will be rendered to.
Gizmos will only be rendered to cameras with intersecting layers.
Trait Implementations§
§impl Clone for GizmoConfig
impl Clone for GizmoConfig
§fn clone(&self) -> GizmoConfig
fn clone(&self) -> GizmoConfig
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read more§impl Default for GizmoConfig
impl Default for GizmoConfig
§fn default() -> GizmoConfig
fn default() -> GizmoConfig
impl Resource for GizmoConfigwhere GizmoConfig: Send + Sync + 'static,
Auto Trait Implementations§
impl RefUnwindSafe for GizmoConfig
impl Send for GizmoConfig
impl Sync for GizmoConfig
impl Unpin for GizmoConfig
impl UnwindSafe for GizmoConfig
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
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impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
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(where Trait: Downcast
) to Box<dyn Any>
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can
then be further downcast
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where ConcreteType
implements Trait
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
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’s.§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Self
using data from the given World
.