Structs
- A collection of serializable dynamic entities, each with its own run-time defined set of components. To spawn a dynamic scene, you can use either:
- A
DynamicScene
builder, used to build a scene from aWorld
by extracting some entities. - A component bundle for a
DynamicScene
root. - To spawn a scene, you can use either:
- A component bundle for a
Scene
root.