Docs.rs
bevy-hikari-0.3.15
bevy-hikari 0.3.15
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Docs.rs crate page
MIT OR Apache-2.0
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Repository
crates.io
Source
Owners
cryscan
Dependencies
bevy ^0.9.1
normal
bitflags ^1.3
normal
bvh ^0.7.1
normal
bytemuck ^1.9
normal
itertools ^0.10
normal
num-derive ^0.3
normal
num-traits ^0.2
normal
serde ^1.0
normal
serde_variant ^0.1.1
normal
bevy ^0.9.1
dev
bevy-inspector-egui ^0.14
dev
bevy_mod_raycast ^0.7
dev
smooth-bevy-cameras ^0.6
dev
Versions
16%
of the crate is documented
Platform
i686-pc-windows-msvc
i686-unknown-linux-gnu
x86_64-pc-windows-msvc
x86_64-unknown-linux-gnu
Feature flags
Rust
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Crate bevy_hikari
Version 0.3.15
All Items
Modules
Structs
Enums
Constants
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Crate
bevy_hikari
source
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Modules
graph
light
mesh_material
overlay
post_process
prelude
prepass
transform
view
Structs
HikariPlugin
HikariSettings
Settings that must be attached on cameras with
bevy_hikari
render graph.
HikariUniversalSettings
Settings apply globally.
NoiseTextures
Enums
Taa
Temporal Anti-Aliasing Method to use.
Upscale
Upscale method to use.
Constants
DEFERRED_BINDINGS_SHADER_HANDLE
DENOISE_SHADER_HANDLE
FSR1_EASU_SHADER_HANDLE
FSR1_RCAS_SHADER_HANDLE
LIGHT_SHADER_HANDLE
MESH_MATERIAL_BINDINGS_SHADER_HANDLE
MESH_MATERIAL_TYPES_SHADER_HANDLE
MESH_VIEW_BINDINGS_SHADER_HANDLE
MESH_VIEW_TYPES_SHADER_HANDLE
NOISE_TEXTURE_COUNT
OVERLAY_SHADER_HANDLE
PREPASS_SHADER_HANDLE
QUAD_MESH_HANDLE
RESERVOIR_BINDINGS_SHADER_HANDLE
RESERVOIR_FUNCTIONS_SHADER_HANDLE
RESERVOIR_TYPES_SHADER_HANDLE
SMAA_SHADER_HANDLE
TAA_SHADER_HANDLE
TONE_MAPPING_SHADER_HANDLE
UTILS_SHADER_HANDLE
WORKGROUP_SIZE