Struct bevy::ecs::schedule::SystemSetConfigs
pub struct SystemSetConfigs { /* private fields */ }
Expand description
A collection of SystemSetConfig
.
Trait Implementations§
§impl IntoSystemSetConfigs for SystemSetConfigs
impl IntoSystemSetConfigs for SystemSetConfigs
§fn in_set(self, set: impl SystemSet) -> SystemSetConfigs
fn in_set(self, set: impl SystemSet) -> SystemSetConfigs
Add these system sets to the provided
set
.§fn in_base_set(self, set: impl SystemSet) -> SystemSetConfigs
fn in_base_set(self, set: impl SystemSet) -> SystemSetConfigs
Add these system sets to the provided “base”
set
. For more information on base sets, see SystemSet::is_base
.§fn before<M>(self, set: impl IntoSystemSet<M>) -> SystemSetConfigs
fn before<M>(self, set: impl IntoSystemSet<M>) -> SystemSetConfigs
Run before all systems in
set
.§fn after<M>(self, set: impl IntoSystemSet<M>) -> SystemSetConfigs
fn after<M>(self, set: impl IntoSystemSet<M>) -> SystemSetConfigs
Run after all systems in
set
.§fn ambiguous_with<M>(self, set: impl IntoSystemSet<M>) -> SystemSetConfigs
fn ambiguous_with<M>(self, set: impl IntoSystemSet<M>) -> SystemSetConfigs
Suppress warnings and errors that would result from systems in these sets having ambiguities
(conflicting access but indeterminate order) with systems in
set
.§fn ambiguous_with_all(self) -> SystemSetConfigs
fn ambiguous_with_all(self) -> SystemSetConfigs
Suppress warnings and errors that would result from systems in these sets having ambiguities
(conflicting access but indeterminate order) with any other system.
§fn chain(self) -> SystemSetConfigs
fn chain(self) -> SystemSetConfigs
Treat this collection as a sequence of system sets. Read more
Auto Trait Implementations§
impl !RefUnwindSafe for SystemSetConfigs
impl Send for SystemSetConfigs
impl Sync for SystemSetConfigs
impl Unpin for SystemSetConfigs
impl !UnwindSafe for SystemSetConfigs
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.