Struct bevy::render::prelude::SpatialBundle
pub struct SpatialBundle {
pub visibility: Visibility,
pub computed: ComputedVisibility,
pub transform: Transform,
pub global_transform: GlobalTransform,
}Expand description
A Bundle with the following Components:
-
VisibilityandComputedVisibility, which describe the visibility of an entity -
TransformandGlobalTransform, which describe the position of an entity -
To show or hide an entity, you should set its
Visibility. -
To get the computed visibility of an entity, you should get its
ComputedVisibility. -
To place or move an entity, you should set its
Transform. -
To get the global transform of an entity, you should get its
GlobalTransform. -
For hierarchies to work correctly, you must have all four components.
- You may use the
SpatialBundleto guarantee this.
- You may use the
Fields§
§visibility: VisibilityThe visibility of the entity.
computed: ComputedVisibilityThe computed visibility of the entity.
transform: TransformThe transform of the entity.
global_transform: GlobalTransformThe global transform of the entity.
Implementations§
§impl SpatialBundle
impl SpatialBundle
pub const fn from_transform(transform: Transform) -> SpatialBundle
pub const fn from_transform(transform: Transform) -> SpatialBundle
Creates a new SpatialBundle from a Transform.
This initializes GlobalTransform as identity, and visibility as visible
pub const INHERITED_IDENTITY: SpatialBundle = SpatialBundle{
visibility: Visibility::Inherited,
computed: ComputedVisibility::HIDDEN,
transform: Transform::IDENTITY,
global_transform: GlobalTransform::IDENTITY,}
pub const INHERITED_IDENTITY: SpatialBundle = SpatialBundle{ visibility: Visibility::Inherited, computed: ComputedVisibility::HIDDEN, transform: Transform::IDENTITY, global_transform: GlobalTransform::IDENTITY,}
A visible SpatialBundle, with no translation, rotation, and a scale of 1 on all axes.
pub const HIDDEN_IDENTITY: SpatialBundle = SpatialBundle{ visibility: Visibility::Hidden, ..Self::INHERITED_IDENTITY}
pub const HIDDEN_IDENTITY: SpatialBundle = SpatialBundle{ visibility: Visibility::Hidden, ..Self::INHERITED_IDENTITY}
An invisible SpatialBundle, with no translation, rotation, and a scale of 1 on all axes.
Trait Implementations§
§impl Debug for SpatialBundle
impl Debug for SpatialBundle
§impl Default for SpatialBundle
impl Default for SpatialBundle
§fn default() -> SpatialBundle
fn default() -> SpatialBundle
§impl From<Transform> for SpatialBundle
impl From<Transform> for SpatialBundle
§fn from(transform: Transform) -> SpatialBundle
fn from(transform: Transform) -> SpatialBundle
impl Bundle for SpatialBundle
impl DynamicBundle for SpatialBundle
Auto Trait Implementations§
impl RefUnwindSafe for SpatialBundle
impl Send for SpatialBundle
impl Sync for SpatialBundle
impl Unpin for SpatialBundle
impl UnwindSafe for SpatialBundle
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
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impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.source§impl<T> BorrowMut<T> for Twhere
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impl<T> Downcast for Twhere T: Any,
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fn into_any_rc(self: Rc<T, Global>) -> Rc<dyn Any, Global>
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further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
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generate &mut Any’s vtable from &mut Trait’s.§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
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§impl<T> FromWorld for Twhere
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impl<T> FromWorld for Twhere T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Self using data from the given World