Structs
- A 2d material that renders 2d meshes with a texture tinted by a uniform color
- A Bundle of components for drawing a single sprite from a sprite sheet (also referred to as a
TextureAtlas
) - An atlas containing multiple textures (like a spritesheet or a tilemap). Example usage animating sprite. Example usage loading sprite sheet.
- A builder which is used to create a texture atlas from many individual sprites.
Type Definitions
- A component bundle for entities with a
Mesh2dHandle
and aColorMaterial
.