Crate bevy_paperdoll

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Bevy plugin for paperdoll, a 2D pixel-based stationary paper doll model.

§Usage

Add the plugin to your app first.

use bevy::prelude::*;
use bevy_paperdoll::{PaperdollAsset, PaperdollPlugin};

fn main() {
    App::new()
        .add_plugins(PaperdollPlugin);

    // Other logic
    // ...
}

Then load a paperdoll file and store the handle. You can use ppd-editor to create a valid paperdoll asset.

fn load_paperdoll(asset_server: Res<AssetServer>) {
    let handle: Handle<PaperdollAsset> = asset_server.load("your/paperdoll.ppd");

    // Store the handle.
    // ...
}

Create a paperdoll from the loaded asset and play with it.

fn create_paperdoll(
    mut paperdolls: ResMut<Assets<PaperdollAsset>>,
) {
    // Access the paperdoll asset using the handle stored previously.
    let paperdoll_asset = paperdolls.get_mut(&handle).unwrap();

    // Create a paperdoll based on doll 0.
    // The returned id will be used to refer to this paperdoll in the following process.
    let paperdoll_id = paperdoll_asset.create_paperdoll(0);

    // Do something with the paperdoll just created.
     
    // eg. Set slot 0 to fragment 1
    // paperdoll_asset.slot_use_fragment(paperdoll_id, 0, 1);
     
    // eg. Set slot 1 to empty
    // paperdoll_asset.slot_use_empty(paperdoll_id, 1);

    // Get the image to be drawn on the screen.
    let paperdoll_image = paperdoll_asset.take_texture(paperdoll_id).unwrap();
}

See examples for more.

Structs§

Type Aliases§