1#[allow(dead_code)]
7pub mod controls {
8 use bevy::{input::{gamepad::{GamepadAxisType, GamepadButton}, keyboard::KeyCode}, math::Vec2};
9
10 pub struct Axis2d {
11 control_mode : ControlMode,
12 state : Axis2dDirection
13 }
14
15 pub enum Axis2dDirection {
16 North,
17 NorthWest,
18 West,
19 SouthWest,
20 South,
21 SouthEast,
22 East,
23 NorthEast,
24 Middle,
25 Exact(Vec2),
26 }
27
28 pub enum ControlMode {
29 GamepadAxis { axis : GamepadAxisType },
30 GamePadButtons {
31 north : GamepadButton,
32 west : GamepadButton,
33 south : GamepadButton,
34 east : GamepadButton,
35 },
36 Keyboard {
37 north : KeyCode,
38 west : KeyCode,
39 south : KeyCode,
40 east : KeyCode,
41 }
42 }
43}