Struct Translations

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pub struct Translations { /* private fields */ }
Expand description

The main Resource type that stores translation data.

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impl Translations

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pub fn new() -> Self

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pub fn tr(&self, key: impl ToString) -> String

The short call to acquire a translation. Translations work through a key-value pair that are loaded based on the currently selected locale. Here we specificially take a generic argument for the key such that any value that implements ToString can be translated. This creates a decent amount of flexibility for users as they will be able to “translate” custom types if they so choose.

Examples found in repository?
examples/minimal.rs (line 34)
30fn system_use_translation(trans: Res<Translations>) {
31    for key in ["hello", "green", "invalid"] {
32        // using Res<Translations>.tr('key') to perform the key-value lookup.
33        // Without the feature `catch-missing-values` enabled, this will simply provide the key again when failing to find a matching value for the current locale.
34        println!("{} = {}", key, trans.tr(key))
35    }
36}
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pub fn csv_file(&mut self, path: &Path, locale: &String) -> &mut Self

Modifies the current Translations data to load from a specified CSV file and load a particular locale.

Examples found in repository?
examples/minimal.rs (line 15)
9fn main() {
10    let mut world = World::new();
11    world.insert_resource(
12        // initialize as default
13        Translations::default()
14            // select a CSV file and a default locale
15            .csv_file(&Path::new("assets/lang.csv"), &"en".into())
16            // optionally switch the current locale
17            .use_locale("es")
18            // Strips mutability to easily finish inserting into the world.
19            .build(),
20    );
21
22    let mut schedule = Schedule::default();
23    schedule.add_systems(system_use_translation);
24
25    schedule.run(&mut world);
26}
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pub fn csv_raw(&mut self, csv_data: String, locale: &String) -> &mut Self

Modifies the current Translations data to load from a raw string in CSV format and load a particular locale.

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pub fn data<S>( &mut self, locales: impl Iterator<Item = S>, mapping: impl Iterator<Item = (S, S)>, clear_old_data: bool, ) -> &mut Self
where S: ToString,

Modifies the current Translations data to load from raw data. Note that using this method directly does not support changing locales. If you want that feature, you must use CSV or ODS

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pub fn use_system_locale(&mut self) -> &mut Self

A convenience method for calling use_locale with the system’s default locale.

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pub fn use_locale<S>(&mut self, locale: S) -> &mut Self
where S: ToString + Clone,

Change the current locale to the new locale if available. Also loads the new mapping data allowing for translations to be loaded immediately.

Examples found in repository?
examples/minimal.rs (line 17)
9fn main() {
10    let mut world = World::new();
11    world.insert_resource(
12        // initialize as default
13        Translations::default()
14            // select a CSV file and a default locale
15            .csv_file(&Path::new("assets/lang.csv"), &"en".into())
16            // optionally switch the current locale
17            .use_locale("es")
18            // Strips mutability to easily finish inserting into the world.
19            .build(),
20    );
21
22    let mut schedule = Schedule::default();
23    schedule.add_systems(system_use_translation);
24
25    schedule.run(&mut world);
26}
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pub fn get_system_language() -> Option<String>

Returns an optional string if able to acquire the system’s current locale code. Basically just a small wrapper around bevy_device_lang for convenience

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pub fn build(&self) -> Self

Consumes and clones the instance to make inserting the resource into a bevy App or World a bit easier when using the builder pattern.

Examples found in repository?
examples/minimal.rs (line 19)
9fn main() {
10    let mut world = World::new();
11    world.insert_resource(
12        // initialize as default
13        Translations::default()
14            // select a CSV file and a default locale
15            .csv_file(&Path::new("assets/lang.csv"), &"en".into())
16            // optionally switch the current locale
17            .use_locale("es")
18            // Strips mutability to easily finish inserting into the world.
19            .build(),
20    );
21
22    let mut schedule = Schedule::default();
23    schedule.add_systems(system_use_translation);
24
25    schedule.run(&mut world);
26}

Trait Implementations§

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impl Clone for Translations

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fn clone(&self) -> Translations

Returns a copy of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Translations

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Translations

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl PartialEq for Translations

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fn eq(&self, other: &Translations) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Resource for Translations
where Self: Send + Sync + 'static,

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impl StructuralPartialEq for Translations

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impl<T> Any for T
where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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impl<T> Downcast for T
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Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> FromWorld for T
where T: Default,

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fn from_world(_world: &mut World) -> T

Creates Self using data from the given World.
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Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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Uses borrowed data to replace owned data, usually by cloning. Read more
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type Error = Infallible

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Performs the conversion.
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