pub struct InputMapping {
Show 30 fields pub keyboard_navigation: bool, pub gamepads: Vec<Gamepad>, pub joystick_ui_deadzone: f32, pub move_x: GamepadAxisType, pub move_y: GamepadAxisType, pub left_button: GamepadButtonType, pub right_button: GamepadButtonType, pub up_button: GamepadButtonType, pub down_button: GamepadButtonType, pub action_button: GamepadButtonType, pub cancel_button: GamepadButtonType, pub previous_button: GamepadButtonType, pub next_button: GamepadButtonType, pub free_button: GamepadButtonType, pub key_left: KeyCode, pub key_right: KeyCode, pub key_up: KeyCode, pub key_down: KeyCode, pub key_left_alt: KeyCode, pub key_right_alt: KeyCode, pub key_up_alt: KeyCode, pub key_down_alt: KeyCode, pub key_action: KeyCode, pub key_cancel: KeyCode, pub key_next: KeyCode, pub key_next_alt: KeyCode, pub key_previous: KeyCode, pub key_free: KeyCode, pub mouse_action: MouseButton, pub focus_follows_mouse: bool,
}
Expand description

Control default ui navigation input buttons

Fields§

§keyboard_navigation: bool

Whether to use keybaord keys for navigation (instead of just actions).

§gamepads: Vec<Gamepad>

The gamepads to use for the UI. If empty, default to gamepad 0

§joystick_ui_deadzone: f32

Deadzone on the gamepad left stick for ui navigation

§move_x: GamepadAxisType

X axis of gamepad stick

§move_y: GamepadAxisType

Y axis of gamepad stick

§left_button: GamepadButtonType

Gamepad button for Direction::West NavRequest::Move

§right_button: GamepadButtonType

Gamepad button for Direction::East NavRequest::Move

§up_button: GamepadButtonType§down_button: GamepadButtonType§action_button: GamepadButtonType

Gamepad button for NavRequest::Action

§cancel_button: GamepadButtonType

Gamepad button for NavRequest::Cancel

§previous_button: GamepadButtonType§next_button: GamepadButtonType§free_button: GamepadButtonType

Gamepad button for NavRequest::Unlock

§key_left: KeyCode§key_right: KeyCode§key_up: KeyCode§key_down: KeyCode§key_left_alt: KeyCode

Alternative keyboard key for Direction::West NavRequest::Move

§key_right_alt: KeyCode

Alternative keyboard key for Direction::East NavRequest::Move

§key_up_alt: KeyCode

Alternative keyboard key for Direction::North NavRequest::Move

§key_down_alt: KeyCode

Alternative keyboard key for Direction::South NavRequest::Move

§key_action: KeyCode

Keyboard key for NavRequest::Action

§key_cancel: KeyCode

Keyboard key for NavRequest::Cancel

§key_next: KeyCode§key_next_alt: KeyCode

Alternative keyboard key for ScopeDirection::Next NavRequest::ScopeMove

§key_previous: KeyCode§key_free: KeyCode

Keyboard key for NavRequest::Unlock

§mouse_action: MouseButton

Mouse button for NavRequest::Action

§focus_follows_mouse: bool

Whether mouse hover gives focus to Focusable elements.

Trait Implementations§

source§

impl Default for InputMapping

source§

fn default() -> Self

Returns the “default value” for a type. Read more
source§

impl Resource for InputMappingwhere Self: Send + Sync + 'static,

Auto Trait Implementations§

Blanket Implementations§

source§

impl<T> Any for Twhere T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
§

impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,

§

fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U

Return the T [ShaderType] for self. When used in [AsBindGroup] derives, it is safe to assume that all images in self exist.
source§

impl<T> Borrow<T> for Twhere T: ?Sized,

const: unstable · source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for Twhere T: ?Sized,

const: unstable · source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
§

impl<T> Downcast<T> for T

§

fn downcast(&self) -> &T

§

impl<T> Downcast for Twhere T: Any,

§

fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
§

fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
§

fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
§

fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
§

impl<T> DowncastSync for Twhere T: Any + Send + Sync,

§

fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Sync + Send + 'static>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
source§

impl<T> From<T> for T

const: unstable · source§

fn from(t: T) -> T

Returns the argument unchanged.

§

impl<T> FromWorld for Twhere T: Default,

§

fn from_world(_world: &mut World) -> T

Creates Self using data from the given [World]
source§

impl<T> Instrument for T

source§

fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
source§

fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
source§

impl<T, U> Into<U> for Twhere U: From<T>,

const: unstable · source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

source§

impl<T, U> TryFrom<U> for Twhere U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
const: unstable · source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
const: unstable · source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
§

impl<T> Upcast<T> for T

§

fn upcast(&self) -> Option<&T>

source§

impl<T> WithSubscriber for T

source§

fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
source§

fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
§

impl<T> Event for Twhere T: Send + Sync + 'static,